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zeotrope

QUAD Config Not Working

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Hi All,

 

For some unknown reason, perhaps since the new Eden update, my Quadbike re-skins are not showing. The bikes show in the editor but are do not show my custom skins. I have not altered anything.....did BIS alter something ?

Couldn't find a solution to get this working (again)

enum {
	OrdinalEnum = 2,
	destructengine = 2,
	destructdefault = 6,
	destructwreck = 7,
	destructtree = 3,
	destructtent = 4,
	stabilizedinaxisx = 1,
	stabilizedinaxesxyz = 4,
	stabilizedinaxisy = 2,
	stabilizedinaxesboth = 3,
	destructno = 0,
	stabilizedinaxesnone = 0,
	destructman = 5,
	destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
	class Zeos_Quadbike_Config
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Soft_F"};
	};
};
class CfgVehicles
{
    	class B_Quadbike_01_F;
	class Quadbike_tacops_D : B_Quadbike_01_F 
	{
		author = "Zeotrope";
		crew = "tacops_Soldier6_E";
		displayName = "Tac-Ops Quadbike (frost camo)";
		hiddenSelections[] = {"camo1","camo2"};
		hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_body_co.paa","tacops_quad\Bike\Data\quad_wheels_co.paa"};
	};	

	class Quadbike_des_tacops_D : B_Quadbike_01_F 
	{
		author = "Zeotrope";
		crew = "tacops_Des_Soldier3_D";
		displayName = "Tac-Ops Quadbike (silica zebra camo)";
		hiddenSelections[] = {"camo1","camo2"};
		hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_des_body_co.paa","tacops_quad\Bike\Data\quad_des_wheels_co.paa"};
	};	

	class Quadbike_chill_tacops_D : B_Quadbike_01_F 
	{
		author = "Zeotrope";
		crew = "tacops_Chill_Soldier2_D";
		displayName = "Tac-Ops Quadbike (chill leopard camo)";
		hiddenSelections[] = {"camo1","camo2"};
		hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_chill_body_co.paa","tacops_quad\Bike\Data\quad_chill_wheels_co.paa"};
	};

	class Quadbike_jungle_tacops_D : B_Quadbike_01_F 
	{
		author = "Zeotrope";
		crew = "tacops_Jungle_Soldier5_D";
		displayName = "Tac-Ops Quadbike (jungle camo)";
		hiddenSelections[] = {"camo1","camo2"};
		hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_jungle_body_co.paa","tacops_quad\Bike\Data\quad_jungle_wheels_co.paa"};
	};
		
};


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I aswell have a problem since the Apex release. My reskinned vehicles show up in Eden but not in Zeus  :( . I've made sure that the Zeus module is set to use unofficial aswell as official content. Any way to fix this?

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As all they are is just a re-texture (i.e. you're not changing any other attributes), would it not be better to simply add them as a possible customisation option for the existing quads rather than as new stand-alone vehicles? Less clutter in the editor AND Zeus that way.

 

EDIT:

I completely missed uk_apollo's reply that linked to the same page  :rolleyes:

Anyway, try adding the following to each class:

		scope = 2;
		scopeCurator = 2;

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As all they are is just a re-texture (i.e. you're not changing any other attributes), would it not be better to simply add them as a possible customisation option for the existing quads rather than as new stand-alone vehicles? Less clutter in the editor AND Zeus that way.

 

EDIT:

I completely missed uk_apollo's reply that linked to the same page  :rolleyes:

Anyway, try adding the following to each class:

		scope = 2;
		scopeCurator = 2;

Thank you so mutch. Adding scopeCurator = 2; fixed the problem of the vehicle not showing up in zeus

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