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WurschtBanane

Task does not create on dedicated server?

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Hi. In my mission a trigger completes a task and activates a new one.


The problem: In singleplayer and local MP it works... on a dedicated server it does not. But the trigger works. It activates a couple of waypoints and completes a mission...but it does not activate the new task.


 


on activation: {_x in crew heli1} count [unit1,unit2,unit3,unit4,unit5,unit6] > 0


on act: heli2 lock false; heli3 lock false; hint "does not matter"


 


The trigger activates when one of 6 playable units enters the heli1 helicopter.


 


What am i doing wrong? Why does it not create the new task but do everything else on a dedicated server.


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How are you creating the task(s)? Tasks created by scripting commands are only created locally, you'll need to somehow make the global by running the code on all clients.

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How are you creating the task(s)? Tasks created by scripting commands are only created locally, you'll need to somehow make the global by running the code on all clients.

The task is already there and synched to a trigger. The trigger i mentioned.

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