inlesco 233 Posted May 25, 2016 How does one detect two types of headshots - a deadly one and a survived one? I suppose that is possible if you add a 0.5s timer that checks whether the unit hit is still alive or not. Correct? Searched the forums, Google'd, checked the EH documentation (https://community.bistudio.com/wiki/Arma_3:_Event_Handlers) to no avail. Share this post Link to post Share on other sites
gc8 970 Posted May 25, 2016 the HitPart EH is what you need. The parameter number six has the selection (body part) where the unit was hit. From the wiki: selection: Array - Array ofStrings with named selection of the object that were hit. Share this post Link to post Share on other sites
M1ke_SK 230 Posted May 25, 2016 You can use this in EH: _headDamage = player getHitPointDamage "HitHead"; And check treshold when hit is fatal or not Share this post Link to post Share on other sites
bad benson 1733 Posted May 25, 2016 "HandleDamage" EH returns a selection too. in case you need different MP behaviour since "HitPart" is fired only local to shooter or hit unit. can't remember which way around it was. Share this post Link to post Share on other sites