pooroldspike 129 Posted December 5, 2016 Has anybody else noticed this with the Titan launchers in the 1.66 update?- The Near and Wide optical FOV keys often don't work. The AT lockon key seems to have trouble locking onto targets at longish range.. The AA lockon key sometimes locks onto a spot in thin air 50 metres or so away from the target heli or plane. Also 1.66 seems to have reduced the total weight of equipment an infantryman can carry, grrrr... 1 Share this post Link to post Share on other sites
tier1_vicious 1 Posted December 5, 2016 Same here. Especially the AA launcher is not usable anymore for me. Lock helicopters is possible but planes are hard to lock. Share this post Link to post Share on other sites
oukej 2911 Posted December 5, 2016 Thanks for the heads up! The Near and Wide optical FOV keys often don't work. Do you mean the +/- keys? I'm unable to reproduce that. I only see that the WFOV/NFOW lamps in optics don't change by switching the zoom level, but I am still able to toggle the two discrete zoom levels of both Titan launchers. The AT lockon key seems to have trouble locking onto targets at longish range..The AA lockon key sometimes locks onto a spot in thin air 50 metres or so away from the target heli or plane. There has been a change that slipped away from public changelog. Very sorry about that."What can be targeted" by a weapon with irScan now depends on how the target is actually heated up. Meaning you won't be able to lock on a vehicle that has just turned its engines on (~ in <6s). At the same time you'll be able to lock on a vehicle that has its engines off, but was running some time ago (<1h). And also on burning wrecks.Can you please give us some specific repro steps (vehicles used, distances) so we can reproduce it and debug it? Do you experience the issue in both SP and MP? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 5, 2016 Oukej, for what it's worth, some users on Reddit are saying they're having a hard time with inconsistent zooming on regular rifle scopes. https://www.reddit.com/r/arma/comments/5gllsr/annoying_bug_with_scopes_unable_to_zoom_in/ Not sure if it's related or relevant but I guess it can't hurt to make you aware. 2 Share this post Link to post Share on other sites
vvWILSONvv 0 Posted December 5, 2016 I am having issues with the +/- key and zooming. If you spam them enough they work. Also AA rockets are really buggy at the moment. If you are in a jet sometimes the missile warning will sound for one second then disappear as well as the rocket not showing on the radar then you will get hit by a AA rocket even if you have used flares.I have noticed that when i have seen friendly's use AA rockets sometimes the rockets don't fly properly and spin out of control towards the target Another bug that i have noticed is that unguided bombs don't seem to show on a Tigris/Cheeta's radar anymore. Share this post Link to post Share on other sites
markocro 66 Posted December 5, 2016 Do you mean the +/- keys? I'm unable to reproduce that. I only see that the WFOV/NFOW lamps in optics don't change by switching the zoom level, but I am still able to toggle the two discrete zoom levels of both Titan launchers. I can also confirm +/- keys dont work that good, i just played MP session and with Marshal i had to spam +/- key to zoom actually work. So even vehicles are affected Share this post Link to post Share on other sites
pooroldspike 129 Posted December 6, 2016 Thanks for the heads up! Do you mean the +/- keys? I'm unable to reproduce that. I only see that the WFOV/NFOW lamps in optics don't change by switching the zoom level, but I am still able to toggle the two discrete zoom levels of both Titan launchers. There has been a change that slipped away from public changelog. Very sorry about that. "What can be targeted" by a weapon with irScan now depends on how the target is actually heated up. Meaning you won't be able to lock on a vehicle that has just turned its engines on (~ in <6s). At the same time you'll be able to lock on a vehicle that has its engines off, but was running some time ago (<1h). And also on burning wrecks. Can you please give us some specific repro steps (vehicles used, distances) so we can reproduce it and debug it? Do you experience the issue in both SP and MP? 1- To clarify, I've put in over 1000 hours on the King of the Hill servers and when looking through the Titan AT shoulder-launcher sights, I used to be able to switch between Wide and Near FOV's by hitting the +(Num) and - (Num) keys, but since the 1.66 update the keys sometimes don't work. It's very important because the NFOV makes the target bigger and easier to hit when you're firing without locking on. (to avoid warning him so he won't pop smoke) The FOV key assignments I've always used are in the Controls category> Zoom in, and Zoom out, but like I said they now sometimes don't work since 1.66. I had a brief try in singleplayer and they seem to work there, but like I say, I'm mostly a multiplayer gamer and rarely play singleplayer. (BTW, I like the new realistic tweak that makes it harder to lock onto cold vehicles.. :) 2- Another thing I've noticed since 1.66 is that I can't quickly switch between Rifle and Launcher by hitting "Space" like I've always done before, and now I have to go through the fiddly scroll menu. Share this post Link to post Share on other sites
five_seven5-7 56 Posted December 13, 2016 It´s the same with me. keys +/- sometimes doesn't work and when it does the UI WFOV / NFOV doesn't switch. TOP down function its bogus, while pressing F cant get that attack mode to work Share this post Link to post Share on other sites