Makad 30 Posted August 24, 2016 Hello friends, once again I need someone's knowledge to help me. I have developed this Infantry Arma 2 as a basis, I intend to convert it for Arma 3. After working hard for this result, I had this error: What is wrong? Share this post Link to post Share on other sites
Degman 73 Posted August 24, 2016 Hello, did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ? 1 Share this post Link to post Share on other sites
Makad 30 Posted August 24, 2016 Hello, did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ? No :( Share this post Link to post Share on other sites
Jackal326 1181 Posted August 24, 2016 If it worked fine in ArmA2 but is turning into something from 'The Thing' in ArmA3 it is probably more related to the model.cfg than to selection names in the model itself... 1 Share this post Link to post Share on other sites
Macser 776 Posted August 24, 2016 From looking at the image those verts seem like they didn't get weighted. Default behaviour for any selection not being transformed by an animation, either because there's no weight applied or a file is missing, is for it to drop to the t-pose. In game that means it drops to the ground. 1 Share this post Link to post Share on other sites
Makad 30 Posted August 24, 2016 Thank you all, I got hit in the correction of the model in the game. :D Thank you ! Hello, did you double check the weights (vertex response to animation), named selections, skeleton and CfgModels properties ? - The error was in appointments , had model faces not set for appointment in "Named selections". - By moving parts suffer deformation, we use the same method above to correct these faces. 1 Share this post Link to post Share on other sites
Makad 30 Posted November 26, 2016 Eyes, nose and ear appears in the 1st Person, how to correct ? I altered the wrong location of the memory point, which limited the external view, showing the inside of the head. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 27, 2016 First-person "view Pilot" LOD should not contain the \A3\characters_f\Heads\bysta proxy for attaching the head model Recommend you remove all proxies from that LOD and only copy those from the Pilot LOD of the A3 sample models (i.e. don't just paste the ones you used for other LODs) 2 Share this post Link to post Share on other sites
scars09 9 Posted November 27, 2016 Eyes, nose and ear appears in the 1st Person, how to correct ? I altered the wrong location of the memory point, which limited the external view, showing the inside of the head. Final result: thats not fixed, thats just a needless solution for a non existing problem. First-person "view Pilot" LOD should not contain the \A3\characters_f\Heads\bysta proxy for attaching the head model Recommend you remove all proxies from that LOD and only copy those from the Pilot LOD of the A3 sample models (i.e. don't just paste the ones you used for other LODs) that is what you should do, cause there is no head in pilotview. Share this post Link to post Share on other sites
Makad 30 Posted February 5, 2017 On 26/11/2016 at 10:58 PM, da12thMonkey said: First-person "view Pilot" LOD should not contain the \A3\characters_f\Heads\bysta proxy for attaching the head model Recommend you remove all proxies from that LOD and only copy those from the Pilot LOD of the A3 sample models (i.e. don't just paste the ones you used for other LODs) Thank you Share this post Link to post Share on other sites