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Way to find "the real" missing addon?

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I'm in Holland at the moment so have poor access but have asked the mighty Apollo for help.

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Yes it's the supply box for the helicopters. We had an unavoidable class name change. I will try and get the class name for you

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Is UK3CB_BAF_Box_Helicopter_Resupply the one he needs to replace? I'm glad you're helping out here :) since the PBOs are obfuscated.

 

And off-topic, how's my country treating you?

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I'm in Holland at the moment so have poor access but have asked the mighty Apollo for help.

Sent from my iPhone using Tapatalk

  

Is UK3CB_BAF_Box_Helicopter_Resupply the one he needs to replace? I'm glad you're helping out here :) since the PBOs are obfuscated.

 

And off-topic, how's my country treating you?

Yeah I'm glad he's here too and also that he called in for reinforcements. :)

Honestly, I'm reading though the mission.sqm now and I don't even know if given the correct classname, if I'd know where to put it. :(

I really should have captured the exact errors. Sorry about that. Thanks for all the help guys and thanks Serjames for passing the issue along.

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Yes that's the one need to run a find replace on that BUT I don't know the new class name without checking, could someone check ? It's a module I believe.

Yeah Holland is lovely. Weather is et... Wet but the beer is great ! :-)

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Yeah I'm glad he's here too and also that he called in for reinforcements. :)

Honestly, I'm reading though the mission.sqm now and I don't even know if given the correct classname, if I'd know where to put it. :(

 

The classname I mentioned is on line 8881. Below it you'll find UK3CB_BAF_Box_WpsLaunch

If you replace UK3CB_BAF_Box_Helicopter_Resupply with that, there's a chance your mission might load up.

 

 

 

Yes that's the one need to run a find replace on that BUT I don't know the new class name without checking, could someone check ? It's a module I believe.

Yeah Holland is lovely. Weather is et... Wet but the beer is great ! :-)

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Yeah, the weather is mad at the moment. I can't remember the last time it rained this much in summer. Nevertheless, enjoy the rest of your stay!

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Ah ok. I see it now at id=324

According to the 3CB wiki, the current classname for the new resupply crate is UK3CB_BAF_Vehicles_Servicing_Aircraft_Point

So is that all I need to do you guys think?

Change

id=324;
type="UK3CB_BAF_Vehicles_Box_Helicopter_Resupply";
To

id=324;
type="UK3CB_BAF_Vehicles_Servicing_Aircraft_Point";
Leaving everything else in tact?
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Keep a copy of the old sqm and try the amendment you've got there - if it's all good then excellent.  If not, then I've got a suggestion you can try (but it's a bit boring to go through and do).

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That looks right matey.

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Keep a copy of the old sqm and try the amendment you've got there - if it's all good then excellent. If not, then I've got a suggestion you can try (but it's a bit boring to go through and do).

Haha! Thanks guys.

The last 6 months for me have mainly been in the editor and/or troubleshooting issues, so "boring" is my middle name now. If the renaming doesn't work, whatever the next step is, is basically a Friday night out on the town to me these days. :)

I'll try it later and let you guys know.

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Well it looks like Eden should correct it automatically ...

Apollo - The Eden editor will auto delete the old one, no need to search mission.sqf.

Just clear the error message and add the new aircraft servicing point.

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I'm not a fan of Eden so haven't even tried this. Let me know if it works. J

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I can't open the mission so how do I "clear the error message?" The only option is to click ok and get booted.

In the past, I've always been able to bypass errors like these by deleting the Binarized Addons section of the mission.sqm. I'm not so fortunate this time. I'm still not allowed to open the mission even after doing that.

I'll post the exact errors later. Maybe that will help.

Or maybe this all circles back to the OP. Maybe the error message is not accurately reflecting what I'm missing....

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Also, I should note the what Apollo said is 100% correct. This is what happened when you guys put out the last vehicles update before you quickly patched it. Before the patch, I just needed to delete the Binarized Addons section and accept the error and replace the object. But I never bothered with this mission because the map index was borked.

This mission can't even open so I'm thinking I'm looking a different issue if we're leaning against this being a backwards compatibility problem now.

Like I said, I'll post the exact errors which should definitely clear things up a smidge. Thanks for poking Apollo BTW.

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You could try subbing in another logic to replace it and see if that works.

 

If you replace item151 with this it might load (backup the old sqm before pasting this in).

 

        class Item151
        {
            dataType="Logic";
            class PositionInfo
            {
                position[]={9800.3291,24.294296,7719.4087};
                angles[]={6.2367344,0,6.1596155};
            };
            atlOffset=3.8146973e-006;
            name="deleteMeNow";
            isPlayable=1;
            id=218;
            type="HeadlessClient_F";
        };
 

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Ok so we're making progress! I could open the mission this time, but the entire thing was deleted except one of my bases. LOL!

 

So yeah, although it opened, the entire mission isn't there. It's just one of my bases, some markers, only a few ALiVE modules, a HC logic, and nothing else.

 

Odd.

 

Though I guess if this is the best I can get at least i don't have to remake a base. I wonder why it did that though?

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Wait. Check that.

 

I think I had the original copy/paste formatted wrong which was why only part of the mission was loading. Sorry about that. So I realigned it, and with that new text, I'm down to a new error saying I'm missing item 241, which is the original one we were discussing.

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Das Attorney!!!!! You genius!!!!

 

I replaced line 241 with the same thing and it opened!!!!! And it's all there (I think!)!

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Super, glad to hear it (I'm no genius btw - just had similar things happen before with mods - besides, you practically solved it yourself anyway)   :)

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Here are the errors I get when trying to open the mission:

 

   â€‹

 

I'm glad you got the thing working again. These error messages are quite clear actually so it might be a good idea to post those in the future should you (god forbid) run into a similar problem :)

 

On a sidenote, understanding the syntax of a mission.sqm / config file helps when you venture into editing one. It's not a hard format to understand, just very sensitive to { } closures and ;

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Yeah I plan on putting this fix in a notepad file incase I ever need it again. I agree and I wish I could read sqf. I took a stab in the dark by using what Das Attorney posted and making sure it followed the protocols of the lines above and below it perfectly.

I opened the mission and BAM! Two HC modules were synced to the 3CB chopper. :) It was lovely so I appreciate it guys.

Sadly, there's still an issue with Makhno's maps and ALiVE so the mission is still kind of fluffed anyway, but I learned something yesterday so it was worth it!

Thanks guys! :)

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Nice.... Glad you got it sorted. I fancy giving the Diyala mission a go got any more hidden gems ?

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I agree and I wish I could read sqf. I took a stab in the dark by using what Das Attorney posted and making sure it followed the protocols of the lines above and below it perfectly.

 

One tip I can give you, start a new mission, put down one unit, change some of his attributes and save. Open up that mission.sqm and see if you recognise anything :) Just keep adding other stuff like waypoints, syncs etc. and see what happens to the file.

 

Opening that 500KB one that you worked on can be a bit daunting but if you take it one step at a time, you'll find it to be easier to understand than you thought it would be.

 

The class structure are always like this:

class Item53 {
    property = "value";
    properties[] = {"I","am","an","array"};
    number = 1.0;
};

 

The property stuff isn't that important but you can change classnames with it like you did with the heli supply thing. As long as you take care to preserve the original structure of the file while you edit it, you can speed up a bunch of things using find and replace in a text-editor.

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Nice.... Glad you got it sorted. I fancy giving the Diyala mission a go got any more hidden gems ?

I've got some missions (that use your units actually :) ) in my signature if you're curious (Prophet and Inshallah). They're of the insurgency variety and are good fun. They should work "ok" with the Apex update but I'm waiting on the next ALiVE hotfix to drop to officially update the missions. ALiVE added some new incredible features which brought a slew of awesome new options, but there's some kinks ATM that need ironing out. If I were you I'd wait a day or two for the hotfix to get released and for mission makers to catch up.

Yeah, I have a few more coming soon too so thanks for your interest. Hopefully I'll figure out what the hell is going on with N'Ziwasogo+3CB one and I'll put that out as well. Regarding the Diyala mission, I updated it yesterday so although you'll see a startup error (which will be fixed any day now organically by ALiVE), the ALiVE bugs that need fixing shouldn't cause any issues that I've seen.

Thanks for all the help, Serjames.

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So AuTigerGrad put his Border Patrol mission back on his server: https://forums.bistudio.com/topic/192072-alive-coop-20-border-patrol/

This was the one that caused me to start the thread. But this time I came prepared.

I systematically went through and replaced all of my standalone mods with the Workshop versions (which is what my unit prefers) just incase. I used the direct links for the non-Workshop mods from his Workshop mission page (which is what our units uses), I enabled mods he told me he was using client-side just incase (JSRS APEX), loaded a mod he accidentally had on the server (Eden Objects). I came stocked with cigarettes and alcohol.

And still, no dice.

So to add salt to the wound, his brother apparently just barely bought Arma and downloaded everything from his mission page and had no issues joining.

Oh Arma why hath thou forsaken me? :(

Honestly it's sort of humerous at this point. But these error messages and server kicks without point blank telling the admin what assets the person trying to join is missing is getting pretty ridiculous.

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