jarrad96 1940 Posted December 28, 2016 I won't be providing the cloaking technology in with the units, as that would be hilariously broken and overpower anything, and the code is mission based anyway, but after the mission is released I would be OK with people PMing me for a link to the custom version of the Cloaking tech for GR. Share this post Link to post Share on other sites
SpaceWolf 12 Posted December 28, 2016 That's okay too. I would certainly expect a PM from me when that comes. And I certainly expect I'm gonna need to figure out how to send one. Haha 1 Share this post Link to post Share on other sites
Zacary Killian Morgan 0 Posted February 11, 2017 Hey is there a way to have the crosscom work when using a ghost face mask or while wearing VSM equipment on my person's face? Share this post Link to post Share on other sites
jarrad96 1940 Posted February 11, 2017 It is possible, yes, but would require an update- I'll add the ghost mask in the next update for the mod. I've kept it using the futuristic looking eyewear ATM, and there's a full list of supported facewear and helmets on the main post. Share this post Link to post Share on other sites
jarrad96 1940 Posted May 23, 2017 Sorry for the lack of info, I'll have something to show you in a few hours. I've been doing little bits of work on that 'Active Camo Showcase' mission I mentioned back in December, but the SFF and SFF-R Factions have taken over recently, but I thought you all needed to know this mod isn't dead yet :) I may also be rolling out some additional CROSSCOM Item compatibility based on mod face-wear in the next update. 2 Share this post Link to post Share on other sites
jarrad96 1940 Posted May 23, 2017 Here it is. Mission is still very much WIP. https://youtu.be/nS9GkW2uKFw Share this post Link to post Share on other sites
WastedMike_ 27 Posted August 11, 2017 Does this work in multiplayer? Can you add a server key? Share this post Link to post Share on other sites
jarrad96 1940 Posted August 11, 2017 Yes, this works in Multiplayer- All clients must have the mod themselves, it's not server-side or anything. I thought it was signed already? Share this post Link to post Share on other sites
General Kong 148 Posted January 19, 2018 Has your stance changed on releasing this to the steam workshop? Share this post Link to post Share on other sites
jarrad96 1940 Posted January 19, 2018 I would if I could, basically. Because the mod has a userconfig that must be installed manually, it's not fully supported by Workshop (as it's outside the 'Addons' folder). I might have a Steam Workshop release and just link the userconfig and instructions manually. To be really honest, all the faction mods I've been making have kind of put this mod into a 'functional, but not something I update' state right now- Everytime I think about going back and adding in some more features and the like (like the Active Camo I've been sitting on for months) I get distracted working on something else. I might just post up the Active Camo code here with the files needed so you can all use it for your own missions. EDIT- Mod now on Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1274118490 And a HUD (No Units) Version- https://steamcommunity.com/sharedfiles/filedetails/?id=1280351900 Share this post Link to post Share on other sites
General Kong 148 Posted January 19, 2018 ahh I see, in that case I dont blame you for not releasing on the workshop If you can, excellent, if not, aww well 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted January 19, 2018 Working on a Steam Workshop release over the next few days. I plan to also have a post-WS release update adding some more units, maybe from Wildlands, as well as posting up the Active Camo script for others to use. 2 Share this post Link to post Share on other sites
jarrad96 1940 Posted January 24, 2018 Major Update- -Mod has been rebuilt and all units in the Ghost Recon faction have been re-coded to SFF/SFF-R standards. -New units and squads added, as well as improved Editor, Zeus, ALiVE, MCC, ACE3 and Task Force Radio support. Note that while I have tried to keep classnames the same as the original units there may be some difference due to the rebuild. -The HUD and Userconfig side has had minor performance and filesize improvements but is mostly the same. The biggest thing to come with the mod for this update though is Steam Workshop support. -CO-1 Watchful Yeoman redone to support the new units. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1274118490 Share this post Link to post Share on other sites
General Kong 148 Posted January 24, 2018 Any chance of having a version with only Crosscom? so that we dont have to download other mods (or at least only CBA)? Share this post Link to post Share on other sites
jarrad96 1940 Posted January 24, 2018 HUD Only version of the CROSSCOM now available- http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1280351900 1 Share this post Link to post Share on other sites
General Kong 148 Posted January 25, 2018 Thanks a lot Man :D 1 Share this post Link to post Share on other sites
Guest Posted January 26, 2018 The Armaholic mirror has been updated with the new version: Ghost Recon CROSSCOM v1.01 Share this post Link to post Share on other sites
Guest Posted January 27, 2018 An Armaholic mirror is now available: Ghost Recon CROSSCOM (HUD Only) v1.00 Share this post Link to post Share on other sites
Mr. Rad 27 Posted January 31, 2018 Why'd you sign all of the pbos with the same key and the key is nowhere to be found Share this post Link to post Share on other sites
jarrad96 1940 Posted April 3, 2018 HUD Only version of the CROSSCOM updated- http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1280351900 Armaholic page- http://www.armaholic.com/page.php?id=33689 It's now only the HUD itself, and not the factions or the edited third person camera. Share this post Link to post Share on other sites
jarrad96 1940 Posted April 20, 2018 Important updates to the CROSSCOM back-end for both the Full and HUD-Only Versions of the CROSSCOM- Version 3.0 Update- -Added support for NATO, AAF, CSAT Jet Pilot helmets for the CROSSCOM, to simulate the advanced heads-up-displays -Performance improvements to the CROSSCOM initialisation period and when in heavier combat -Optimisation for files Important- If you want support for the new helmets you need to re-download the CROSSCOMDATA Mediafire link, here- http://www.mediafire.com/file/vksngdqcaz31jfj/CROSSCOMDATAV3.7z for either version of the CROSSCOM (They have the same CROSSCOMDATA file) 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted April 20, 2018 Ghost Recon-Active Camo script released (Based on the gear used in Ghost Recon-Future Soldier) Download Link- http://www.mediafire.com/file/5zqnh17e4o070uc/GR-Active_CamoScript.7z Notice- I originally planned for a mission to go along with the release of the script, as seen above, but I never finished it. The script is currently set up for the use of VSM V2 uniforms in Multicam Tropic to be the default uniform supporting the Active Camo, but that can be very easily changed to whatever you desire to use. Also, when the Active Camo is enabled, when aiming down sights it is not visible from the 1st person POV, this is to allow you to aim weapons properly, as if the weapon was affected by the cloak you would not be able to see your iron sights or optic. Instructions for use- Download the files and drop them into your custom mission, next to the scenario / mission.sqm file. Make sure that the playable units have been set to the Ghost Recon Future Soldier units from the mod, and when ingame you should have a new scrollwheel option to enable the Active Camo system. 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted April 20, 2018 A Ghost Team inserts into a pirate controlled nautical salvage yard in the Bay of Bengal as they hunt down the pirate group, "The Fist And Fire" led by Hari Raman, and who had recently captured an Australian military vessel carrying firearms through that area of the Pacific, 2008. And the Active Camo is turned on. You should be able to see shimmering towards the centre of the picture, it's more visible when in motion. 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted May 1, 2018 Arma 3 mods in general now have a collective Discord page, the Arma 3 HUB ,found here- https://discord.gg/dyXnZ8u and I have my own section, which I will use for polls and discussion as well as various WIP factions or updates. A whole range of other modders also have sections, so it's likely worth a look. I'm currently working on another (non-GR) faction project as well, and it's going to be very large, but I'll update when the progress is further along. 1 Share this post Link to post Share on other sites
MONIIITER 17 Posted May 7, 2018 Cool mod Would it be possible to change the distance and AOV of the third-person camera to another position and make it similar to the Tom Clancy's GRAW2 ? https://www.youtube.com/watch?v=IoQTVbX5IKo https://www.youtube.com/watch?v=F1dz9EByzvk https://www.youtube.com/watch?v=2novkEvVop4 , If answer is yes then adding soft camera shake effects while the player is running and also ability to take cover just like GRAW2 will be awesome... Share this post Link to post Share on other sites