Jump to content

Recommended Posts

Making the BIS sub more than eye candy.  I experimented with a simple "attachTo" command w/ the SDV diving sub and got this:

sub1.jpg

 

Yep, that's an SDV with the sub "object" attached to it.  It seems so simple that to create a vehicle with a relatively boat-like interior and use attachTo you could make a sub that works relatively well.  Making the weapons, and all the other stuff, that would be some work but certainly not impossible.  Add a working propeller to the "sub vehicle" and you have all you really need.

 

Edit to add - using the PP settings discussed here you could have the interior correctly appear "not" underwater:

 

https://forums.bistudio.com/topic/147432-keeping-water-out/

 

So I must ask - has anyone done something similar to this?

  • Like 4

Share this post


Link to post
Share on other sites

Im sure Gnat made some Subs for Arma2, not sure what features though.

Share this post


Link to post
Share on other sites

Im sure Gnat made some Subs for Arma2, not sure what features though.

Yeah I had his subs in mind.  Since he has apparently left the community I doubt we'll see those in A3.

 

Ideally removing the underwater PP effect will succeed.  I have some ideas on an underwater base :D  Actually just locating a base (or tunnel complex, etc) underwater for a "forced entry" situation like my silo "house".  Regardless, it would be a shame if the water PP effect cannot be removed.

Share this post


Link to post
Share on other sites

About the base thing - can a certain ambience sound be forced via area trigger? i.e. when unit gets "forced" into a "base tunnel" object, original ambient sound gets replaced by tunnel'ish sounds.

 

That and custom PP could potentially lead to proper "dungeons/vaults" in ArmA3. Oh and tunnels...

Share this post


Link to post
Share on other sites

Ah that script solution looks good!  No muss no fuss.  Thanks for the link! 

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×