georgeashby123 1 Posted September 5, 2016 I have made a simple house model, but i am failing to find how to put doors on my model that open and close, and struggling to fine where to add windows to my house, which i have also made space for. Share this post Link to post Share on other sites
inlesco 233 Posted September 5, 2016 Have you tried all the possible tutorials out there (for building modelling and configuration for A3)? Share this post Link to post Share on other sites
georgeashby123 1 Posted September 5, 2016 I have searched multiple time on google for "How to make a door arma 3", I have one modelled but have no idea how too make it work ingame. Share this post Link to post Share on other sites
bloodwyn1756 130 Posted September 5, 2016 Just download the Arme 3 Samples from Steam (same location you get the normal Arma 3 Tools) and open the house sample. There you can find doors... Share this post Link to post Share on other sites
georgeashby123 1 Posted September 5, 2016 Thankyou mate, i will try that now. Share this post Link to post Share on other sites
RussiaGhost 0 Posted October 31, 2016 How to make a model that AI would normally go for my model?RoadWay I added LOD.AI falls from a height with me. Share this post Link to post Share on other sites
jimmybulmer 21 Posted October 31, 2016 are you saying that the roadway isnt working? Make sure you have it defined as the correct LOD and that your faces are the correct way up, otherwise they wont work. Also a roadway is ONLY made out of flat planes and no 3d objects, in-case you was unaware. As for the doors, theres a few things you need, first is the memory LOD with 3 vertex points per door which are the following: One vertex point at the doors handle (wherever you want the player to look at to open it) Two vertex points for the axis (where the door will rotate from (this can be done with one vertex point but is often easier and just generally more often done with two as it makes the engine able to see the correct axis easier I believe))an example of how these memory points should look: https://gyazo.com/1e735cd7c9f6ddb755a7821cd15d8878how the door looks: https://gyazo.com/deeba6e9388ed04a6e86216582f487b5 you then need to make sure that the vertex groups are names (you can look at the right side of those screenshots and see my names, the names themself do not matter so long as you reference them correctly in your config) A good guide for how to write the configs and a video guide of setting up the door is this: just take what he shows you and make it fit your door Share this post Link to post Share on other sites
RussiaGhost 0 Posted October 31, 2016 are you saying that the roadway isnt working? Make sure you have it defined as the correct LOD and that your faces are the correct way up, otherwise they wont work. Also a roadway is ONLY made out of flat planes and no 3d objects, in-case you was unaware. As for the doors, theres a few things you need, first is the memory LOD with 3 vertex points per door which are the following: One vertex point at the doors handle (wherever you want the player to look at to open it) Two vertex points for the axis (where the door will rotate from (this can be done with one vertex point but is often easier and just generally more often done with two as it makes the engine able to see the correct axis easier I believe)) an example of how these memory points should look: https://gyazo.com/1e735cd7c9f6ddb755a7821cd15d8878 how the door looks: https://gyazo.com/deeba6e9388ed04a6e86216582f487b5 you then need to make sure that the vertex groups are names (you can look at the right side of those screenshots and see my names, the names themself do not matter so long as you reference them correctly in your config) A good guide for how to write the configs and a video guide of setting up the door is this: just take what he shows you and make it fit your door i create only wall for walk. This my roadWay. Player normal walk. Share this post Link to post Share on other sites
RussiaGhost 0 Posted October 31, 2016 Player normal walk. If i add AI control AI falls down to ground. Share this post Link to post Share on other sites
jimmybulmer 21 Posted October 31, 2016 hmm im not to sure on the reason, one thing I am aware of is that the AI uses a 'path' LOD to control where they walk through buildings, im not sure if its relevant to this issue as I have placed AI on custom roadways in the past without them falling of it.However it appears to me that you are using a box not a plane, does your roadway look like this in 3dview: https://gyazo.com/39edbdb0f39a730eaa7e923db4d8f891(notice how its clearly a 3d object not a flat 2d object) you should be using the 'plane' not 'box' to create something like this: https://gyazo.com/a4880d8e14f8d55dbaa08813185788ba(its a 2d plane with one face only, you do not use any sort of 3d object) Share this post Link to post Share on other sites
RussiaGhost 0 Posted October 31, 2016 Yes my roadway is box. Share this post Link to post Share on other sites
jimmybulmer 21 Posted October 31, 2016 Yer that is wrong it should not be like that for a roadway, https://gyazo.com/5a6e5b26bdd318e79d75c21d68ab3c18make it out of that (planes) not cube Share this post Link to post Share on other sites
RussiaGhost 0 Posted October 31, 2016 this my roadway as plane Share this post Link to post Share on other sites
RussiaGhost 0 Posted October 31, 2016 AI down if i create roadway plane. Share this post Link to post Share on other sites
RussiaGhost 0 Posted October 31, 2016 i add Paths LOD and AI walk normal. Share this post Link to post Share on other sites