hcpookie 3770 Posted June 7, 2016 Making the BIS sub more than eye candy. I experimented with a simple "attachTo" command w/ the SDV diving sub and got this: Yep, that's an SDV with the sub "object" attached to it. It seems so simple that to create a vehicle with a relatively boat-like interior and use attachTo you could make a sub that works relatively well. Making the weapons, and all the other stuff, that would be some work but certainly not impossible. Add a working propeller to the "sub vehicle" and you have all you really need. Edit to add - using the PP settings discussed here you could have the interior correctly appear "not" underwater: https://forums.bistudio.com/topic/147432-keeping-water-out/ So I must ask - has anyone done something similar to this? 4 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 7, 2016 Im sure Gnat made some Subs for Arma2, not sure what features though. Share this post Link to post Share on other sites
M4NUM4N 47 Posted June 7, 2016 I'm not 100% sure but I think the SFP-Modteam made a Gotland Sub. https://forums.bistudio.com/topic/184536-the-ssbn-x-project/ This guy works on a Sub too, maybe you could ask him for support :) Share this post Link to post Share on other sites
hcpookie 3770 Posted June 7, 2016 Im sure Gnat made some Subs for Arma2, not sure what features though. Yeah I had his subs in mind. Since he has apparently left the community I doubt we'll see those in A3. Ideally removing the underwater PP effect will succeed. I have some ideas on an underwater base :D Actually just locating a base (or tunnel complex, etc) underwater for a "forced entry" situation like my silo "house". Regardless, it would be a shame if the water PP effect cannot be removed. Share this post Link to post Share on other sites
bars91 956 Posted June 7, 2016 About the base thing - can a certain ambience sound be forced via area trigger? i.e. when unit gets "forced" into a "base tunnel" object, original ambient sound gets replaced by tunnel'ish sounds. That and custom PP could potentially lead to proper "dungeons/vaults" in ArmA3. Oh and tunnels... Share this post Link to post Share on other sites
HERR VADER 6 Posted June 7, 2016 Cervantes and Αplion's Subs are simply amazing https://forums.bistudio.com/topic/178815-ww2-warships-release-on-arma3-engine/ Share this post Link to post Share on other sites
Von Quest 1163 Posted June 8, 2016 My old Diver Project. Still WIP. https://forums.bistudio.com/topic/173980-wip-von-quest-industries-diver-system/ 1 Share this post Link to post Share on other sites
ArmaFiend 122 Posted June 8, 2016 Here is your idea without a dedicated model. This requires the Nimitz and uses its interior. It works well be the interior isn't that convicing. http://www.armaholic.com/page.php?id=25517 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted June 8, 2016 Ah that script solution looks good! No muss no fuss. Thanks for the link! 1 Share this post Link to post Share on other sites