MisterCat 27 Posted November 9, 2016 How do I get ride of that kill counter thing? Share this post Link to post Share on other sites
Guest Posted November 9, 2016 Is this new ? Eden options maybe ? Share this post Link to post Share on other sites
dachs 14 Posted November 9, 2016 Thats how many respawn tickets your team has left I think. I don't know if it can be removed, while the ticket system is kept? Share this post Link to post Share on other sites
Guest Posted November 9, 2016 Thats how many respawn tickets your team has left I think. I don't know if it can be removed, while the ticket system is kept? Well there is always the "hard" method where you delete the control but it seems to be a bit of an overkill. Share this post Link to post Share on other sites
Midnighters 152 Posted November 9, 2016 you have the zeus module placed. So for every kill by blufor teams, the zeus player will receive credit to placing objects. As, with extended setup you'd have the ability to limit the resources the zeus player has. So, in turn. this is just keeping track of the resources given from blufor to their zeus. Share this post Link to post Share on other sites
Midnighters 152 Posted November 9, 2016 Thats how many respawn tickets your team has left I think. I don't know if it can be removed, while the ticket system is kept? Respawn limits look a tad different. It'll have the circular respawn icon in combination with a number. Share this post Link to post Share on other sites
Midnighters 152 Posted November 9, 2016 Well there is always the "hard" method where you delete the control but it seems to be a bit of an overkill. Not sure what you mean by this, by deleting the control? Share this post Link to post Share on other sites
Guest Posted November 10, 2016 Not sure what you mean by this, by deleting the control?findDisplaydisplayCtrl ctrlDelete Share this post Link to post Share on other sites
R3vo 2654 Posted November 10, 2016 findDisplay displayCtrl ctrlDelete No need to delete it right away. Use ctrlSetFade instead. I would try to find the display via allDisplays command. Can be kinda tedious though. An alternative method would be to check out the function which creates the display, in your case the Sector Module maybe? 1 Share this post Link to post Share on other sites
Guest Posted November 10, 2016 No need to delete it right away. Use ctrlSetFade instead. I would try to find the display via allDisplays command. Can be kinda tedious though. An alternative method would be to check out the function which creates the display, in your case the Sector Module maybe? Well you are right but the idea is here. Share this post Link to post Share on other sites
MisterCat 27 Posted November 10, 2016 I have the "Game Master" and "Add Editable Objects" modules placed. The Zeus still has infinite resources despite the counter, which is how I want it to be. I just want to remove the counter as it has no purpose in my situation. Share this post Link to post Share on other sites
Drift_91 33 Posted August 15, 2021 Apologies for digging up an old thread, but it seems to be impossible to remove that particular HUD element. After executing both of the below bits of code in the debug console the little NATO symbol with the kill count remains on the screen. { {_x ctrlShow false;} forEach allControls _x;} forEach allDisplays; { {_x ctrlSetFade 1; _x ctrlCommit 1;} forEach allControls _x;} forEach allDisplays; Is there some other type of GUI element I should be searching for? If not, I'm thinking of posting on the feedback tracker about the inability to remove it via scripting. I still haven't figured out exactly what module adds it yet, so hopefully I can mod it out with some configs. Share this post Link to post Share on other sites