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Makad

Deformation of the character in game

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Hello friends, once again I need someone's knowledge to help me.

 

I have developed this Infantry Arma 2 as a basis, I intend to convert it for Arma 3.

 

14068079_1733464060251596_20559204628588

 

 

After working hard for this result, I had this error:

What is wrong?

 

14045995_1733464080251594_23913258272103

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Hello,

 

did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ?

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Hello,

 

did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ?

 

No  :(

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If it worked fine in ArmA2 but is turning into something from 'The Thing' in ArmA3 it is probably more related to the model.cfg than to selection names in the model itself...

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From looking at the image those verts seem like they didn't get weighted. Default behaviour for any selection not being transformed by an animation, either because there's no weight applied or a file is missing, is for it to drop to the t-pose. In game that means it drops to the ground.

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Thank you all, I got hit in the correction of the model in the game.  :D

 

Thank you !

Hello,

 

did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ?

 

- The error was in appointments , had model faces not set for appointment in "Named selections".

- By moving parts suffer deformation, we use the same method above to correct these faces.

 

14102306_1733548163576519_61631001862720

 

14117702_1733547990243203_34265663097584

 

14117755_1733548176909851_37555487576817

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Eyes, nose and ear appears in the 1st Person, how to correct ? 

 

 

15241387_1778373089094026_56762120831789

 

15232205_1778373095760692_30103879203125

 

 

I altered the wrong location of the memory point, which limited the external view, showing the inside of the head.

 

15179116_1778454625752539_65546082554854

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First-person "view Pilot" LOD should not contain the \A3\characters_f\Heads\bysta proxy for attaching the head model

 

Recommend you remove all proxies from that LOD and only copy those from the Pilot LOD of the A3 sample models (i.e. don't just paste the ones you used for other LODs)

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Eyes, nose and ear appears in the 1st Person, how to correct ? 

 

I altered the wrong location of the memory point, which limited the external view, showing the inside of the head.

 

Final result:

 

15171068_1778530699078265_51266976642316

 

thats not fixed, thats just a needless solution for a non existing problem.

 

First-person "view Pilot" LOD should not contain the \A3\characters_f\Heads\bysta proxy for attaching the head model

 

Recommend you remove all proxies from that LOD and only copy those from the Pilot LOD of the A3 sample models (i.e. don't just paste the ones you used for other LODs)

that is what you should do, cause there is no head in pilotview.

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On 26/11/2016 at 10:58 PM, da12thMonkey said:

First-person "view Pilot" LOD should not contain the \A3\characters_f\Heads\bysta proxy for attaching the head model

 

Recommend you remove all proxies from that LOD and only copy those from the Pilot LOD of the A3 sample models (i.e. don't just paste the ones you used for other LODs)

 

 

Thank you 

 

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