aspire0ne 11 Posted August 22, 2016 Hello! I got a weird problem with the ingame map. I'll attach a screenshot. I've tried a lot of things but I didn't find a way to fix it. I saw the same problem a couple of weeks ago here on the forums but I can't find the topic anymore. I've tried to rebuild the terrain, I generated the layers again and checked the terrain coordinates. Any ideas? How do I fix the bottom of my map? By the way: I got another question. Is there a way to recreate the sat img? Like exporting a sat img from Arma 3? I've painted a lot of roads that aren't on the satimg. Thanks! Share this post Link to post Share on other sites
JSD 18 Posted August 22, 2016 I believe you can via the EXPORTNOGRID thing, not sure if it actualy does a sat img though. https://community.bistudio.com/wiki/ArmA:_Cheats Share this post Link to post Share on other sites
dragonsyr 21 Posted August 22, 2016 for your second question : you can export the roads layer to image , then edit your satmap and add the roads Share this post Link to post Share on other sites
Richie 330 Posted August 22, 2016 The ugly line at the bottom is not your fault, it's a side effect of the tartan bug fix BI done months and months back, it was worse but far from perfect, a future patch will sort it :) Share this post Link to post Share on other sites
Uro 220 Posted August 23, 2016 The ugly line at the bottom is not your fault, it's a side effect of the tartan bug fix BI done months and months back, it was worse but far from perfect, a future patch will sort it :) Yeah hopefully but it's been over 1 Year since they last updated the FB tracker ticket on this issue. Maybe one day they will fix it, who knows. It's an engine mip-mapping issue related to the display/presentation of the in-game map so unless they figure that out then it will never be fixed. For reference, anyone looking for the FB tracker ticket in the new Feedback "Labyrinth" Tracker can find the link here - https://feedback.bistudio.com/T82052 Share this post Link to post Share on other sites
RoF 241 Posted August 24, 2016 Yeah hopefully but it's been over 1 Year since they last updated the FB tracker ticket on this issue. Maybe one day they will fix it, who knows. It's an engine mip-mapping issue related to the display/presentation of the in-game map so unless they figure that out then it will never be fixed. For reference, anyone looking for the FB tracker ticket in the new Feedback "Labyrinth" Tracker can find the link here - https://feedback.bistudio.com/T82052 I'm betting they are just going to ignore it tbh. It seems to be their way unfortunately Share this post Link to post Share on other sites