Persian MO 82 Posted May 12, 2016 I'm looking for a way to stop task patrol for helicopter and then add a waypoint to it. Tried terminate https://community.bistudio.com/wiki/terminateand bis_fnc_taskPatrol--terminate, no luck. here is my script: _heliList = [ "O_Heli_Light_02_v2_F", "O_Heli_Attack_02_black_F", "RHS_Mi24V_UPK23_vdv", "RHS_Mi8MTV3_UPK23_vdv", "RHS_Ka52_vvsc" ] call BIS_fnc_selectRandom; _heli = createVehicle [_heliList, getpos _startpos, [], 0, "CAN_COLLIDE"]; _heli setdir 241; _grp = createGroup East; "rhs_vdv_flora_crew" createUnit [getpos _startpos, _grp, " this MoveinDriver _heli",0.5,"SEARGENT"]; scriptp = [_grp, _patrolpos] execVM "events\gunShipPatrol\patrol.sqf"; sleep 30; terminate scriptp; sleep 10; _wp = _grp addWaypoint [getpos exitArea, 50]; _wp setWaypointSpeed "FULL"; _wp setWaypointType "MOVE"; _wp setWaypointBehaviour "CARELESS"; Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted May 12, 2016 Use a variable to control the exit state of patrol.sqf. Implementation depends on how the patrol.sqf looks like. No idea why you're referring to bis_fnc_taskPatrol though, doesn't show up anywhere in your script. Cheers Share this post Link to post Share on other sites
M1ke_SK 230 Posted May 12, 2016 "this MoveinDriver _heli" Is that condition really working? Share this post Link to post Share on other sites
Persian MO 82 Posted May 12, 2016 "this MoveinDriver _heli" Is that condition really working? yes.it working. Use a variable to control the exit state of patrol.sqf. Implementation depends on how the patrol.sqf looks like. No idea why you're referring to bis_fnc_taskPatrol though, doesn't show up anywhere in your script. Cheers ok. here is patrol.sqf.i forgot to it. :) if !(isserver) exitWith {}; private ["_grp","_area","_wp","_pos"]; _grp = _this select 0; _area = _this select 1; [_grp, _area, 500] call bis_fnc_taskPatrol; I read somewhere if i make a script , later i can terminate it with the command but the helicopter will not exit from taskpatrol loop. Share this post Link to post Share on other sites
cuel 25 Posted May 12, 2016 All bis_fnc_taskPatrol does it to create a few random waypoints. while {(count (waypoints _group)) > 0} do { deleteWaypoint ((waypoints _group) select 0); }; Should do the trick. 1 Share this post Link to post Share on other sites
Larrow 2822 Posted May 12, 2016 All BIS_fnc_taskPatrol does is add a few waypoints to the group with the last being a CYCLE. Just grab the groups last waypoint and re-appropriate it. _heliList = [ "O_Heli_Light_02_v2_F", "O_Heli_Attack_02_black_F", "RHS_Mi24V_UPK23_vdv", "RHS_Mi8MTV3_UPK23_vdv", "RHS_Ka52_vvsc" ] call BIS_fnc_selectRandom; _heli = createVehicle [_heliList, getPos _startpos, [], 0, "CAN_COLLIDE"]; _heli setDir 241; _grp = createGroup east; "rhs_vdv_flora_crew" createUnit [getPos _startpos, _grp, " this MoveinDriver _heli",0.5,"SEARGENT"]; _nul = [_grp, _patrolpos] execVM "events\gunShipPatrol\patrol.sqf"; sleep 30; _lastWP = waypoints _grp select (( count waypoints _grp ) -1 ); _lastWP setWaypointPosition [getPos exitArea, 50]; _lastWP setWaypointSpeed "FULL"; _lastWP setWaypointType "MOVE"; _lastWP setWaypointBehaviour "CARELESS"; As soon as they have finished their current patrol they will follow the new waypoint.If you need them to exit their patrol immediately then just add a waypoint and set it as their current.. _nul = [_grp, _patrolpos] execVM "events\gunShipPatrol\patrol.sqf"; sleep 30; _newWP = _grp addWaypoint [ getPos exitArea, 50 ]; _newWP setWaypointSpeed "FULL"; _newWP setWaypointType "MOVE"; _newWP setWaypointBehaviour "CARELESS"; _grp setCurrentWaypoint _newWP; 2 Share this post Link to post Share on other sites
Persian MO 82 Posted May 14, 2016 All BIS_fnc_taskPatrol does is add a few waypoints to the group with the last being a CYCLE. Just grab the groups last waypoint and re-appropriate it. _heliList = [ "O_Heli_Light_02_v2_F", "O_Heli_Attack_02_black_F", "RHS_Mi24V_UPK23_vdv", "RHS_Mi8MTV3_UPK23_vdv", "RHS_Ka52_vvsc" ] call BIS_fnc_selectRandom; _heli = createVehicle [_heliList, getPos _startpos, [], 0, "CAN_COLLIDE"]; _heli setDir 241; _grp = createGroup east; "rhs_vdv_flora_crew" createUnit [getPos _startpos, _grp, " this MoveinDriver _heli",0.5,"SEARGENT"]; _nul = [_grp, _patrolpos] execVM "events\gunShipPatrol\patrol.sqf"; sleep 30; _lastWP = waypoints _grp select (( count waypoints _grp ) -1 ); _lastWP setWaypointPosition [getPos exitArea, 50]; _lastWP setWaypointSpeed "FULL"; _lastWP setWaypointType "MOVE"; _lastWP setWaypointBehaviour "CARELESS"; As soon as they have finished their current patrol they will follow the new waypoint.If you need them to exit their patrol immediately then just add a waypoint and set it as their current.. _nul = [_grp, _patrolpos] execVM "events\gunShipPatrol\patrol.sqf"; sleep 30; _newWP = _grp addWaypoint [ getPos exitArea, 50 ]; _newWP setWaypointSpeed "FULL"; _newWP setWaypointType "MOVE"; _newWP setWaypointBehaviour "CARELESS"; _grp setCurrentWaypoint _newWP; Thanks alot.It working , finally! Share this post Link to post Share on other sites