WurschtBanane 11 Posted September 30, 2016 Hi. In my mission a trigger completes a task and activates a new one. The problem: In singleplayer and local MP it works... on a dedicated server it does not. But the trigger works. It activates a couple of waypoints and completes a mission...but it does not activate the new task. on activation: {_x in crew heli1} count [unit1,unit2,unit3,unit4,unit5,unit6] > 0 on act: heli2 lock false; heli3 lock false; hint "does not matter" The trigger activates when one of 6 playable units enters the heli1 helicopter. What am i doing wrong? Why does it not create the new task but do everything else on a dedicated server. Share this post Link to post Share on other sites
marceldev89 89 Posted September 30, 2016 How are you creating the task(s)? Tasks created by scripting commands are only created locally, you'll need to somehow make the global by running the code on all clients. Share this post Link to post Share on other sites
WurschtBanane 11 Posted September 30, 2016 How are you creating the task(s)? Tasks created by scripting commands are only created locally, you'll need to somehow make the global by running the code on all clients. The task is already there and synched to a trigger. The trigger i mentioned. Share this post Link to post Share on other sites
marceldev89 89 Posted September 30, 2016 I see, disregard my comment about the locality thing then, shouldn't matter with editor based things. :) Share this post Link to post Share on other sites