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I won't be providing the cloaking technology in with the units, as that would be hilariously broken and overpower anything, and the code is mission based anyway, but after the mission is released I would be OK with people PMing me for a link to the custom version of the Cloaking tech for GR. 

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That's okay too. I would certainly expect a PM from me when that comes. And I certainly expect I'm gonna need to figure out how to send one. Haha

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It is possible, yes, but would require an update- I'll add the ghost mask in the next update for the mod. 

 

I've kept it using the futuristic looking eyewear ATM, and there's a full list of supported facewear and helmets on the main post. 

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Sorry for the lack of info, I'll have something to show you in a few hours. I've been doing little bits of work on that 'Active Camo Showcase' mission I mentioned back in December, but the SFF and SFF-R Factions have taken over recently, but I thought you all needed to know this mod isn't dead yet :)

 

I may also be rolling out some additional CROSSCOM Item compatibility based on mod face-wear in the next update. 

 

 

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Yes, this works in Multiplayer- All clients must have the mod themselves, it's not server-side or anything.

 

I thought it was signed already?

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I would if I could, basically. Because the mod has a userconfig that must be installed manually, it's not fully supported by Workshop (as it's outside the 'Addons' folder). I might have a Steam Workshop release and just link the userconfig and instructions manually. 

 

To be really honest, all the faction mods I've been making have kind of put this mod into a 'functional, but not something I update' state right now- Everytime I think about going back and adding in some more features and the like (like the Active Camo I've been sitting on for months) I get distracted working on something else. I might just post up the Active Camo code here with the files needed so you can all use it for your own missions. 

 

EDIT-

Mod now on Steam Workshop-

https://steamcommunity.com/sharedfiles/filedetails/?id=1274118490

And a HUD (No Units) Version-

https://steamcommunity.com/sharedfiles/filedetails/?id=1280351900

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ahh I see, in that case I dont blame you for not releasing on the workshop

If you can, excellent, if not, aww well

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Working on a Steam Workshop release over the next few days. I plan to also have a post-WS release update adding some more units, maybe from Wildlands, as well as posting up the Active Camo script for others to use. 

Z2xOvnt.jpg

 

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Major Update-

-Mod has been rebuilt and all units in the Ghost Recon faction have been re-coded to SFF/SFF-R standards.

-New units and squads added, as well as improved Editor, Zeus, ALiVE, MCC, ACE3 and Task Force Radio support. Note that while I have tried to keep classnames the same as the original units there may be some difference due to the rebuild. 

-The HUD and Userconfig side has had minor performance and filesize improvements but is mostly the same. The biggest thing to come with the mod for this update though is Steam Workshop support. 

 

-CO-1 Watchful Yeoman redone to support the new units. 

 

Steam Workshop-

http://steamcommunity.com/sharedfiles/filedetails/?id=1274118490

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Any chance of having a version with only Crosscom? so that we dont have to download other mods (or at least only CBA)?

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Why'd you sign all of the pbos with the same key and the key is nowhere to be found

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Important updates to the CROSSCOM back-end for both the Full and HUD-Only Versions of the CROSSCOM-

 

Version 3.0 Update-

-Added support for NATO, AAF, CSAT Jet Pilot helmets for the CROSSCOM, to simulate the advanced heads-up-displays

-Performance improvements to the CROSSCOM initialisation period and when in heavier combat

-Optimisation for files

 

Important- If you want support for the new helmets you need to re-download the CROSSCOMDATA Mediafire link, here- http://www.mediafire.com/file/vksngdqcaz31jfj/CROSSCOMDATAV3.7z for either version of the CROSSCOM (They have the same CROSSCOMDATA file)

 

npyZmPx.jpg

 

 

 

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Ghost Recon-Active Camo script released (Based on the gear used in Ghost Recon-Future Soldier)

 

 

Download Link-

http://www.mediafire.com/file/5zqnh17e4o070uc/GR-Active_CamoScript.7z

 

Notice- I originally planned for a mission to go along with the release of the script, as seen above, but I never finished it. The script is currently set up for the use of VSM V2 uniforms in Multicam Tropic to be the default uniform supporting the Active Camo, but that can be very easily changed to whatever you desire to use.

 

Also, when the Active Camo is enabled, when aiming down sights it is not visible from the 1st person POV, this is to allow you to aim weapons properly, as if the weapon was affected by the cloak you would not be able to see your iron sights or optic.

 

Instructions for use-
Download the files and drop them into your custom mission, next to the scenario / mission.sqm file. Make sure that the playable units have been set to the Ghost Recon Future Soldier units from the mod, and when ingame you should have a new scrollwheel option to enable the Active Camo system. 

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YhWumMQ.jpg

A Ghost Team inserts into a pirate controlled nautical salvage yard in the Bay of Bengal as they hunt down the pirate group, "The Fist And Fire" led by Hari Raman, and who had recently captured an Australian military vessel carrying firearms through that area of the Pacific, 2008. 

PxNSj7x.jpg

And the Active Camo is turned on. You should be able to see shimmering towards the centre of the picture, it's more visible when in motion. 

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Arma 3 mods in general now have a collective Discord page, the Arma 3 HUB ,found here-

 

https://discord.gg/dyXnZ8u

 

and I have my own section, which I will use for polls and discussion as well as various WIP factions or updates. A whole range of other modders also have sections, so it's likely worth a look. 

 

I'm currently working on another (non-GR) faction project as well, and it's going to be very large, but I'll update when the progress is further along. 

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Cool mod 

 

Would it be possible to change the distance and AOV of the third-person camera to another position and make it similar to the Tom Clancy's GRAW2 ?

 

https://www.youtube.com/watch?v=IoQTVbX5IKo

https://www.youtube.com/watch?v=F1dz9EByzvk

https://www.youtube.com/watch?v=2novkEvVop4

,

If answer is yes then adding soft camera shake effects while the player is running and also ability to take cover  just like GRAW2  will be awesome...

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