zeotrope 24 Posted July 13, 2016 Hi All, For some unknown reason, perhaps since the new Eden update, my Quadbike re-skins are not showing. The bikes show in the editor but are do not show my custom skins. I have not altered anything.....did BIS alter something ? Couldn't find a solution to get this working (again) enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Zeos_Quadbike_Config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F"}; }; }; class CfgVehicles { class B_Quadbike_01_F; class Quadbike_tacops_D : B_Quadbike_01_F { author = "Zeotrope"; crew = "tacops_Soldier6_E"; displayName = "Tac-Ops Quadbike (frost camo)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_body_co.paa","tacops_quad\Bike\Data\quad_wheels_co.paa"}; }; class Quadbike_des_tacops_D : B_Quadbike_01_F { author = "Zeotrope"; crew = "tacops_Des_Soldier3_D"; displayName = "Tac-Ops Quadbike (silica zebra camo)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_des_body_co.paa","tacops_quad\Bike\Data\quad_des_wheels_co.paa"}; }; class Quadbike_chill_tacops_D : B_Quadbike_01_F { author = "Zeotrope"; crew = "tacops_Chill_Soldier2_D"; displayName = "Tac-Ops Quadbike (chill leopard camo)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_chill_body_co.paa","tacops_quad\Bike\Data\quad_chill_wheels_co.paa"}; }; class Quadbike_jungle_tacops_D : B_Quadbike_01_F { author = "Zeotrope"; crew = "tacops_Jungle_Soldier5_D"; displayName = "Tac-Ops Quadbike (jungle camo)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"tacops_quad\Bike\Data\quad_jungle_body_co.paa","tacops_quad\Bike\Data\quad_jungle_wheels_co.paa"}; }; }; Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 13, 2016 Check out the new Vehicle Customisation wiki page. Look towards the bottom at 'Addon' and 'Variants/Derivatives'. https://community.bistudio.com/wiki/Vehicle_Customization_(VhC) Share this post Link to post Share on other sites
M. Capry 4 Posted July 27, 2016 I aswell have a problem since the Apex release. My reskinned vehicles show up in Eden but not in Zeus :( . I've made sure that the Zeus module is set to use unofficial aswell as official content. Any way to fix this? Share this post Link to post Share on other sites
Jackal326 1182 Posted July 27, 2016 As all they are is just a re-texture (i.e. you're not changing any other attributes), would it not be better to simply add them as a possible customisation option for the existing quads rather than as new stand-alone vehicles? Less clutter in the editor AND Zeus that way. EDIT: I completely missed uk_apollo's reply that linked to the same page :rolleyes: Anyway, try adding the following to each class: scope = 2; scopeCurator = 2; Share this post Link to post Share on other sites
M. Capry 4 Posted July 27, 2016 As all they are is just a re-texture (i.e. you're not changing any other attributes), would it not be better to simply add them as a possible customisation option for the existing quads rather than as new stand-alone vehicles? Less clutter in the editor AND Zeus that way. EDIT: I completely missed uk_apollo's reply that linked to the same page :rolleyes: Anyway, try adding the following to each class: scope = 2; scopeCurator = 2; Thank you so mutch. Adding scopeCurator = 2; fixed the problem of the vehicle not showing up in zeus 1 Share this post Link to post Share on other sites