FAILIX 32 Posted August 23, 2016 Hey guys, I would really appreciate if someone can upload or link me to a mission that has the new class/role/loadout selection (THIS) included and working. Thanks a lot in advance, Felix. Share this post Link to post Share on other sites
theopolus 69 Posted December 21, 2016 On 8/23/2016 at 3:51 PM, FAILIX said: I would really appreciate if someone can upload or link me to a mission that has the new class/role/loadout selection Bump! Agreed. been digging about and not finding posted missions with this respawn system included. hope someone can help out. thanks in advance. Share this post Link to post Share on other sites
Midnighters 152 Posted December 25, 2016 BIS_fnc_addRespawnInventory this'll add your loadout to the role/loadouts selection Example CfgRoles in your description.ext class CfgRoles { class Test { displayName = "Test"; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; }; }; class CfgRespawnInventory { class WEST1 { displayName = "Light"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name role = "Test"; // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_MXC_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Chestrig_khk", "H_Watchcap_blk", "optic_Aco", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo"; }; class WEST2 { // Alternative configuration pointing to a CfgVehicles class. Loadout will be copied from it. vehicle = "B_soldier_AR_F" }; }; and then an example for the inventory you're adding. This was all available at: https://community.bistudio.com/wiki/Arma_3_Respawn:_New_Respawn_Screen so hopefully you get going in the right direction. both code blocks for CfgRoles and cfgRespawnInvetory go into the description.ext and you can use the addRespawnInventory function like this: [west,"WEST1"] call BIS_fnc_addRespawnInventory; Share this post Link to post Share on other sites