## Recommended Posts

Hi All,

For some unknown reason, perhaps since the new Eden update, my Quadbike re-skins are not showing. The bikes show in the editor but are do not show my custom skins. I have not altered anything.....did BIS alter something ?

Couldn't find a solution to get this working (again)

enum {
OrdinalEnum = 2,
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
};
};
class CfgVehicles
{
{
author = "Zeotrope";
crew = "tacops_Soldier6_E";
displayName = "Tac-Ops Quadbike (frost camo)";
hiddenSelections[] = {"camo1","camo2"};
};

{
author = "Zeotrope";
crew = "tacops_Des_Soldier3_D";
displayName = "Tac-Ops Quadbike (silica zebra camo)";
hiddenSelections[] = {"camo1","camo2"};
};

{
author = "Zeotrope";
crew = "tacops_Chill_Soldier2_D";
displayName = "Tac-Ops Quadbike (chill leopard camo)";
hiddenSelections[] = {"camo1","camo2"};
};

{
author = "Zeotrope";
crew = "tacops_Jungle_Soldier5_D";
displayName = "Tac-Ops Quadbike (jungle camo)";
hiddenSelections[] = {"camo1","camo2"};
};

};



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Check out the new Vehicle Customisation wiki page. Look towards the bottom at 'Addon' and 'Variants/Derivatives'.

https://community.bistudio.com/wiki/Vehicle_Customization_(VhC)

##### Share on other sites

I aswell have a problem since the Apex release. My reskinned vehicles show up in Eden but not in Zeus  :( . I've made sure that the Zeus module is set to use unofficial aswell as official content. Any way to fix this?

##### Share on other sites

As all they are is just a re-texture (i.e. you're not changing any other attributes), would it not be better to simply add them as a possible customisation option for the existing quads rather than as new stand-alone vehicles? Less clutter in the editor AND Zeus that way.

EDIT:

I completely missed uk_apollo's reply that linked to the same page  :rolleyes:

Anyway, try adding the following to each class:

		scope = 2;
scopeCurator = 2;


##### Share on other sites

As all they are is just a re-texture (i.e. you're not changing any other attributes), would it not be better to simply add them as a possible customisation option for the existing quads rather than as new stand-alone vehicles? Less clutter in the editor AND Zeus that way.

EDIT:

I completely missed uk_apollo's reply that linked to the same page  :rolleyes:

Anyway, try adding the following to each class:

		scope = 2;
scopeCurator = 2;


Thank you so mutch. Adding scopeCurator = 2; fixed the problem of the vehicle not showing up in zeus

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