Jump to content
Sign in to follow this  
georgeashby123

Arma 3 Modelling - A house

Recommended Posts

I have made a simple house model, but i am failing to find how to put doors on my model that open and close, and struggling to fine where to add windows to my house, which i have also made space for.

Share this post


Link to post
Share on other sites

Have you tried all the possible tutorials out there (for building modelling and configuration for A3)?

Share this post


Link to post
Share on other sites

I have searched multiple time on google for "How to make a door arma 3", I have one modelled but have no idea how too make it work ingame.

Share this post


Link to post
Share on other sites

Just download the Arme 3 Samples from Steam (same location you get the normal Arma 3 Tools) and open the house sample. There you can find doors...

Share this post


Link to post
Share on other sites

How to make a model that AI would normally go for my model?
RoadWay I added LOD.
AI falls from a height with me.

Share this post


Link to post
Share on other sites

are you saying that the roadway isnt working? Make sure you have it defined as the correct LOD and that your faces are the correct way up, otherwise they wont work. Also a roadway is ONLY made out of flat planes and no 3d objects, in-case you was unaware. 

 

As for the doors, theres a few things you need, first is the memory LOD with 3 vertex points per door which are the following:

One vertex point at the doors handle (wherever you want the player to look at to open it)

Two vertex points for the axis (where the door will rotate from (this can be done with one vertex point but is often easier and just generally more often done with two as it makes the engine able to see the correct axis easier I believe))
an example of how these memory points should look: https://gyazo.com/1e735cd7c9f6ddb755a7821cd15d8878
how the door looks: https://gyazo.com/deeba6e9388ed04a6e86216582f487b5

 

you then need to make sure that the vertex groups are names (you can look at the right side of those screenshots and see my names, the names themself do not matter so long as you reference them correctly in your config) 

 

A good guide for how to write the configs and a video guide of setting up the door is this: 

just take what he shows you and make it fit your door

Share this post


Link to post
Share on other sites

are you saying that the roadway isnt working? Make sure you have it defined as the correct LOD and that your faces are the correct way up, otherwise they wont work. Also a roadway is ONLY made out of flat planes and no 3d objects, in-case you was unaware. 

 

As for the doors, theres a few things you need, first is the memory LOD with 3 vertex points per door which are the following:

One vertex point at the doors handle (wherever you want the player to look at to open it)

Two vertex points for the axis (where the door will rotate from (this can be done with one vertex point but is often easier and just generally more often done with two as it makes the engine able to see the correct axis easier I believe))

an example of how these memory points should look: https://gyazo.com/1e735cd7c9f6ddb755a7821cd15d8878

how the door looks: https://gyazo.com/deeba6e9388ed04a6e86216582f487b5

 

you then need to make sure that the vertex groups are names (you can look at the right side of those screenshots and see my names, the names themself do not matter so long as you reference them correctly in your config) 

 

A good guide for how to write the configs and a video guide of setting up the door is this: 

just take what he shows you and make it fit your door

i create only wall for walk.

This my roadWay.

Player normal walk.

 

RMMBulzt9qU.jpg

Share this post


Link to post
Share on other sites

hmm im not to sure on the reason, one thing I am aware of is that the AI uses a 'path' LOD to control where they walk through buildings, im not sure if its relevant to this issue as I have placed AI on custom roadways in the past without them falling of it.

However it appears to me that you are using a box not a plane,

does your roadway look like this in 3dview: https://gyazo.com/39edbdb0f39a730eaa7e923db4d8f891(notice how its clearly a 3d object not a flat 2d object)

you should be using the 'plane' not 'box' to create something like this: https://gyazo.com/a4880d8e14f8d55dbaa08813185788ba(its a 2d plane with one face only, you do not use any sort of 3d object)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×