GFX707 0 Posted April 28, 2002 Ok, so I have a model in game and working, stopping bullets, but letting you run inside it, but not through the walls, etc. etc. The only problem is that the bottom of it does not touch the ground if you put it onto a slope. On perfectly flat ground however it touches the ground at all four corners In the LandContact LOD what I had basically done was copy the vertexes from the bottom of the object and pasted them into that LOD, thinking that the game engine would just make it so that those ones were always touching the ground, but this does not seem to work, so I was wondering what else I needed to do. Everything else works fine, apart from the LandContact apparently. I hope someone knows how to fix this Share this post Link to post Share on other sites
suma 8 Posted April 28, 2002 LandContact LOD is used only for vehicle simulation. From you description ("letting you run inside it, but not through the walls") I assume you are talking about some building. For buildings this is done differently. OFP places your building model so that point with coordinates (0,0,0), i.e. origin, lies directly on the ground. If your model is flying, try moving it down a little bit in O2 (be sure to move all LOD levels). Share this post Link to post Share on other sites
GFX707 0 Posted April 28, 2002 this is the problem I am getting now - Share this post Link to post Share on other sites
FlipeR 0 Posted April 28, 2002 Its not a PROBLEM!!! Its a FEATURE OFP engine (thanks God) doesnt change the inclination angle of a buiding if the ground is inclined - immagine that PillBox inclined by 25°  And PLEASE make that picture SMALLER!!! FlipeR Share this post Link to post Share on other sites
GFX707 0 Posted April 28, 2002 Yes, but for example the 'wood fence' objects will stick to the ground and use the angle of the slope they are on, if you know what I mean, and that is what I was wanting to do Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 29, 2002 Please make sure we can look out the view slots, not like the fort Share this post Link to post Share on other sites
GFX707 0 Posted April 29, 2002 yeah, you can, but there is still the problems with the slopes which it seems are not going to be resolved anytime soon I have finished making it and it is uploaded at my site, though. I still wish I could fix the slope problem though Share this post Link to post Share on other sites
DuKe2 0 Posted April 29, 2002 Why don't you give it steps or something? That way ground may still cut through it but that will just mean less steps to climb Share this post Link to post Share on other sites
GFX707 0 Posted April 29, 2002 ah....good idea actually Share this post Link to post Share on other sites
Antichrist 0 Posted April 29, 2002 Do u mean that u officially released your bunker? Share this post Link to post Share on other sites
DuKe2 0 Posted April 29, 2002 ...or do we get to test it Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 29, 2002 Don't rush it to release stuff, dammit We should beta test it... Share this post Link to post Share on other sites
GFX707 0 Posted April 29, 2002 lol, don't worry, there is not much testing that needs to be done on a solid box Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 29, 2002 You never know... AI might freak out when they see it and start firing rifles at it ... or something other unexpected. Then there's the opportunity for everyone to suggest [not bugs but] improvements, like the stairs for example. Share this post Link to post Share on other sites
GFX707 0 Posted April 29, 2002 Oh, don't worry, there are more in the pipeline which will take people's ideas into consideration this lovely type 22 pillbox is almost finished (the one in the middle) and I am starting on an AT gun blockhouse as well Share this post Link to post Share on other sites