Jump to content
Sign in to follow this  
mcnools

Suggested terrain resolution?

Recommended Posts

I've tried searching around but haven't been able to find anything really.

 

I'm thinking of maybe maybe starting off another terrain, I'm thinking about doing an approx 16x16km terrain

and I was just wondering what the recommended height resolution is for arma 3 (and a map of that size).

 

Would 4 meters work or would the performance be horrible? (I'm planning on having it rather detailed, but nowhere near say like.. Tanoa)

 

(also, I have to wait for the apex-objects to be available for map-making before starting this, but I figured I'd might start off working a bit on the satmap and heightmap...)

Share this post


Link to post
Share on other sites

I have no answers for you but just wanted to add my support! Aliabad and Hazar Kot some of my all time favourites and anything new you come up with will be a masterpiece I'm sure.

Share this post


Link to post
Share on other sites

Tanao uses a 3.75m terrain grid, so 4m would perform slightly better.

Share this post


Link to post
Share on other sites

I have no answers for you but just wanted to add my support! Aliabad and Hazar Kot some of my all time favourites and anything new you come up with will be a masterpiece I'm sure.

Glad to hear my work is still remembered! haha, this project is a huge undertaking (several times the size of aliabad for instance) and will probably take a loooong time to finish, let's just hope the tanoa-objects are made available to use in the terrainbuilder soon :)

 

 

Tanao uses a 3.75m terrain grid, so 4m would perform slightly better.

Good to know! Any idea what was used on altis/stratis? my map won't be as dense when it comes to vegetation as Tanoa but it's a completely landlocked terrain so there aren't any major parts of water helping out with performance. Don't want to spend hours on it just to realize the performance is lousy, haha.

Share this post


Link to post
Share on other sites

best join the arma discord server and skype group for terrain designers

Share this post


Link to post
Share on other sites

best join the arma discord server and skype group for terrain designers

 

I'll do that! thanks :)

Share this post


Link to post
Share on other sites

Good to know! Any idea what was used on altis/stratis? my map won't be as dense when it comes to vegetation as Tanoa but it's a completely landlocked terrain so there aren't any major parts of water helping out with performance. Don't want to spend hours on it just to realize the performance is lousy, haha.

 

Altis uses 7.5m grid, Stratis uses 4m grid.

Share this post


Link to post
Share on other sites

Altis uses 7.5m grid, Stratis uses 4m grid.

 

Thanks mate! I think I'll go with a 7m grid (perhaps 7.5), since it's a completely landlocked terrain I think that's best for performance.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×