mcnools 62 Posted July 31, 2016 I've tried searching around but haven't been able to find anything really. I'm thinking of maybe maybe starting off another terrain, I'm thinking about doing an approx 16x16km terrain and I was just wondering what the recommended height resolution is for arma 3 (and a map of that size). Would 4 meters work or would the performance be horrible? (I'm planning on having it rather detailed, but nowhere near say like.. Tanoa) (also, I have to wait for the apex-objects to be available for map-making before starting this, but I figured I'd might start off working a bit on the satmap and heightmap...) Share this post Link to post Share on other sites
tpw 2315 Posted August 1, 2016 I have no answers for you but just wanted to add my support! Aliabad and Hazar Kot some of my all time favourites and anything new you come up with will be a masterpiece I'm sure. Share this post Link to post Share on other sites
ceeeb 147 Posted August 1, 2016 Tanao uses a 3.75m terrain grid, so 4m would perform slightly better. Share this post Link to post Share on other sites
mcnools 62 Posted August 1, 2016 I have no answers for you but just wanted to add my support! Aliabad and Hazar Kot some of my all time favourites and anything new you come up with will be a masterpiece I'm sure. Glad to hear my work is still remembered! haha, this project is a huge undertaking (several times the size of aliabad for instance) and will probably take a loooong time to finish, let's just hope the tanoa-objects are made available to use in the terrainbuilder soon :) Tanao uses a 3.75m terrain grid, so 4m would perform slightly better. Good to know! Any idea what was used on altis/stratis? my map won't be as dense when it comes to vegetation as Tanoa but it's a completely landlocked terrain so there aren't any major parts of water helping out with performance. Don't want to spend hours on it just to realize the performance is lousy, haha. Share this post Link to post Share on other sites
.kju 3245 Posted August 1, 2016 best join the arma discord server and skype group for terrain designers Share this post Link to post Share on other sites
mcnools 62 Posted August 1, 2016 best join the arma discord server and skype group for terrain designers I'll do that! thanks :) Share this post Link to post Share on other sites
ceeeb 147 Posted August 1, 2016 Good to know! Any idea what was used on altis/stratis? my map won't be as dense when it comes to vegetation as Tanoa but it's a completely landlocked terrain so there aren't any major parts of water helping out with performance. Don't want to spend hours on it just to realize the performance is lousy, haha. Altis uses 7.5m grid, Stratis uses 4m grid. Share this post Link to post Share on other sites
mcnools 62 Posted August 2, 2016 Altis uses 7.5m grid, Stratis uses 4m grid. Thanks mate! I think I'll go with a 7m grid (perhaps 7.5), since it's a completely landlocked terrain I think that's best for performance. Share this post Link to post Share on other sites