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Eviscerator

Animation types

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Code Sample

class ReloadAnimations

{

class MachineGun30W

{

weapon = MachineGun30W;

angle0 = 0;

angle1 = -2 * 3.141592654;

multiplier = 500;

type = rotation;

animPeriod = 1;

selection = gatling;

begin = "usti hlavne";

end = "konec hlavne";

};

};

(from another topic)

youve now shown that we can define our own animations but only for rotation animations any chance of listing the rest?

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I did some snooping on the exe and I didnt find trace of any other types of animation than "rotation", but I might be wrong...

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Guest

It would also be nice to know if weapons using the rotation reload animation can also be part of a turret, because if you look at the new cobra model from resistance its gun no longer traverses to track the target, it just stays in the central position and only the muzzle flash tracks the target.

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Not another BUG!!! I cant believe it....

FlipeR

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">look at the new cobra model from resistance its gun no longer traverses to track the target, it just stays in the central position and only the muzzle flash tracks the target. <span id='postcolor'>

BI knows about this bug..

I'm sure they will fix it later in a patch..It appears that the barrel wasn't defined properly and that caused it not to move.

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well i think they may have disabled it because they couldnt get the axis of the machine gun rotation to move or they have made a mistake on the model as theres no new ah-1 model in ofp:r so maybe they made a mistake when they coded it ages ago...

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