Kydoimos 916 Posted August 6, 2016 Hi all, Quick question; if I wanted to add an existing model as a proxy to a custom model, what happens to the hiddenSelections of the existing model? Basically, if I added, say for example, a helmet as a proxy to a custom headset, how could I then add a custom texture (via hiddenSelections) to the original helmet (now a proxy)? Is there a way of defining proxies in a config, where I could define the new texture? Obviously, the original p3d file will have the default textures applied. Or am I going about this all wrong? :) Thanks, as always, in advance guys! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 6, 2016 Have you checked you can even have a proxy on helmets first? Since the helmets themselves are loaded on to a proxy on the character model, you're sticking a proxy on a proxy - which IIRC doesn't inherently work apart from a few specific applications on weapons. But anyway, the proxy retexture thing works on this basis: https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks So you'd have to add the selection name from the proxy to the main hiddenSelections[] array of the object that contains the proxy, and make sure it has a separate name otherwise "camo" on the object and "camo" on the proxy receive the same texture. 1 Share this post Link to post Share on other sites
wld427 1705 Posted August 7, 2016 well... one could make a proxy with the proxies of the two objects they wished to place in say the headgear proxy.... a bit confusing but it works. Not sure how hidden selections would work out. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 7, 2016 Thanks for the responses guys! :) But anyway, the proxy retexture thing works on this basis: https://community.bi...ures_for_Wrecks Thanks for the link, da12thMonkey, you're a star - much appreciated. Guessing it'll work with other things as well as wrecks - I'll do some testing and things and report back :D Share this post Link to post Share on other sites
Jackal326 1182 Posted August 7, 2016 I could be wrong, but I know back in the ArmA2 days you couldn't put a proxy within a proxy. As part of a head-pack for the group I played with back in the ArmA2 days I experimented with making new head models with various headgear etc as part of the head model itself. Some of the helmets I tested with were proxied in and all you saw in-game was the white proxy-triangle. This could of course be totally different now with headgear etc being separate to the heads themselves, however a proxy within a proxy might end up with some French horns blaring - Proxyception. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 7, 2016 however a proxy within a proxy might end up with some French horns blaring - Proxyception. Ha ha - love it - we must go deeper! Share this post Link to post Share on other sites