Kydoimos 916 Posted August 9, 2016 Hi all, I was curious to know, is there a way to adjust a model's orientation (in this case, a facewear item) when it is on the ground. For example, if you have a set of headphones, when they're on a unit's head, they're obviously in a vertical direction - which is great, but when they're on the ground, they stay in that position - is it possible to rotate them to a horizontal position via the config? Or substitute them for another model? I know with uniforms, they have a surrogate model - can something like this be achieved with a facewear object? Thanks ever so much for any pointers or help! :D Share this post Link to post Share on other sites
Belbo 462 Posted September 21, 2017 This thread hasn't gotten much attention, but I'm facing pretty much the same problem right now (although not with goggles). I've got an item that uses a model from the vanilla game. But the item, when placed on the ground, is turned 90°, clipping into the the ground. If placed in editor you can use the cfgVehicles-Item_Base_F-class to put it down (turned the right direction), but with the put action (cfgWeapon-class inside a groundweaponholder) it gets turned. That's how they should look like when placed on the ground: https://steamuserimages-a.akamaihd.net/ugc/883126315888925393/DB5A993F1103EC772599F58CDF64BA0A974FD055/ And that's how they actually DO look like when placed on the ground: https://steamuserimages-a.akamaihd.net/ugc/883126315888925842/152CE6752DA431B416F4D7319D6EC79A734BDBE8/ Maybe now someone knows something? Share this post Link to post Share on other sites
Grenadier ITF 6 Posted June 4, 2019 there seems to be no solution to the problem 😞 Share this post Link to post Share on other sites
haleks 8212 Posted June 4, 2019 I reckon it can be done by manipulating the groundweaponholder itself : the "put" EH can be used to retrieve it. Not tested though. EDIT : woops, didn't realize we are in the 'config' section... ^^' Share this post Link to post Share on other sites