TacBacon 4 Posted May 5, 2016 Here's list of error I got Config : some input after EndOfFile The exception unknown software exception (0x000dead) occurred in the application at location 0x000000007441DAD8 Exit code: 0x0000DEAD- .rpt file ===================================================================== == E:\Program Files\SteamLibrary\steamapps\common\Arma 3\arma3.exe== "E:\Program Files\SteamLibrary\steamapps\common\Arma 3\arma3.exe" -skipintro -malloc=tbb4malloc_bi -name=TacticalBacon_ -nosplash -mod=@RTAFSOriginal output filename: Arma3Retail_DX11Exe timestamp: 2016/04/27 16:35:18Current time: 2016/05/04 21:35:31Type: PublicBuild: StableVersion: 1.58.135742Allocator: E:\Program Files\SteamLibrary\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll=====================================================================21:35:31 Initializing stats manager.21:35:31 sessionID: abea617dbfc254d4275edf40c46b3306be2ad9fc21:35:37 Unsupported language English in stringtable21:35:37 Unsupported language English in stringtable21:35:37 Item Showcase_FiringFromVehicles_Mission_Name1 listed twice21:35:37 Item Showcase_FiringFromVehicles_Mission_Name2 listed twice21:35:37 Item Showcase_FiringFromVehicles_Overview listed twice21:35:37 Item Showcase_FiringFromVehicles_Titlecard1 listed twice21:35:37 Item Showcase_FiringFromVehicles_Titlecard2 listed twice21:35:37 Item Showcase_FiringFromVehicles_SITREP_text listed twice21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_enabled_title listed twice21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_enabled_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_taken_title listed twice21:35:37 Item Showcase_FiringFromVehicles_Notification_BIS_Showcase_FFV_UAV_taken_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_Briefing_Situation_text1 listed twice21:35:37 Item Showcase_FiringFromVehicles_Briefing_Situation_text2 listed twice21:35:37 Item Showcase_FiringFromVehicles_Briefing_Mission_text listed twice21:35:37 Item Showcase_FiringFromVehicles_Briefing_Execution_text listed twice21:35:37 Item Showcase_FiringFromVehicles_Briefing_Signal_text1 listed twice21:35:37 Item Showcase_FiringFromVehicles_Briefing_Signal_text2 listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_locate_title listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_locate_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_ROE_title listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_ROE_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_destroy_title listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_destroy_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_title listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_loc1_marker listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_title listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_loc2_marker listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_title listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_desc listed twice21:35:37 Item Showcase_FiringFromVehicles_BIS_extract_marker listed twice21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win01_description listed twice21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win02_description listed twice21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Win03_description listed twice21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Fail01_subtitle listed twice21:35:37 Item Showcase_FiringFromVehicles_Debriefing_Fail02_subtitle listed twice21:35:37 Unsupported language English in stringtable21:35:37 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Item STR_A3_C_EB_Mission_Name listed twice21:35:38 Item STR_A3_Campaign_C_EB_Briefing_Situation_text listed twice21:35:38 Item STR_A3_Campaign_C_EB_Briefing_Mission_text listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_ResearchBase listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_Port listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_Heliport listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_NavalBase listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_Airbase listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_Airfield listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_NATO listed twice21:35:38 Item STR_A3_Campaign_C_EB_Marker_FIA listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_title listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_desc listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskWait_WP listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskEscape_title listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskEscape_desc listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_title listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_desc listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskDevice_WP listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_title listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_desc listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinNATO_WP listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_title listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_desc listed twice21:35:38 Item STR_A3_Campaign_C_EB_BIS_tskJoinFIA_WP listed twice21:35:38 Unsupported language English in stringtable21:35:38 Item MP_Marksmen_01_MissionName listed twice21:35:38 Item MP_Marksmen_01_Situation listed twice21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Unsupported language English in stringtable21:35:38 Item Showcase_Tanks_Mission_Name listed twice21:35:38 Item Showcase_Tanks_briefingName_short listed twice21:35:38 Item Showcase_Tanks_briefingName_MP listed twice21:35:38 Item Showcase_Tanks_Showcase_Summary_text listed twice21:35:38 Item Showcase_Tanks_SITREP_text listed twice21:35:38 Item Showcase_Tanks_end1_text listed twice21:35:38 Item Showcase_Tanks_end6_text listed twice21:35:38 Item Showcase_Tanks_endLoser_text listed twice21:35:38 Item Showcase_Tanks_task1_text listed twice21:35:38 Item Showcase_Tanks_task1_title listed twice21:35:38 Item Showcase_Tanks_task2_text listed twice21:35:38 Item Showcase_Tanks_task2_title listed twice21:35:38 Item Showcase_Tanks_task2_wp listed twice21:35:38 Item Showcase_Tanks_task3_text listed twice21:35:38 Item Showcase_Tanks_task3_title listed twice21:35:38 Item Showcase_Tanks_task3_wp listed twice21:35:38 Item Showcase_Tanks_diary_signal_text listed twice21:35:38 Item Showcase_Tanks_diary_execution_text listed twice21:35:38 Item Showcase_Tanks_diary_mission_text listed twice21:35:38 Item Showcase_Tanks_diary_situation_text listed twice21:35:38 File rtaf\config.cpp, line 25: '/cfgVehicles/RTAF_Plane_CAS_01_F.hiddenSelections': Missing ';' prior '}'21:35:38 File rtaf\config.cpp, line 26: '/cfgVehicles.hiddenSelectionsTextures': Missing ';' prior '}'ErrorMessage: Config : some input after EndOfFile.=======================================================-------------------------------------------------------Exception code: 0000DEAD at 7441DAD8Version 1.58.135742Fault time: 2016/05/04 21:36:01Fault address: 7441DAD8 01:000BCAD8 C:\WINDOWS\SYSTEM32\KERNELBASE.dllfile:world:Prev. code bytes: 75 1F 21 4C 24 10 8D 04 24 50 FF 15 78 A3 4B 74Fault code bytes: 8B 4C 24 54 33 CC E8 21 12 02 00 8B E5 5D C2 10Registers:EAX:02D0E2B8 EBX:0A974160ECX:00000000 EDX:00000001ESI:0A974160 EDI:FFFFFFFFCS:EIP:0023:7441DAD8SS:ESP:002B:02D0E2B8 EBP:02D0E310DS:002B ES:002B FS:0053 GS:002BFlags:00000246======================================================= config.cpp #define true 1 #define false 0 class CfgPatches { class RTAF_plane_cas_01_f { units[] = {RTAF_plane_cas_01_f}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class B_Plane_CAS_01_F {}; //External Class Reference class RTAF_Plane_CAS_01_F : B_Plane_CAS_01_F { _generalMacro = "Plane_CAS_01_base_F"; scope = 0; displayName = "RTAF A-164 Wipeout (CAS)"; faction = "BLU_F"; author = "Unknown"; vehicleClass = "Air"; Side = 4; crew = "B_pilot_f"; typicalCargo[] = {"Soldier"}; hiddenSelections = {"Camo_1","Camo_2"}; hiddenSelectionsTextures = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"}; class Library { libTextDesc = "RTAF_A164"; }; }; }; This code works well on wheeled vehicle but I cannot use it on Air vehicle I don't know how to fix this problem This is code I use as template (The one that I says it's works well) #define true 1 #define false 0 class CfgPatches { class B_MRAP_03_F { units[] = {B_MRAP_03_F}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class I_MRAP_03_F {}; //External Class Reference class B_MRAP_03_F : I_MRAP_03_F { scope = 2; displayName = "Strider"; faction = "OPF_F"; author = "Tactical Light"; vehicleClass = "Car"; Side = 0; crew = "O_soldier_F"; hiddenselectionstextures[] = {"\csat_strider\mrap_03_csat_ext_co.paa"}; class Library { libTextDesc = "Strider"; }; }; }; Share this post Link to post Share on other sites
JasperRab 26 Posted May 5, 2016 If you look at your rpt, 21:35:38 File rtaf\config.cpp, line 25: '/cfgVehicles/RTAF_Plane_CAS_01_F.hiddenSelections': Missing ';' prior '}' 21:35:38 File rtaf\config.cpp, line 26: '/cfgVehicles.hiddenSelectionsTextures': Missing ';' prior '}' You see that these position's also have problems. Like in your template, hiddenselectionstextures has [] behind it. These are also needed for hiddenSelections. So if you change it to, hiddenSelections[] = {"Camo_1","Camo_2"}; hiddenSelectionsTextures[] = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"}; It should work. 2 Share this post Link to post Share on other sites
TacBacon 4 Posted May 5, 2016 If you look at your rpt, 21:35:38 File rtaf\config.cpp, line 25: '/cfgVehicles/RTAF_Plane_CAS_01_F.hiddenSelections': Missing ';' prior '}' 21:35:38 File rtaf\config.cpp, line 26: '/cfgVehicles.hiddenSelectionsTextures': Missing ';' prior '}' You see that these position's also have problems. Like in your template, hiddenselectionstextures has [] behind it. These are also needed for hiddenSelections. So if you change it to, hiddenSelections[] = {"Camo_1","Camo_2"}; hiddenSelectionsTextures[] = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"}; It should work. Thanks, The error gone but I can't find my plane in the editor current config.cpp #define true 1 #define false 0 class CfgPatches { class RTAF_plane_cas_01_f { units[] = {RTAF_plane_cas_01_f}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class B_Plane_CAS_01_F {}; //External Class Reference class RTAF_Plane_CAS_01_F : B_Plane_CAS_01_F { //_generalMacro = "Plane_CAS_01_base_F"; scope = 0; displayName = "RTAF A-164 Wipeout (CAS)"; faction = "BLU_F"; vehicleClass = "Air"; Side = 4; crew = "B_pilot_f"; //typicalCargo[] = {"Soldier"}; hiddenSelections[] = {"Camo_1","Camo_2"}; hiddenSelectionsTextures[] = {"\RTAF_10\data\RTAF_plane_cas_skin_00_f.paa","\RTAF_10\data\RTAF_plane_cas_skin_01_f.paa"}; class Library { libTextDesc = "A-164 Wipeout"; }; }; }; Share this post Link to post Share on other sites
JasperRab 26 Posted May 5, 2016 scope = 0; Means it's like you said not in the editor, change it to 2. private = 0. protected = 1. public = 2. 1 Share this post Link to post Share on other sites
TacBacon 4 Posted May 5, 2016 Thanks again But I changed it to 2 still not appear in the editor Share this post Link to post Share on other sites
JasperRab 26 Posted May 5, 2016 Side = 4; Means its neutral. Change it to 1 for west/blufor. https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#side 1 Share this post Link to post Share on other sites
TacBacon 4 Posted May 5, 2016 My mod works fine now! Thanks and I have some question What is different between "faction" and "side" faction = "BLU_F"; Side = 1; and how can I define .paa location without using .pbo name? because I'll later combine it to 1 mod pack and .pbo name will be diffrent as below I need to use \RTAF\ that is my .pbo name hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_plane_cas_skin_00_f.paa","\RTAF\data\RTAF_plane_cas_skin_01_f.paa"}; Share this post Link to post Share on other sites
JasperRab 26 Posted May 5, 2016 faction is to which faction to add it to, BLU_F is the default nato faction in game. You can create a new faction if you wish to via cfgFactionClasses. class cfgFactionClasses { class your_faction_classname { displayName="My faction"; // ingame name for faction, seen in editor. icon=""; // ingame picture next to name. priority=2; // priority to where to show it in the list. (wont be always right) side=1; // side which side the faction is. }; }; Side is which side the unit (or faction like above) belongs to, in the link I send you, 0 = opfor, 1 = blufor, 2 = independent, 3 = civilian. You can't define it without the pbo name, the game needs to know where to look for it. but what you can do if you add more vehicles to your mod you can use subfolders. so one will be for the A-164, and an other one will be for an other vehicle. 1 Share this post Link to post Share on other sites
TacBacon 4 Posted May 5, 2016 Thanks for clarifying and solve my problem! Share this post Link to post Share on other sites