setman 12 Posted September 13, 2016 Hi, I am trying to flatten my roads on my map. I pulled it into TB and used the red/green balls to make some of the roads flat. Then I saved it using the Map Frame Properties Packed up the PBO. The terrain did not change. Do I need to do it in L3TD and then re import it? Thanks Share this post Link to post Share on other sites
m1lkm8n 411 Posted September 13, 2016 Hi, I am trying to flatten my roads on my map. I pulled it into TB and used the red/green balls to make some of the roads flat. Then I saved it using the Map Frame Properties Packed up the PBO. The terrain did not change. Do I need to do it in L3TD and then re import it? Thanks You need to export the wrp. The height field is contained inside it 1 Share this post Link to post Share on other sites
lappihuan 178 Posted September 13, 2016 basically everytime you do something in TB you export the wrp Share this post Link to post Share on other sites
Uro 220 Posted September 13, 2016 Hi, I am trying to flatten my roads on my map. I pulled it into TB and used the red/green balls to make some of the roads flat. Then I saved it using the Map Frame Properties Packed up the PBO. The terrain did not change. Do I need to do it in L3TD and then re import it? Thanks If you mean you saved it from Mapframe properties by hitting the "Rebuild Terrain" button inside the Properties Dialog, you did not. Then what you did was regenerate your existing heightfield from the sounce data you used to create your heightfield inside TB in the first place. That's what the "Rebuild Terrain" button does - Generate a Heightfield inside the Mapframe from source data. If you did do this, then your changes will have been lost by TB re-importing your source data. As mentioned above - firstly saving your project inside TB and then exporting the WRP would have saved your changes inside TB and to your WRP file. If you want to maintain "backups" of your heightfield as you edit it, you have to go to: File>>Export >>Terrain and export your heightfield from TB into a suitable file format, of which ASC is usually the one of choice due to its fast import/export speed and respectable filesizes. 1 Share this post Link to post Share on other sites