Airwolf 50 Posted July 25, 2002 I've noticed that OFP doesn't support more than one-barreled guns, so when we have for example West Patrol Boat with double-barreled gun and when fires only one barrel is active - I mean: bullets are going only from one point and that looks odd. How can i  create more points that actually fires? Also, how do i place individual guns on different places, i need rockets coming from one place, and guns coming from another, it will look strange with rockets coming out of the wind sheild. Share this post Link to post Share on other sites
suma 8 Posted July 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @ July 25 2002,03:09)</td></tr><tr><td id="QUOTE">How can i  create more points that actually fires?<span id='postcolor'> You cannot. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Also, how do i place individual guns on different places, i need rockets coming from one place, and guns coming from another, it will look strange with rockets coming out of the wind sheild. <span id='postcolor'> Rockets have separate points in memory: "spice rakety" and "konec rakety" Machine gun has also separate points: "kulas", but it shares direction with main gun. Share this post Link to post Share on other sites
KTottE 0 Posted July 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Quote (Airwolf @ July 25 2002,039) How can i  create more points that actually fires? <span id='postcolor'> You cannot. <span id='postcolor'> Howcome? Well, I understand that there's no such feature implemented in OFP, but why did you not add this? Was it too hard to code it? Share this post Link to post Share on other sites
Eviscerator 0 Posted July 25, 2002 er what about defining different muzzles? like on the grenade launcher, is there a limit on how many muzzles we can define? and why does p raketa and l raketa (i found this in alonewolfs translation text file) not work, the rockets come from p strela and l strela, so with the rocket coding we can make the rockets come from a separate place, and is this only limited to one rocket launcher? as ffar's coming from tow launchers doesnt look very realistic Share this post Link to post Share on other sites