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Config Error Message on Startup !

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Config Error is at line 289. Your help is appreciated. The line is highlighted in red below, thx again. I'm getting a '.': '{' encountered instead of '='.

class CfgPatches 
{ 
    class NSWU_Config
    { 
        units[] = {"NSWU_2035, Seal Team Six";};
        weapons[] = {}; 
        requiredVersion = 0.1; 
        requiredAddons[] = {"A3_Characters_F"}; 
    }; 
}; 

//************************************************************************************************************************************************************************************************
//*****        Factions                  *********************************************************************************************************************************************************
//************************************************************************************************************************************************************************************************
class cfgFactionClasses 
{ 
    class Custom_Faction 
    { 
        displayName = "NSWU_2035, Seal Team Six";
        priority = 3; // Position in list. 
        side = 1; // Opfor = 0, Blufor = 1, Indep = 2. 
        icon = "Forest Assets\UI\seal_t700.paa"; //Custom Icon
    };  
};

class CfgUnitInsignia
{
    class Custom_Insignia
    {
        displayName = "NSWU_2035, Seal Team Six"; // Name displayed in Arsenal
        author = "Phase One Interactive"; // Author displayed in Arsenal
        texture = "Forest Assets\UI\seal_t700.paa"; // Image path
        textureVehicle = ""; // Does nothing currently, reserved for future use
    };
}; 

class UniformSlotInfo 
{ 
    slotType = 0; 
    linkProxy = "-"; 
}; 

class CfgVehicles 
{     
    //************************************************************************************************************************************************************************************************
    //*****             Units                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class B_Soldier_F;
    class B_medic_F;
    
    class Custom_Uniform: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Seal Team Six, Team Commander (EBR)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        backpack = "Custom_Backpack_Carryall";
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO 
        uniformClass = "Custom_Camo";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        linkedItems[] = {"","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_SS: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Master Chief, (SPAR 16 GL)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS"; 
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_SS1: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (HMG)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves
        uniformClass = "Custom_Camo_SS";
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo1","Camo2"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"MMG_01_hex_ARCO_LP_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"MMG_01_hex_ARCO_LP_F","Throw","hgun_Pistol_heavy_01_MRD_F","Put"};
        magazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        respawnMagazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","optic_tws_mg","optic_Holosight","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_Helmet2","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","optic_tws_mg","optic_Holosight","FirstAidKit"};
    };
	
	class Custom_Uniform_SS2: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, 3rd Class (AT)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO 
        uniformClass = "Custom_Camo2";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };


    class Custom_Uniform_SS3: B_medic_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Petty Officer, First Class (Medic)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS2"; 
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
         weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
         respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
         magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
         respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
         linkedItems[] = {"CUstom_Helmet1","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","Medikit"};
        respawnLinkedItems[] = {"CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","muzzle_snds_M","acc_pointer_IR","Medikit"};
    };

    class Custom_Uniform_SS4: B_soldier_F  {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (Demo)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS3";
        backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_M","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };

	class Custom_Uniform6_SS5: B_soldier_F  {
            author = "Phase One Interactive";
            _generalMacro = "B_soldier_F";
            scope = 2;
            displayName = "Petty Officer, 2nd Class (Scout)";
            identityTypes[] = {"Head_NATO", "G_NATO_default"};
            genericNames = "NATOMen";
            faction = "Custom_Faction";
            model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
            uniformClass = "Custom_Camo6_SS";
            backpack = "Custom_Backpack_Carryall";
            hiddenSelections[] = {"Camo","Insignia"};
            hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
            hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
            weapons[] = {"srifle_DMR_06_camo_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
            respawnWeapons[] = {"srifle_DMR_06_camo_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
            magazines[] ={"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
            respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
            linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_M","optic_Hamr","Laserdesignator_02","FirstAidKit"};
            respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_acp","optic_Hamr","Laserdesignator_02","FirstAidKit"};
        };

        class Custom_Uniform_SS6: B_soldier_F  {
                author = "Phase One Interactive";
                _generalMacro = "B_soldier_F";
                scope = 2;
                displayName = "Chief Petty Officer, (Sniper)";
                identityTypes[] = {"Head_NATO", "G_NATO_default"};
                genericNames = "NATOMen";
                faction = "Custom_Faction";
                model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                uniformClass = "Custom_Camo_SS4";
                backpack = "Custom_Backpack_Carryall";
                hiddenSelections[] = {"Camo","Insignia"};
                hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
                weapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                respawnWeapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                magazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
                respawnMagazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
                linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","Rangefinder","muzzle_snds_L","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
                respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","Rangefinder","muzzle_snds_acp","optic_LRPS","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
            };

            class Custom_Uniform_SS7: B_soldier_F  {
                    author = "Phase One Interactive";
                    _generalMacro = "B_soldier_F";
                    scope = 2;
                    displayName = "Petty Officer, Third Class (LMG)";
                    identityTypes[] = {"Head_NATO", "G_NATO_default"};
                    genericNames = "NATOMen";
                    faction = "Custom_Faction";
                    model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                    uniformClass = "Custom_Camo_SS5";
                    backpack = "Custom_Backpack_Carryall";
                    hiddenSelections[] = {"Camo","Insignia"};
                    hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                    hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
                    weapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                    respawnWeapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                    magazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
                    respawnMagazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
                    linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","FirstAidKit","optic_Aco","optic_tws_mg"};
                    respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","optic_tws_mg","optic_Aco","FirstAidKit"};
                };

                class Custom_Uniform_SS8: B_soldier_F  {
                        author = "Phase One Interactive";
                        _generalMacro = "B_soldier_F";
                        scope = 2;
                        displayName = "Petty Officer, First Class (SPAR 16 GL)";
                        identityTypes[] = {"Head_NATO", "G_NATO_default"};
                        genericNames = "NATOMen";
                        faction = "Custom_Faction";
                        model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                        uniformClass = "Custom_Camo_SS6";
                        backpack = "Custom_Backpack_Carryall";
                        hiddenSelections[] = {"Camo","Insignia"};
                        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
                       weapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                       respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                       magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
                       respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
                       linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
                       respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
                    };

	
	class B_Carryall_Base;
        
	 
    class Custom_Backpack_Carryall: B_Carryall_Base {
        author = "Phase One Interactive";
        scope = 2;
        model = "\A3\weapons_f\Ammoboxes\bags\Backpack_tortila";
        displayName = "Carry All (Forest)";
        picture = \addons\Forest DCU\data\Tortilla_Icon_Forest.paa";
        hiddenSelectionsTextures[]={"\Forest DCU\data\textures\backpack_tortila_co.paa"};
        maximumLoad = 260;
        mass = 40;
    };
	  
	 
   };

class cfgWeapons 
    };
    //********************************************************************************************************************************************************************************************
    //*****            Uniforms              *****************************************************************************************************************************************************
    //********************************************************************************************************************************************************************************************
    class ItemCore; 
    class UniformItem; 
    class Uniform_Base: ItemCore 
    { 
        class ItemInfo; 
    }; 


    class Custom_Camo_SS: Uniform_Base 
    { 
        scope = 2; 
        displayName = "[NSWU 2035] Winter Camo (Rolled Sleeves)";
        picture = "\Forest DCU\data\UI\Combat_Fatigues_FOREST_UI_RS";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; 
        class ItemInfo : UniformItem { 
            uniformClass = "Custom_Uniform_SS"; 
            containerClass = "Supply50"; 
            mass = 50; 
        }; 
    }; 

	


    //************************************************************************************************************************************************************************************************
    //*****             Vests                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class VestItem;
	class Vest_Camo_Base: ItemCore
	{
		class ItemInfo;
	};
	class Custom_Vest1: Vest_Camo_Base
	{
		scope=2;
		displayName="[NSWU 2035] Plate Carrier - Forest";
		picture="\Forest DCU\data\textures\Forest_Plate_Carrier.paa";
		model="A3\Characters_F\BLUFOR\equip_b_Vest01";
		descriptionShort="$STR_A3_SP_AL_IV";
		hiddenSelections[]=	{"camo"};
		hiddenSelectionsTextures[]= {"\Forest DCU\data\textures\vest_forest_co.paa"};
		class ItemInfo: VestItem
		{
			uniformModel="A3\Characters_F\BLUFOR\equip_b_Vest01";
			containerClass="Supply120";
			mass=100;
			hiddenSelections[]=	{"camo"};
			class HitpointsProtectionInfo
			{
				class Chest
				{
					HitpointName="HitChest";
					armor=20;
					PassThrough=0.2;
				};
				class Diaphragm
				{
					HitpointName="HitDiaphragm";
					armor=20;
					PassThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=20;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					passThrough=0.2;
				};
			};
		};
	};

	};
    //************************************************************************************************************************************************************************************************
    //*****            Headgear              *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class H_HelmetB: ItemCore 
    { 
        class ItemInfo; 
    }; 
     
    class CUstom_Helmet1: H_HelmetB
    {
        displayName = "[NSWU 2035] Gun Fighter Helmet";
        picture = "\Forest DCU\data\UI\Forest_Helmet_ui.paa";
        model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\equip1_coforest.paa"};
        hiddenSelectionsMaterials[] = {""};
        class ItemInfo: ItemInfo
        {
            mass = 20;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
			hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
            armor = "3*0.4";
            passThrough = 0.65;
        };
    };


	class NSWU_Booniehat: H_HelmetB
    	{

                scope = 2;
                displayName = "[NSWU 2035] Winter Booniehat";
                picture = "\\Winter DCU\data\UI\Icon_Booniehat_Winter.paa";
                model = "\A3\characters_f\common\booniehat";
                hiddenSelections[] = {"camo"};
                hiddenSelectionsTextures[] = {"\Forest DCU\data\texturesa\booniehat_co.paa"};

    			class ItemInfo : ItemInfo
    	    {

                mass = 15;
    			allowedslots[] = {801, 901, 701, 605};
                uniformModel = "\A3\characters_f\common\booniehat";
                modelSides[] = {3,1};
                hiddenSelections[] = {"camo"};
    			hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
    			armor = 0;
                passThrough = 0.75;

            };
        };
    };


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Line 291 bracket should be { instead of };

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I corrected the bracket, now i'm getting / instead of = error..  Please have another look.  Thx again for your help.

 

 

Problem is at line 291.

class CfgPatches 
{ 
    class NSWU_Config
    { 
        units[] = {"NSWU_2035, Seal Team Six";};
        weapons[] = {}; 
        requiredVersion = 0.1; 
        requiredAddons[] = {"A3_Characters_F"}; 
    }; 
}; 

//************************************************************************************************************************************************************************************************
//*****        Factions                  *********************************************************************************************************************************************************
//************************************************************************************************************************************************************************************************
class cfgFactionClasses 
{ 
    class Custom_Faction 
    { 
        displayName = "NSWU_2035, Seal Team Six";
        priority = 3; // Position in list. 
        side = 1; // Opfor = 0, Blufor = 1, Indep = 2. 
        icon = "Forest Assets\UI\seal_t700.paa"; //Custom Icon
    };  
};

class CfgUnitInsignia
{
    class Custom_Insignia
    {
        displayName = "NSWU_2035, Seal Team Six"; // Name displayed in Arsenal
        author = "Phase One Interactive"; // Author displayed in Arsenal
        texture = "Forest Assets\UI\seal_t700.paa"; // Image path
        textureVehicle = ""; // Does nothing currently, reserved for future use
    };
}; 

class UniformSlotInfo 
{ 
    slotType = 0; 
    linkProxy = "-"; 
}; 

class CfgVehicles 
{     
    //************************************************************************************************************************************************************************************************
    //*****             Units                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class B_Soldier_F;
    class B_medic_F;
    
    class Custom_Uniform: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Seal Team Six, Team Commander (EBR)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        backpack = "Custom_Backpack_Carryall";
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO 
        uniformClass = "Custom_Camo";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        linkedItems[] = {"","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_SS: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Master Chief, (SPAR 16 GL)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS"; 
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_SS1: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (HMG)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves
        uniformClass = "Custom_Camo_SS";
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo1","Camo2"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"MMG_01_hex_ARCO_LP_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"MMG_01_hex_ARCO_LP_F","Throw","hgun_Pistol_heavy_01_MRD_F","Put"};
        magazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        respawnMagazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","optic_tws_mg","optic_Holosight","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_Helmet2","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","optic_tws_mg","optic_Holosight","FirstAidKit"};
    };
	
	class Custom_Uniform_SS2: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, 3rd Class (AT)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO 
        uniformClass = "Custom_Camo2";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };


    class Custom_Uniform_SS3: B_medic_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Petty Officer, First Class (Medic)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS2"; 
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
         weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
         respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
         magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
         respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
         linkedItems[] = {"CUstom_Helmet1","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","Medikit"};
        respawnLinkedItems[] = {"CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","muzzle_snds_M","acc_pointer_IR","Medikit"};
    };

    class Custom_Uniform_SS4: B_soldier_F  {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (Demo)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS3";
        backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo","Insignia"}; 
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_M","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };

	class Custom_Uniform6_SS5: B_soldier_F  {
            author = "Phase One Interactive";
            _generalMacro = "B_soldier_F";
            scope = 2;
            displayName = "Petty Officer, 2nd Class (Scout)";
            identityTypes[] = {"Head_NATO", "G_NATO_default"};
            genericNames = "NATOMen";
            faction = "Custom_Faction";
            model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
            uniformClass = "Custom_Camo6_SS";
            backpack = "Custom_Backpack_Carryall";
            hiddenSelections[] = {"Camo","Insignia"};
            hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
            hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
            weapons[] = {"srifle_DMR_06_camo_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
            respawnWeapons[] = {"srifle_DMR_06_camo_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
            magazines[] ={"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
            respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
            linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_M","optic_Hamr","Laserdesignator_02","FirstAidKit"};
            respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_acp","optic_Hamr","Laserdesignator_02","FirstAidKit"};
        };

        class Custom_Uniform_SS6: B_soldier_F  {
                author = "Phase One Interactive";
                _generalMacro = "B_soldier_F";
                scope = 2;
                displayName = "Chief Petty Officer, (Sniper)";
                identityTypes[] = {"Head_NATO", "G_NATO_default"};
                genericNames = "NATOMen";
                faction = "Custom_Faction";
                model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                uniformClass = "Custom_Camo_SS4";
                backpack = "Custom_Backpack_Carryall";
                hiddenSelections[] = {"Camo","Insignia"};
                hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
                weapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                respawnWeapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                magazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
                respawnMagazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
                linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","Rangefinder","muzzle_snds_L","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
                respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","Rangefinder","muzzle_snds_acp","optic_LRPS","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
            };

            class Custom_Uniform_SS7: B_soldier_F  {
                    author = "Phase One Interactive";
                    _generalMacro = "B_soldier_F";
                    scope = 2;
                    displayName = "Petty Officer, Third Class (LMG)";
                    identityTypes[] = {"Head_NATO", "G_NATO_default"};
                    genericNames = "NATOMen";
                    faction = "Custom_Faction";
                    model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                    uniformClass = "Custom_Camo_SS5";
                    backpack = "Custom_Backpack_Carryall";
                    hiddenSelections[] = {"Camo","Insignia"};
                    hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                    hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
                    weapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                    respawnWeapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                    magazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
                    respawnMagazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
                    linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","FirstAidKit","optic_Aco","optic_tws_mg"};
                    respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","optic_tws_mg","optic_Aco","FirstAidKit"};
                };

                class Custom_Uniform_SS8: B_soldier_F  {
                        author = "Phase One Interactive";
                        _generalMacro = "B_soldier_F";
                        scope = 2;
                        displayName = "Petty Officer, First Class (SPAR 16 GL)";
                        identityTypes[] = {"Head_NATO", "G_NATO_default"};
                        genericNames = "NATOMen";
                        faction = "Custom_Faction";
                        model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                        uniformClass = "Custom_Camo_SS6";
                        backpack = "Custom_Backpack_Carryall";
                        hiddenSelections[] = {"Camo","Insignia"};
                        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                        hiddenSelectionsMaterials[] = {"\Forest DCU\data\textures\clothing1.rvmat"};
                       weapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                       respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                       magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
                       respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
                       linkedItems[] = {"CUstom_helmet1","Custom_Vest3","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
                       respawnLinkedItems[] = {"CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
                    };

	
	class B_Carryall_Base;
        
	 
    class Custom_Backpack_Carryall: B_Carryall_Base {
        author = "Phase One Interactive";
        scope = 2;
        model = "\A3\weapons_f\Ammoboxes\bags\Backpack_tortila";
        displayName = "Carry All (Forest)";
        picture = \addons\Forest DCU\data\Tortilla_Icon_Forest.paa";
        hiddenSelectionsTextures[]={"\Forest DCU\data\textures\backpack_tortila_co.paa"};
        maximumLoad = 260;
        mass = 40;
    };
	  
	 
   };

class cfgWeapons 
  {
    //********************************************************************************************************************************************************************************************
    //*****            Uniforms              *****************************************************************************************************************************************************
    //********************************************************************************************************************************************************************************************
    class ItemCore; 
    class UniformItem; 
    class Uniform_Base: ItemCore 
    { 
        class ItemInfo; 
    }; 


    class Custom_Camo_SS: Uniform_Base 
    { 
        scope = 2; 
        displayName = "[NSWU 2035] Winter Camo (Rolled Sleeves)";
        picture = "\Forest DCU\data\UI\Combat_Fatigues_FOREST_UI_RS";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; 
        class ItemInfo : UniformItem { 
            uniformClass = "Custom_Uniform_SS"; 
            containerClass = "Supply50"; 
            mass = 50; 
        }; 
    }; 

	


    //************************************************************************************************************************************************************************************************
    //*****             Vests                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class VestItem;
	class Vest_Camo_Base: ItemCore
	{
		class ItemInfo;
	};
	class Custom_Vest1: Vest_Camo_Base
	{
		scope=2;
		displayName="[NSWU 2035] Plate Carrier - Forest";
		picture="\Forest DCU\data\textures\Forest_Plate_Carrier.paa";
		model="A3\Characters_F\BLUFOR\equip_b_Vest01";
		descriptionShort="$STR_A3_SP_AL_IV";
		hiddenSelections[]=	{"camo"};
		hiddenSelectionsTextures[]= {"\Forest DCU\data\textures\vest_forest_co.paa"};
		class ItemInfo: VestItem
		{
			uniformModel="A3\Characters_F\BLUFOR\equip_b_Vest01";
			containerClass="Supply120";
			mass=100;
			hiddenSelections[]=	{"camo"};
			class HitpointsProtectionInfo
			{
				class Chest
				{
					HitpointName="HitChest";
					armor=20;
					PassThrough=0.2;
				};
				class Diaphragm
				{
					HitpointName="HitDiaphragm";
					armor=20;
					PassThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=20;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					passThrough=0.2;
				};
			};
		};
	};

	};
    //************************************************************************************************************************************************************************************************
    //*****            Headgear              *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class H_HelmetB: ItemCore 
    { 
        class ItemInfo; 
    }; 
     
    class CUstom_Helmet1: H_HelmetB
    {
        displayName = "[NSWU 2035] Gun Fighter Helmet";
        picture = "\Forest DCU\data\UI\Forest_Helmet_ui.paa";
        model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"\Forest DCU\data\textures\equip1_coforest.paa"};
        hiddenSelectionsMaterials[] = {""};
        class ItemInfo: ItemInfo
        {
            mass = 20;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
			hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
            armor = "3*0.4";
            passThrough = 0.65;
        };
    };


	class NSWU_Booniehat: H_HelmetB
    	{

                scope = 2;
                displayName = "[NSWU 2035] Winter Booniehat";
                picture = "\\Winter DCU\data\UI\Icon_Booniehat_Winter.paa";
                model = "\A3\characters_f\common\booniehat";
                hiddenSelections[] = {"camo"};
                hiddenSelectionsTextures[] = {"\Forest DCU\data\texturesa\booniehat_co.paa"};

    			class ItemInfo : ItemInfo
    	    {

                mass = 15;
    			allowedslots[] = {801, 901, 701, 605};
                uniformModel = "\A3\characters_f\common\booniehat";
                modelSides[] = {3,1};
                hiddenSelections[] = {"camo"};
    			hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
    			armor = 0;
                passThrough = 0.75;

            };
        };
    };


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Remove the bracket from line 371

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Did that and I'm still getting an error message at line 291.  / encountered instead of =.

 

Feel free to look again.  Feel free to help,  anyone who can help me get it running.

 

Thx so much for your help.

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Could I get a Dev to look at this, it would be much appreciated.

 

Thx in advance for your help.

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line 5, remove the semi colon:

units[] = {"NSWU_2035, Seal Team Six";};

 

line 281, add missing quote marks:

picture = "\addons\Forest DCU\data\Tortilla_Icon_Forest.paa";

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That solved the config error on startup.  Thx for your help apollo.

 

Now I'm having some in game issues with my uniforms showing up in game. The paths are correct in the config but I'm getting this error on all men in the squad and the uniforms, backpacks and helmets are not showing up.  Units are not spawning with my custom gear. "no entry config.bin errors"

 

arma3%202016-10-09%2011-17-03-40.jpg

 

 

I have slowly corrected my config but I'm still not seeing my textures in game, Please feel free to look at my latest effort below.

class CfgPatches 
{ 
    class NSWU_Config
    { 
        units[] = {"NSWU_2035, Seal Team Six"};
        weapons[] = {}; 
        requiredVersion = 0.1; 
        requiredAddons[] = {"A3_Characters_F"}; 
    }; 
}; 

//************************************************************************************************************************************************************************************************
//*****        Factions                  *********************************************************************************************************************************************************
//************************************************************************************************************************************************************************************************
class cfgFactionClasses 
{ 
    class Custom_Faction 
    { 
        displayName = "NSWU_2035, Seal Team Six";
        priority = 1; // Position in list.
        side = 1; // Opfor = 0, Blufor = 1, Indep = 2. 
        icon = "Forest Assets\UI\seal_t700.paa"; //Custom Icon
    };  
};



class UniformSlotInfo 
{ 
    slotType = 0; 
    linkProxy = "-"; 
}; 

class CfgVehicles 
{     
    //************************************************************************************************************************************************************************************************
    //*****             Units                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class B_Soldier_F;
    class B_medic_F;
    
    class Custom_Uniform: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Seal Team Six, Team Commander (EBR)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        backpack = "Custom_Backpack_Carryall";
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO 
        uniformClass = "Custom_Camo_SS";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        linkedItems[] = {"Custom_Backpack_Carryall", "CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_SS: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Master Chief, (SPAR 16 GL)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS"; 
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_SS1: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (HMG)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves
        uniformClass = "Custom_Camo_SS1";
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"MMG_01_hex_ARCO_LP_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"MMG_01_hex_ARCO_LP_F","Throw","hgun_Pistol_heavy_01_MRD_F","Put"};
        magazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        respawnMagazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","optic_tws_mg","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet2","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","optic_tws_mg","optic_Holosight","FirstAidKit"};
    };
	
	class Custom_Uniform_SS2: B_soldier_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, 3rd Class (AT)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO 
        uniformClass = "Custom_Camo_SS2";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };


    class Custom_Uniform_SS3: B_medic_F {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Petty Officer, First Class (Medic)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS3";
		backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
         weapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
         respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
         magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
         respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
         linkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","Medikit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","muzzle_snds_M","acc_pointer_IR","Medikit"};
    };

    class Custom_Uniform_SS4: B_soldier_F  {
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (Demo)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves 
        uniformClass = "Custom_Camo_SS4";
        backpack = "Custom_Backpack_Carryall";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
        hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_M","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };

	class Custom_Uniform_SS5: B_soldier_F  {
            author = "Phase One Interactive";
            _generalMacro = "B_soldier_F";
            scope = 2;
            displayName = "Petty Officer, 2nd Class (Scout)";
            identityTypes[] = {"Head_NATO", "G_NATO_default"};
            genericNames = "NATOMen";
            faction = "Custom_Faction";
            model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
            uniformClass = "Custom_Camo_SS5";
            backpack = "Custom_Backpack_Carryall";
            hiddenSelections[] = {"Camo"};
            hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
            hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
            weapons[] = {"srifle_DMR_06_camo_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
            respawnWeapons[] = {"srifle_DMR_06_camo_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
            magazines[] ={"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
            respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
            linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_M","optic_Hamr","Laserdesignator_02","FirstAidKit"};
            respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_acp","optic_Hamr","Laserdesignator_02","FirstAidKit"};
        };

        class Custom_Uniform_SS6: B_soldier_F  {
                author = "Phase One Interactive";
                _generalMacro = "B_soldier_F";
                scope = 2;
                displayName = "Chief Petty Officer, (Sniper)";
                identityTypes[] = {"Head_NATO", "G_NATO_default"};
                genericNames = "NATOMen";
                faction = "Custom_Faction";
                model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                uniformClass = "Custom_Camo_SS6";
                backpack = "Custom_Backpack_Carryall";
                hiddenSelections[] = {"Camo"};
                hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
                weapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                respawnWeapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                magazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
                respawnMagazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
                linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","Rangefinder","muzzle_snds_L","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
                respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","Rangefinder","muzzle_snds_acp","optic_LRPS","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
            };

            class Custom_Uniform_SS7: B_soldier_F  {
                    author = "Phase One Interactive";
                    _generalMacro = "B_soldier_F";
                    scope = 2;
                    displayName = "Petty Officer, Third Class (LMG)";
                    identityTypes[] = {"Head_NATO", "G_NATO_default"};
                    genericNames = "NATOMen";
                    faction = "Custom_Faction";
                    model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                    uniformClass = "Custom_Camo_SS7";
                    backpack = "Custom_Backpack_Carryall";
                    hiddenSelections[] = {"Camo"};
                    hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                    hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
                    weapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                    respawnWeapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                    magazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
                    respawnMagazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
                    linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","FirstAidKit","optic_Aco","optic_tws_mg"};
                    respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","optic_tws_mg","optic_Aco","FirstAidKit"};
                };

                class Custom_Uniform_SS8: B_soldier_F  {
                        author = "Phase One Interactive";
                        _generalMacro = "B_soldier_F";
                        scope = 2;
                        displayName = "Petty Officer, First Class (SPAR 16 GL)";
                        identityTypes[] = {"Head_NATO", "G_NATO_default"};
                        genericNames = "NATOMen";
                        faction = "Custom_Faction";
                        model = "\A3\characters_f_bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //NATO Rolled Up Sleeves
                        uniformClass = "Custom_Camo_SS8";
                        backpack = "Custom_Backpack_Carryall";
                        hiddenSelections[] = {"Camo"};
                        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\custom_forest_clothing_co.paa"};
                        hiddenSelectionsMaterials[] = {"Forest DCU\data\textures\clothing1.rvmat"};
                       weapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                       respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
                       magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
                       respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
                       linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
                       respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
                    };

	
	class B_Carryall_Base;
        
	 
    class Custom_Backpack_Carryall: B_Carryall_Base {
        author = "Phase One Interactive";
        scope = 2;
        model = "\A3\weapons_f\Ammoboxes\bags\Backpack_tortila";
        displayName = "Carry All (Forest)";
        picture = "Forest DCU\data\Tortilla_Icon_Forest.paa";
        hiddenSelectionsTextures[]={"Forest DCU\data\textures\backpack_tortila_co.paa"};
        maximumLoad = 260;
        mass = 40;
    };
	  
	 
};

class cfgWeapons {
	class ItemCore;	// External class reference
	class UniformItem;	// External class reference
	class InventoryItem_Base_F;	// External class reference
	class HeadgearItem;	// External class reference

	class Uniform_Base : ItemCore {
		class ItemInfo;	// External class reference
	};


    class Custom_Camo_SS: Uniform_Base 
    { 
        scope = 2; 
        displayName = "[NSWU 2035] Forest Camo (RS)";
        picture = "Forest DCU\data\UI\Combat_Fatigues_FOREST_UI_RS";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; 
        class ItemInfo : UniformItem { 
            uniformClass = "Custom_Uniform_SS"; 
            containerClass = "Supply50"; 
            mass = 50; 
        }; 

    };
	



    //************************************************************************************************************************************************************************************************
    //*****             Vests                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class VestItem;
	class Vest_Camo_Base: ItemCore
	{
		class ItemInfo;
	};
	class Custom_Vest1: Vest_Camo_Base
	{
		scope=2;
		displayName="[NSWU 2035] Plate Carrier - Forest";
		picture="Forest DCU\data\textures\Forest_Plate_Carrier.paa";
		model="A3\Characters_F\BLUFOR\equip_b_Vest01";
		descriptionShort="$STR_A3_SP_AL_IV";
		hiddenSelections[]=	{"camo"};
		hiddenSelectionsTextures[]= {"Forest DCU\data\textures\vest_forest_co.paa"};
		class ItemInfo: VestItem
		{
			uniformModel="A3\Characters_F\BLUFOR\equip_b_Vest01";
			containerClass="Supply120";
			mass=100;
			hiddenSelections[]=	{"camo"};
			class HitpointsProtectionInfo
			{
				class Chest
				{
					HitpointName="HitChest";
					armor=20;
					PassThrough=0.2;
				};
				class Diaphragm
				{
					HitpointName="HitDiaphragm";
					armor=20;
					PassThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=20;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					passThrough=0.2;
				};
			};
		};
	};


    //************************************************************************************************************************************************************************************************
    //*****            Headgear              *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class H_HelmetB: ItemCore 
    { 
        class ItemInfo; 
    }; 
     
    class CUstom_Helmet1: H_HelmetB
    {
        displayName = "Gun Fighter Helmet - Forest";
        picture = "Forest DCU\data\UI\Forest_Helmet_ui.paa";
        model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"Forest DCU\data\textures\equip1_coforest.paa"};
        hiddenSelectionsMaterials[] = {"Forest Assets\Forest DCU\data\textures\custom_helmet.rvmat"};
        class ItemInfo: ItemInfo
        {
            mass = 20;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
			hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
            armor = "3*0.4";
            passThrough = 0.65;
        };
    };


	class NSWU_Booniehat: H_HelmetB
    	{

                scope = 2;
                displayName = "Booniehat Forest";
                picture = "Forest DCU\data\UI\Icon_Booniehat_Winter.paa";
                model = "\A3\characters_f\common\booniehat";
                hiddenSelections[] = {"camo"};
                hiddenSelectionsTextures[] = {"\Forest DCU\data\texturesa\booniehat_co.paa"};

    			class ItemInfo : ItemInfo
    	    {

                mass = 15;
    			allowedslots[] = {801, 901, 701, 605};
                uniformModel = "\A3\characters_f\common\booniehat";
                modelSides[] = {3,1};
                hiddenSelections[] = {"camo"};
    			hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
    			armor = 0;
                passThrough = 0.75;

            };
        };
    };



Thanks again for taking a look.

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I got my Config working properly, finally.   Thanks to speischeese for his guidance and getting it working for me.

 

I'm having one minor issue, The custom uniform shows up on the player in VA but if I select another uniform and go back to my custom textured uniform, it disappears and the player is left with my custom backpack and vest.  Thats it.

 

If anyone can take a look and tell me what I'm doing wrong, it would be greatly appreciated.

 

Again, Thx in advance.

class CfgPatches 
{ 
    class NSWU_Config
    { 
        units[] = {"NSWU_2035, Seal Team Six"};
        weapons[] = {}; 
        requiredVersion = 0.1; 
        requiredAddons[] = {"A3_Characters_F"}; 
    }; 
}; 

//************************************************************************************************************************************************************************************************
//*****        Factions                  *********************************************************************************************************************************************************
//************************************************************************************************************************************************************************************************
class cfgFactionClasses 
{ 
    class Custom_Faction 
    { 
        displayName = "NSWU_2035, Seal Team Six";
        priority = 1; // Position in list.
        side = 1; // Opfor = 0, Blufor = 1, Indep = 2. 
        icon = "\Forest_DCU\data\UI\seal_t700.paa"; //Custom Icon
    };  
};

class UniformSlotInfo 
{ 
    slotType = 0; 
    linkProxy = "-"; 
}; 

class cfgWeapons
{
	class Uniform_Base;
	class ItemCore;	// External class reference
	class UniformItem;	// External class reference
	class InventoryItem_Base_F;	// External class reference
	class HeadgearItem;	// External class reference
	class ItemInfo;
    class Custom_Shirt: Uniform_Base
    { 
        scope = 2; 
        author = "Phase One Interactive";
        displayName = "[NSWU 2035] Forest Camo (LS)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
        picture ="\Forest_DCU\data\UI\Combat_Fatigues_FOREST_UI_RS.paa";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        class ItemInfo: UniformItem 
		{ 
		    uniformModel="-";
            uniformClass = "Custom_Uniform_SS"; 
            containerClass = "Supply50"; 
            mass = 50; 
        }; 
    };
    //************************************************************************************************************************************************************************************************
    //*****             Vests                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class VestItem;
	class Vest_Camo_Base: ItemCore
	{
		class ItemInfo;
	};
	class Custom_Vest1: Vest_Camo_Base
	{
		scope=2;
		author = "Phase One Interactive";
		displayName="[NSWU 2035] Plate Carrier (Forest)";
		picture="\Forest_DCU\data\UI\Forest_Plate_Carrier.paa";
		model="A3\Characters_F\BLUFOR\equip_b_Vest01";
		descriptionShort="$STR_A3_SP_AL_IV";
		hiddenSelections[]={"camo"};
		hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\vest_forest_co.paa"};
		class ItemInfo: VestItem
		{
			uniformModel="A3\Characters_F\BLUFOR\equip_b_Vest01";
			containerClass="Supply120";
			mass=100;
			hiddenSelections[]=	{"camo"};
			class HitpointsProtectionInfo
			{
				class Chest
				{
					HitpointName="HitChest";
					armor=20;
					PassThrough=0.2;
				};
				class Diaphragm
				{
					HitpointName="HitDiaphragm";
					armor=20;
					PassThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=20;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					passThrough=0.2;
				};
			};
		};
	};
    //************************************************************************************************************************************************************************************************
    //*****            Headgear              *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class H_HelmetB: ItemCore 
    { 
        class ItemInfo; 
    }; 
    class CUstom_Helmet1: H_HelmetB
    {
        priority = 1; // Position in list.
        displayName = "[NSWU 2035] Gun Fighter Helmet (Forest)";
        author = "Phase One Interactive";
        picture = "\Forest_DCU\data\UI\Forest_Helmet_ui.paa";
        model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"\Forest_DCU\data\textures\equip1_coforest.paa"};
        class ItemInfo: ItemInfo
        {
            mass = 20;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
			hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
            armor = "3*0.4";
            passThrough = 0.65;
        };
    };
	class NSWU_Booniehat: H_HelmetB
    {
        priority = 1; // Position in list.
        scope = 2;
        author = "Phase One Interactive";
        displayName = "[NSWU 2035] Booniehat (Forest)";
        picture = "\Forest_DCU\data\UI\Icon_Boonie_Forest.paa";
        model = "\A3\characters_f\common\booniehat";
        hiddenSelections[] = {"camo"};
        hiddenSelectionsTextures[] = {"\Forest_DCU\data\textures\booniehat_co.paa"};

    	class ItemInfo : ItemInfo
    	{
            mass = 15;
    	    allowedslots[] = {801, 901, 701, 605};
            uniformModel = "\A3\characters_f\common\booniehat";
            modelSides[] = {3,1};
            hiddenSelections[] = {"camo"};
    	    hitpointName = "HitHead"; // reference to the hit point class defined in the man base class
    		armor = 0;
            passThrough = 0.75;
        };
    };
};

class CfgVehicles 
{     
    //************************************************************************************************************************************************************************************************
    //*****             Units                *********************************************************************************************************************************************************
    //************************************************************************************************************************************************************************************************
    class B_Soldier_F;
    class B_medic_F;
    
    class Custom_Uniform: B_soldier_F 
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Seal Team Six, Team Commander (EBR)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        backpack = "Custom_Backpack_Carryall";
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"srifle_EBR_ARCO_pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        linkedItems[] = {"Custom_Backpack_Carryall", "CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_LS: B_soldier_F
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Master Chief, (SPAR 16 GL)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt"; 
		backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","Laserdesignator_02","acc_pointer_IR","FirstAidKit"};
    };

    class Custom_Uniform_LS1: B_soldier_F 
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (HMG)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
		backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"MMG_01_hex_ARCO_LP_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"MMG_01_hex_ARCO_LP_F","Throw","hgun_Pistol_heavy_01_MRD_F","Put"};
        magazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        respawnMagazines[] = {"150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","optic_tws_mg","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet2","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","optic_tws_mg","optic_Holosight","FirstAidKit"};
    };
	
	class Custom_Uniform_LS2: B_soldier_F 
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, 3rd Class (AT)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","launch_B_Titan_short_tna_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Titan_AT","Titan_AP","Titan_AT","Titan_AT","Titan_AT"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };


    class Custom_Uniform_LS3: B_medic_F 
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Petty Officer, First Class (Medic)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
		backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","Medikit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_Helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","muzzle_snds_M","acc_pointer_IR","Medikit"};
    };

    class Custom_Uniform_LS4: B_soldier_F 
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F"; 
        scope = 2; 
        displayName = "Petty Officer, First Class (Demo)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"}; 
        genericNames = "NATOMen"; 
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_blk_ERCO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };

	class Custom_Uniform_LS5: B_soldier_F 
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Petty Officer, 2nd Class (Scout)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"srifle_DMR_03_DMS_snds_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"srifle_DMR_03_DMS_snds_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] ={"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellYellow"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_M","optic_Hamr","Laserdesignator_02","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_B","muzzle_snds_acp","optic_Hamr","Laserdesignator_02","FirstAidKit"};
    };

    class Custom_Uniform_LS6: B_soldier_F  
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Chief Petty Officer, (Sniper)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"SMG_05_F","srifle_LRR_tna_LRPS_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
        respawnMagazines[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","30Rnd_9x21_Mag_SMG_02_Tracer_Yellow","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","7Rnd_408_Mag","HandGrenade","MiniGrenade","SmokeShell","SmokeShellGreen","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","Rangefinder","muzzle_snds_L","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","Rangefinder","muzzle_snds_acp","optic_LRPS","optic_Nightstalker","FirstAidKit","optic_Aco_smg","optic_LRPS"};
    };

    class Custom_Uniform_LS7: B_soldier_F  
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Petty Officer, Third Class (LMG)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"LMG_03_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
        respawnMagazines[] = {"200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Tracer_Red_F","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","SmokeShell","SmokeShellOrange"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","FirstAidKit","optic_Aco","optic_tws_mg"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_acp","optic_tws_mg","optic_Aco","FirstAidKit"};
    };

    class Custom_Uniform_LS8: B_soldier_F 
	{
        author = "Phase One Interactive";
        _generalMacro = "B_soldier_F";
        scope = 2;
        displayName = "Petty Officer, First Class (SPAR 16 GL)";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Custom_Faction";
        uniformClass = "Custom_Shirt";
        backpack = "Custom_Backpack_Carryall";
		hiddenSelections[]={"camo"};
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\custom_forest_clothing_co.paa"};
        weapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        respawnWeapons[] = {"arifle_SPAR_01_GL_blk_ACO_Pointer_F","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
        magazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        respawnMagazines[] = {"30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow","30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow","1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        linkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
        respawnLinkedItems[] = {"Custom_Backpack_Carryall","CUstom_helmet1","Custom_Vest1","ItemMap","ItemCompass","ItemWatch","ItemRadio","muzzle_snds_M","muzzle_snds_acp","acc_pointer_IR","FirstAidKit"};
    };

	
	class B_Carryall_Base;
    class Custom_Backpack_Carryall: B_Carryall_Base 
	{
	    priority = 1; // Position in list.
        author = "Phase One Interactive";
        scope = 2;
        model = "\A3\weapons_f\Ammoboxes\bags\Backpack_tortila";
        displayName = "[NSWU 2035] Carry All (Forest)";
        picture = "\Forest_DCU\data\UI\Tortilla_Icon_Forest.paa";
        hiddenSelectionsTextures[]={"\Forest_DCU\data\textures\backpack_tortila_co.paa"};
        maximumLoad = 260;
        mass = 40;
    };
};



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