Jump to content
D3F3CT3D

[PSD] Simple Mask Workspace

Recommended Posts

Quick Question : How to draw masks on satellite image around objects, When you cant see Object Placements in photoshop ? 

 

Mask PSD easy to load and copy colors from arma masks for terrain builder.

 

Size: 1024x1024

 

http://www.filedropper.com/arma-masks-psd

 

d35982f4fbfeeb66d295b41e99567e79.png

 

bb450632fccd0605b72da5a667d807b5.png

Share this post


Link to post
Share on other sites

if i understand right what you want, you can printscreen the map with the objects ingame or from TB , then import a new layer in photoshop , paste it in place you want as helper , make your job and delete the helper.

i cant think something else right now..... 

Share this post


Link to post
Share on other sites

if i understand right what you want, you can printscreen the map with the objects ingame or from TB , then import a new layer in photoshop , paste it in place you want as helper , make your job and delete the helper.

i cant think something else right now..... 

 

Yes it is difficult to make " Asphalt " Around base without knowing where to place it on 10240 image lol, its like driving at night without head lights.. But I did that and it is not good way to guess things.

Share this post


Link to post
Share on other sites

you can try to make a road in TB around your base, export the roads  using "Export Shapes To Imagery"  to an external file to use in Photoshop.

 

worth a try...

  • Like 1

Share this post


Link to post
Share on other sites

you can try to make a road in TB around your base, export the roads  using "Export Shapes To Imagery"  to an external file to use in Photoshop.

 

worth a try...

Thats great idea! thanks, The Terrain builder is not exporting imagery with road selected , only the background color..

 

Fixed: Did what these guys did - Set the shape Layer mask by right clicking  https://forums.bistudio.com/topic/189346-shapes-to-imagery-doesnt-work/

 

 

 

Perfect Thanks!

 

5e703bc94aa09e1f00e48f3fa27d5ede.png

  • Like 1

Share this post


Link to post
Share on other sites

I create shapes in TB, sorted in layers depending on which texture they should have and then export that as imagery to consolidate my mask.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×