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J0K3R 5

Insurgency - Tanoa

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12:25:58 File mpmissions\__cur_mp.Tanoa\f\common\fn_processParamsArray.sqf, line 21

12:26:30 File mpmissions\__cur_mp.Tanoa\f\radios\tfr\tfr_serverInit.sqf, line 28

 

Belongs to F3 Framework, I will ask them about this. - http://ferstaberinde.com/f3/en//index.php?title=Main_Page

 

 

 

12:26:20 File mpmissions\__cur_mp.Tanoa\init.sqf, line 435

 

Belongs Round Robin Headless Client - updated it to the latest version. - https://www.reddit.com/r/armadev/comments/2wm2xs/roundrobin_load_balancing_of_ai_across_up_to/

 

 

 

12:29:13 File mpmissions\__cur_mp.Tanoa\RCP\RCPfuncs.sqf, line 126 - https://forums.bistudio.com/topic/175466-release-random-cache-placement-module-rcp/

 

Still looking into it

 

 

 

12:48:40 File mpmissions\__cur_mp.Tanoa\scripts\flak.sqf, line 40

 

Still looking into it

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Whoops, I meant Advanced Urban Rappelling.  I guess you could add both ;)

 

testing it out, got it as a script so no mod download required.

 

** not released to public yet

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Thanks !

 

EDIT:  Had a good go at it and liking it so far.   It would be useful if the commander could also recruit AI to go and clear areas - something like High Command ?

 

Also going by road now is easy ... *COUGH IEDS?

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I have this running on my server
b_560_95_1.png

Runs great!  RHS+CUP+JSRS4APEX

Thanks keep updating!!

Also how do you access Zeus on this?

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ive removed zeus at the moment, having some conflicts with it.

but it will be back after ive fixed it.

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ive removed zeus at the moment, having some conflicts with it.

but it will be back after ive fixed it.

Thanks! Also would it be possible to add reviving to the mission? REAPER had a framework were the ai could revive you and revive other team members instead of just dying instantly when shot.

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Thanks! Also would it be possible to add reviving to the mission? REAPER had a framework were the ai could revive you and revive other team members instead of just dying instantly when shot.

 

standard revive at the moment, looking into good medical setup

Do you have a link to reapers ?

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Farooq's revive is very nice and seems to work well in other scenarios.

 

No bugs seen so far ingame - mission looks good.  Damn buggers on roofs is great !

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zeus is back + trying out a new revive system.

 

http://www.armaholic.com/page.php?id=27825

 

 

* problem dont know what revive system works best, so open to ideas.

 

* thoughts on adding civilians ? 

 

 

 

 

kremator - rooftop tangos is just the start, trying to get a script that will spawn random .50 cals

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standard revive at the moment, looking into good medical setup

Do you have a link to reapers ?

Hmm I can't see to find it. It's in the dynamic recon missions he makes on steam workshop but Farooqs is fine. As long as it still works with the AI. Always hated when they are right there and won't revive you. But the one r3aper made works like that. So if Farooqs does that to I'm down!

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You'll have to think about the respawn system when using an AI revive however - for instance only when all members of your AI team are dead (or your medic is) then the normal respawn comes up.

 

Any thoughts on the commanders high command ?

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commanders high command  - easy enough to put in, didnt think there was a demand for it

 

 

 

Needing your thought on this one for the revive side of this, if it comes to it I could look into putting several system and you select yourself from the params.

 

 

 

 

 
=BTC= Revive [Quiksilver Edit] - http://www.armaholic.com/page.php?id=27034
 
 
Cupcake's Medical System - http://www.armaholic.com/page.php?id=23941
 
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commanders high command  - easy enough to put in, didnt think there was a demand for it

 

 

 

Needing your thought on this one for the revive side of this, if it comes to it I could look into putting several system and you select yourself from the params.

 

 

 

 

 
=BTC= Revive [Quiksilver Edit] - http://www.armaholic.com/page.php?id=27034
 
 
Cupcake's Medical System - http://www.armaholic.com/page.php?id=23941
 

 

 

 

 

Most of the revive systems work. But none of them seem to let the AI auto revive you. 

The one in this mission and a few others lets the AI Auto revive teammates and yourself (If they have a medkit) if not they just stabilize you. 

Example http://www.armaholic.com/page.php?id=27512   It's called R34P3R framework.. I wish I could find it elsewhere, but maybe you can try the mission and see what i mean? or see how it works.

Other Examples https://steamcommunity.com/workshop/filedetails/?id=722652837

  But you putting in multiple revive systems is a good idea! 

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Putting in multiple revive frameworks is quite a bit of hassle mate (even if you use params).  I think the goal is to have AI revive for more realistic gameplay - I've found Farooq's to do just that.  Not tried R34P3R one.

 

Regarding the HC ... the commander needs to be able to spawn quite a few rifle squads - perhaps an option (commander only) at the Recruit area ?

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ok Ive got the R34P3R version working, but not realising it, until Ive got his permission to use it. 

If I cant its Farooq's version.

At the moment the mission is running BTC quick revive

 

 

 

Its late, so I will do HC later on.

 

"Regarding the HC ... the commander needs to be able to spawn quite a few rifle squads - perhaps an option (commander only) at the Recruit area ?"

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Cool stuff Kaysio.  Does the AI revive work flawlessly?

 

I've seen it working for unfriendly AI too (within a certain timeout)... now this is awesome and you HAVE to double tap into the enemy heads otherwise they could come back :)

 

EDIT:  Just saw this on Armaholic .. could be useful !  http://www.armaholic.com/page.php?id=31479

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Got R34P3R's blessing - "Sure, but pls include credits"

 

 

From what Ive tested, the AI works reviving with no problems.

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Excellent ... any idea when we can test for you ?

 

 

uploading now to google drive  :D

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woohoo ... testing now

 

EDIT:  OK a bit of testing here.  If you disable all the AI player slots (but recruit your AI normally) then the player revive doesn't work.

 

Further EDIT:  It seems that even changing NOTHING in role selection that it says 0 teammates alive (when I get killed - even though I have a full team of the AI enabled team). On respawn fatigue is then enabled (even though off in params).  I CAN get the revive to work IF I use AI enabled in the role selection, I then recruit my OWN AI (so now I have a team of around 8!  HOWEVER my body disappears into the ground before the medic can get to me :(

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Got R34P3R's blessing - "Sure, but pls include credits"

 

 

From what Ive tested, the AI works reviving with no problems.

 

 

Testing!!

 

And also are you able to reproduce this on other maps, like Takistan? Chernarus?

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Testing!!

 

And also are you able to reproduce this on other maps, like Takistan? Chernarus?

 

short and sweet answer = YES

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woohoo ... testing now

 

EDIT:  OK a bit of testing here.  If you disable all the AI player slots (but recruit your AI normally) then the player revive doesn't work.

 

Further EDIT:  It seems that even changing NOTHING in role selection that it says 0 teammates alive (when I get killed - even though I have a full team of the AI enabled team). On respawn fatigue is then enabled (even though off in params).  I CAN get the revive to work IF I use AI enabled in the role selection, I then recruit my OWN AI (so now I have a team of around 8!  HOWEVER my body disappears into the ground before the medic can get to me :(

 

 

 

arrrrgh problems, but good to find out though

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short and sweet answer = YES

 

 

Awesome! should do this one day!, I'm still testing, I really like it so far, haven't had anyone join though lol

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