theunitbettyblue 11 Posted July 18, 2016 Hi all, i realise something strange with syndikat ia. I want make a cqb when i realise ia can see behind wall. https://www.youtube.com/watch?v=AZQmRxo31ws You can try this at altis airport put ennemy IA out side on parking and blue inside airport at extremity (place without windows) ia detect and fire automatically bluefor even have a wall. Share this post Link to post Share on other sites
Greenfist 1863 Posted July 19, 2016 That building model has always been faulty. It has an invisible hole in the geometry.Normally the AI can't see through walls. Share this post Link to post Share on other sites
pierremgi 4853 Posted July 19, 2016 @greenFist This feedback merits a little bit more attention. Even on Tanoa, if enemies have knowledge about an adverse unit, they can fire on it, through walls. It's not absolutely weird with most of calibers, but clearly, the position of covered unit seems updated. That's more problematic. Share this post Link to post Share on other sites
Greenfist 1863 Posted July 19, 2016 @greenFist This feedback merits a little bit more attention. Even on Tanoa, if enemies have knowledge about an adverse unit, they can fire on it, through walls. It's not absolutely weird with most of calibers, but clearly, the position of covered unit seems updated. That's more problematic. I personally haven't witnessed that ever, except on some glitched models like the airport terminal, and there are only of a few of them on the official terrains. (Not sure about Tanoa yet though) AI only shoots at my expected position right after they've seen me going behind a wall. Share this post Link to post Share on other sites