D3F3CT3D 25 Posted May 28, 2016 Quick Question : How to draw masks on satellite image around objects, When you cant see Object Placements in photoshop ? Mask PSD easy to load and copy colors from arma masks for terrain builder. Size: 1024x1024 http://www.filedropper.com/arma-masks-psd Share this post Link to post Share on other sites
dragonsyr 21 Posted May 28, 2016 if i understand right what you want, you can printscreen the map with the objects ingame or from TB , then import a new layer in photoshop , paste it in place you want as helper , make your job and delete the helper. i cant think something else right now..... Share this post Link to post Share on other sites
D3F3CT3D 25 Posted May 28, 2016 if i understand right what you want, you can printscreen the map with the objects ingame or from TB , then import a new layer in photoshop , paste it in place you want as helper , make your job and delete the helper. i cant think something else right now..... Yes it is difficult to make " Asphalt " Around base without knowing where to place it on 10240 image lol, its like driving at night without head lights.. But I did that and it is not good way to guess things. Share this post Link to post Share on other sites
dragonsyr 21 Posted May 28, 2016 you can try to make a road in TB around your base, export the roads using "Export Shapes To Imagery" to an external file to use in Photoshop. worth a try... 1 Share this post Link to post Share on other sites
D3F3CT3D 25 Posted May 28, 2016 you can try to make a road in TB around your base, export the roads using "Export Shapes To Imagery" to an external file to use in Photoshop. worth a try... Thats great idea! thanks, The Terrain builder is not exporting imagery with road selected , only the background color.. Fixed: Did what these guys did - Set the shape Layer mask by right clicking https://forums.bistudio.com/topic/189346-shapes-to-imagery-doesnt-work/ Perfect Thanks! 1 Share this post Link to post Share on other sites
bludski 4421 Posted May 30, 2016 I create shapes in TB, sorted in layers depending on which texture they should have and then export that as imagery to consolidate my mask. Share this post Link to post Share on other sites