J0K3R 5 93 Posted August 23, 2016 12:25:58 File mpmissions\__cur_mp.Tanoa\f\common\fn_processParamsArray.sqf, line 21 12:26:30 File mpmissions\__cur_mp.Tanoa\f\radios\tfr\tfr_serverInit.sqf, line 28 Belongs to F3 Framework, I will ask them about this. - http://ferstaberinde.com/f3/en//index.php?title=Main_Page 12:26:20 File mpmissions\__cur_mp.Tanoa\init.sqf, line 435 Belongs Round Robin Headless Client - updated it to the latest version. - https://www.reddit.com/r/armadev/comments/2wm2xs/roundrobin_load_balancing_of_ai_across_up_to/ 12:29:13 File mpmissions\__cur_mp.Tanoa\RCP\RCPfuncs.sqf, line 126 - https://forums.bistudio.com/topic/175466-release-random-cache-placement-module-rcp/ Still looking into it 12:48:40 File mpmissions\__cur_mp.Tanoa\scripts\flak.sqf, line 40 Still looking into it 2 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 28, 2016 Whoops, I meant Advanced Urban Rappelling. I guess you could add both ;) testing it out, got it as a script so no mod download required. ** not released to public yet Share this post Link to post Share on other sites
kremator 1065 Posted August 29, 2016 Thanks ! EDIT: Had a good go at it and liking it so far. It would be useful if the commander could also recruit AI to go and clear areas - something like High Command ? Also going by road now is easy ... *COUGH IEDS? 1 Share this post Link to post Share on other sites
RyanFoxyz 7 Posted August 30, 2016 I have this running on my serverRuns great! RHS+CUP+JSRS4APEXThanks keep updating!!Also how do you access Zeus on this? 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 30, 2016 ive removed zeus at the moment, having some conflicts with it. but it will be back after ive fixed it. 1 Share this post Link to post Share on other sites
RyanFoxyz 7 Posted August 30, 2016 ive removed zeus at the moment, having some conflicts with it. but it will be back after ive fixed it. Thanks! Also would it be possible to add reviving to the mission? REAPER had a framework were the ai could revive you and revive other team members instead of just dying instantly when shot. 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 30, 2016 Thanks! Also would it be possible to add reviving to the mission? REAPER had a framework were the ai could revive you and revive other team members instead of just dying instantly when shot. standard revive at the moment, looking into good medical setup Do you have a link to reapers ? Share this post Link to post Share on other sites
kremator 1065 Posted August 30, 2016 Farooq's revive is very nice and seems to work well in other scenarios. No bugs seen so far ingame - mission looks good. Damn buggers on roofs is great ! 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 30, 2016 zeus is back + trying out a new revive system. http://www.armaholic.com/page.php?id=27825 * problem dont know what revive system works best, so open to ideas. * thoughts on adding civilians ? kremator - rooftop tangos is just the start, trying to get a script that will spawn random .50 cals 1 Share this post Link to post Share on other sites
RyanFoxyz 7 Posted August 30, 2016 standard revive at the moment, looking into good medical setup Do you have a link to reapers ? Hmm I can't see to find it. It's in the dynamic recon missions he makes on steam workshop but Farooqs is fine. As long as it still works with the AI. Always hated when they are right there and won't revive you. But the one r3aper made works like that. So if Farooqs does that to I'm down! 1 Share this post Link to post Share on other sites
kremator 1065 Posted August 30, 2016 You'll have to think about the respawn system when using an AI revive however - for instance only when all members of your AI team are dead (or your medic is) then the normal respawn comes up. Any thoughts on the commanders high command ? 2 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 30, 2016 commanders high command - easy enough to put in, didnt think there was a demand for it Needing your thought on this one for the revive side of this, if it comes to it I could look into putting several system and you select yourself from the params. =BTC= Quick Revive - http://www.armaholic.com/page.php?id=27825 =BTC= Revive [Quiksilver Edit] - http://www.armaholic.com/page.php?id=27034 Automedic - http://www.armaholic.com/page.php?id=25534 Cupcake's Medical System - http://www.armaholic.com/page.php?id=23941 Farooq's Revive [bETA] - http://www.armaholic.com/page.php?id=20897 2 Share this post Link to post Share on other sites
RyanFoxyz 7 Posted August 30, 2016 commanders high command - easy enough to put in, didnt think there was a demand for it Needing your thought on this one for the revive side of this, if it comes to it I could look into putting several system and you select yourself from the params. =BTC= Quick Revive - http://www.armaholic.com/page.php?id=27825 =BTC= Revive [Quiksilver Edit] - http://www.armaholic.com/page.php?id=27034 Automedic - http://www.armaholic.com/page.php?id=25534 Cupcake's Medical System - http://www.armaholic.com/page.php?id=23941 Farooq's Revive [bETA] - http://www.armaholic.com/page.php?id=20897 Most of the revive systems work. But none of them seem to let the AI auto revive you. The one in this mission and a few others lets the AI Auto revive teammates and yourself (If they have a medkit) if not they just stabilize you. Example http://www.armaholic.com/page.php?id=27512 It's called R34P3R framework.. I wish I could find it elsewhere, but maybe you can try the mission and see what i mean? or see how it works. Other Examples https://steamcommunity.com/workshop/filedetails/?id=722652837 But you putting in multiple revive systems is a good idea! 1 Share this post Link to post Share on other sites
kremator 1065 Posted August 30, 2016 Putting in multiple revive frameworks is quite a bit of hassle mate (even if you use params). I think the goal is to have AI revive for more realistic gameplay - I've found Farooq's to do just that. Not tried R34P3R one. Regarding the HC ... the commander needs to be able to spawn quite a few rifle squads - perhaps an option (commander only) at the Recruit area ? 2 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 31, 2016 ok Ive got the R34P3R version working, but not realising it, until Ive got his permission to use it. If I cant its Farooq's version. At the moment the mission is running BTC quick revive Its late, so I will do HC later on. "Regarding the HC ... the commander needs to be able to spawn quite a few rifle squads - perhaps an option (commander only) at the Recruit area ?" Share this post Link to post Share on other sites
kremator 1065 Posted August 31, 2016 Cool stuff Kaysio. Does the AI revive work flawlessly? I've seen it working for unfriendly AI too (within a certain timeout)... now this is awesome and you HAVE to double tap into the enemy heads otherwise they could come back :) EDIT: Just saw this on Armaholic .. could be useful ! http://www.armaholic.com/page.php?id=31479 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 31, 2016 Got R34P3R's blessing - "Sure, but pls include credits" From what Ive tested, the AI works reviving with no problems. 1 Share this post Link to post Share on other sites
kremator 1065 Posted August 31, 2016 Excellent ... any idea when we can test for you ? 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 31, 2016 Excellent ... any idea when we can test for you ? uploading now to google drive :D 1 Share this post Link to post Share on other sites
kremator 1065 Posted August 31, 2016 woohoo ... testing now EDIT: OK a bit of testing here. If you disable all the AI player slots (but recruit your AI normally) then the player revive doesn't work. Further EDIT: It seems that even changing NOTHING in role selection that it says 0 teammates alive (when I get killed - even though I have a full team of the AI enabled team). On respawn fatigue is then enabled (even though off in params). I CAN get the revive to work IF I use AI enabled in the role selection, I then recruit my OWN AI (so now I have a team of around 8! HOWEVER my body disappears into the ground before the medic can get to me :( 1 Share this post Link to post Share on other sites
RyanFoxyz 7 Posted August 31, 2016 Got R34P3R's blessing - "Sure, but pls include credits" From what Ive tested, the AI works reviving with no problems. Testing!! And also are you able to reproduce this on other maps, like Takistan? Chernarus? Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 31, 2016 Testing!! And also are you able to reproduce this on other maps, like Takistan? Chernarus? short and sweet answer = YES 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 31, 2016 woohoo ... testing now EDIT: OK a bit of testing here. If you disable all the AI player slots (but recruit your AI normally) then the player revive doesn't work. Further EDIT: It seems that even changing NOTHING in role selection that it says 0 teammates alive (when I get killed - even though I have a full team of the AI enabled team). On respawn fatigue is then enabled (even though off in params). I CAN get the revive to work IF I use AI enabled in the role selection, I then recruit my OWN AI (so now I have a team of around 8! HOWEVER my body disappears into the ground before the medic can get to me :( arrrrgh problems, but good to find out though 2 Share this post Link to post Share on other sites
RyanFoxyz 7 Posted September 1, 2016 short and sweet answer = YES Awesome! should do this one day!, I'm still testing, I really like it so far, haven't had anyone join though lol Share this post Link to post Share on other sites