Dwarden 1125 Posted November 3, 2016 Following steps shall help you to setup Project Argo dedicated server: 0. dedicated server data package STEAM appid = 563930 , param for steamCMD "-beta server" , size only ~3 GB 1. most of steps is like for Arma 3 dedicated server (configs, folder/file-structure, command-line parameters) https://community.bistudio.com/wiki/Arma_3_Dedicated_Server 2. no BattlEye (only on official servers) 3. no callExtension (disabled altogether) 4. no control over difficulty settings 5. not yet dedicated server data package (to be decided) 6. no linux dedicated server 7. new server.cfg setting: autoSelectMission = true; // reports mission inside mission cycle even before first player join the server 8. new server.cfg setting for timeouts (details in https://forums.bistudio.com/topic/140837-development-branch-changelog/page-46#entry3115444 ) votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; 9. new server setting which allows missions from Missions class to be selected randomly (with equal probability), only rule is that two successive missions are always different (with exeption of one mission in the list). class Missions { randomOrder = true; class mission1 { template = "mission1.VR"; }; class mission2 { template = "mission2.VR"; }; }; 10. there are three mission cycle mission names (3 scenarios) {since 0.73 all locations are available in data) class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; 11: Update 0.75 added new New server settings ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; 12: Update 0.75 also added hardcore mode to enable it paste the following line to server.cfg forcedDifficulty = "Hardcore"; 13: Update 0.76 added new server settings for Inactivity and TeamKilling kickTeamKill = 2; kickInactive = 60; 8 Share this post Link to post Share on other sites
willithappen 194 Posted November 3, 2016 Thank you lord dwarden 1 Share this post Link to post Share on other sites
EagleByte 40 Posted November 3, 2016 Awesome. Will have to set something up! Share this post Link to post Share on other sites
cat24max 0 Posted November 3, 2016 2. no BattlEye Why? I have it set up in the config and there are no errors. Is that the reason why I am unable to use RCON? Share this post Link to post Share on other sites
kiko_plg 0 Posted November 5, 2016 Are there deticated hosters in europe for this game? Thanks in advance! kiko Share this post Link to post Share on other sites
goas 1 Posted November 6, 2016 How are we supposed to host own dedicated Argo Servers, if there a no serverfiles available? "4. not yet dedicated server data package (to be decided)" to run now an Argo Server is it just that simple to setup an ArmA3 Server and load differnt mission files? Share this post Link to post Share on other sites
willithappen 194 Posted November 8, 2016 How are we supposed to host own dedicated Argo Servers, if there a no serverfiles available? "4. not yet dedicated server data package (to be decided)" to run now an Argo Server is it just that simple to setup an ArmA3 Server and load differnt mission files? Unfortunately at this stage you need to download the entire game to your server. There is a ProjectArgoServer.exe (or named similarly) in the install folder. By dedicated server package, they mean similar in fashion to ArmA 3 where, for a server to host the game, it doesn't require (as far as I understand) a large amount of the graphical content etc due to the server not needing to display graphics so this content isn't downloaded. In ArmA 3's case, this also means a server hoster doesn't need to own a copy of ArmA 3. This isn't relevant for Argo atm as its free and still in development and probably not worth the effort of maintaining two versions of the game for the time being. Theres also a very large amount of officially hosted servers, so providing packages for people to host isn't a priority as they have provided this already. 2 Share this post Link to post Share on other sites
litejk01 10 Posted November 16, 2016 Following steps shall help you to setup Project Argo dedicated server: 1. most of steps is like for Arma 3 dedicated server (configs, folder/file-structure, command-line parameters) https://community.bistudio.com/wiki/Arma_3_Dedicated_Server 2. no BattlEye 3. no callExtension 4. no control over difficulty settings 4. not yet dedicated server data package (to be decided) 5. new server.cfg setting: autoSelectMission = true; // reports mission inside mission cycle even before first player join the server 6. there are three mission cycle mission names (3 scenarios) class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Le_Port.Abel"; }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Le_Port.Abel"; }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; }; }; I would assume the 3 missions above now are changed with the current Update of Project Argo? My server can't find missions after latest update. Do you know how the new missions templates names? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 16, 2016 updated for 0.67 1 Share this post Link to post Share on other sites
litejk01 10 Posted November 17, 2016 updated for 0.67 Forgot to say . Thanks a lot !! Share this post Link to post Share on other sites
-_- Mr.Scary 0 Posted November 19, 2016 Thanks for this info. I have an Arma 3 Exile server up and running with 5 mods. I'm gonna give this a try today. Thanks for posting this, really appreciate it.. Share this post Link to post Share on other sites
ajax420 0 Posted November 21, 2016 Wonderful! [OG] Grind House Argo Server up and running. Thanks Bunches!!! Share this post Link to post Share on other sites
nationwide13 1 Posted November 23, 2016 Anyone else figure out the Clash mission yet? Raid and Link are easy (and below) OP updated, thank you Share this post Link to post Share on other sites
Dwarden 1125 Posted November 23, 2016 updated for 0.69 1 Share this post Link to post Share on other sites
DarkPhoinix 0 Posted November 24, 2016 Hi all, I need the steam appid to install dedicated server linux with steamcmd! Tanks all. https://steamdb.info/search/?a=app&q=project+argo--> is it the game?! Share this post Link to post Share on other sites
-_- Mr.Scary 0 Posted November 25, 2016 Batch file to Install / Update dedicated server install-update.bat @echo off @rem http://media.steampowered.com/installer/steamcmd.zip SETLOCAL ENABLEDELAYEDEXPANSION :: DEFINE the following variables where applicable to your install SET STEAMLOGIN=LOGIN PASSWORD SET ArgoServer=563930 SET ArgoServerPath=C:\ArgoServer SET STEAMPATH=C:\Steamcmd :: _________________________________________________________ echo. echo You are about to update Argo server echo Dir: %ArgoServerPath% echo Branch: %ArgoServer% echo. echo Key "ENTER" to proceed pause %STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %ArgoServerPath% +"app_update %ArgoServer%" validate +quit echo . echo Your Argo server is now up to date echo key "ENTER" to exit pause This is not my work, I copied it, and edited it for Argo. taken from my Arma3 Exile server Share this post Link to post Share on other sites
Dwarden 1125 Posted November 25, 2016 Hi all, I need the steam appid to install dedicated server linux with steamcmd! Tanks all. https://steamdb.info/search/?a=app&q=project+argo--> is it the game?! no linux server either afaik Share this post Link to post Share on other sites
Dwarden 1125 Posted November 30, 2016 updated for 0.71 2 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 14, 2016 updated for 0.73 (wip) appID 563930 can be now used to obtain Project Argo dedicated server data package (~3GB only) and all past mission locations now included with data Share this post Link to post Share on other sites
vari0 1 Posted January 12, 2017 (edited) Work great on Linux Ubuntu 14.04 64bits server, repo's are available for Linux ;). Thank's for missions lines update on server.cfg ! Tested on 16.04 64bits, all good ! Edited January 13, 2017 by vari0 1 Share this post Link to post Share on other sites
hlShannan 0 Posted February 17, 2017 (edited) Any advice on how to run the server in hardcore mode? I am totally unfamiliar with Arma, but I managed to get the server up and running for a few weeks now. Thanks! Edited February 20, 2017 by hlShannan Share this post Link to post Share on other sites
BananaLumps 2 Posted March 3, 2017 Why is battle eye not available for hosted servers? Seems like you are trying to force people into official servers which i get but the problem there is you dont have official servers in every region so people in OCE only have, at current, one server that i have set up and i would really like to enable battle eye to make sure we dont have any trouble makers come in and ruin the fun for an entire region of people. Share this post Link to post Share on other sites
Davinel 0 Posted March 4, 2017 How can i change the loadout we can choose at the begenning can i ? Share this post Link to post Share on other sites
chi100v 0 Posted April 10, 2017 (edited) Please help! 1) I download a server files Quote login anonymous force_install_dir D:\_Distr\server\argo\ app_update 563930 -beta server validate exit 2) make a start bat file Quote start argoserver.exe -config=conf\config.cfg -port=2314 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye\BEServer.cfg 3) edit config.cfg Quote hostname = "Project ARGO Primorye Server"; password = ""; passwordAdmin = "00000"; logFile = "argo.log"; verifySignatures = 2; BattlEye = 1; //pargo autoSelectMission = true; // reports mission inside mission cycle even before first player join the server votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; ARGOMissionVote = true; // allows people to vote for next map after game ends forcedDifficulty = "Hardcore"; //pargo // WELCOME MESSAGE ("message of the day") motd[] = { "Welcome to ", "Teamspeak: 00", "Website: http://" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 200; // Prevents Votes. voteThreshold = 2; // Prevents Votes. // DISALLOW VOTING since 1.39 allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 20; // Quality from 1 to 30 forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. persistent = 1; // If 1, missions still run on even after the last player disconnected. kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)"; 4) start the server from start.bat see screenshot: https://yadi.sk/i/hoWrCXNr3GpMsu 5) I see my server in server browser but cant connet https://yadi.sk/d/KRj_M2CS3GpNzj What I do wrong? Edited April 10, 2017 by chi100v Share this post Link to post Share on other sites
Greatman 10 Posted April 12, 2017 Can you use different maps for this mod? Share this post Link to post Share on other sites