Greatman 10 Posted April 12, 2017 The link to torndeco extDB3 instructions does not take us to instructions. Anyway you can package this with the settings into your mod so we follow the rest of the instructions. I bet without the instruction it will be tricky for a lot of people. Share this post Link to post Share on other sites
Greatman 10 Posted April 16, 2017 Also your instructions point 4, says : Drag and drop the **extDB** folder from **External Files** to **@ExtDB3** and choose to replace everything But there are no extDB folder included in your download? Share this post Link to post Share on other sites
kerkkoh 35 Posted April 22, 2017 On 12.4.2017 at 7:07 AM, AggrOnline said: The link to torndeco extDB3 instructions does not take us to instructions. Anyway you can package this with the settings into your mod so we follow the rest of the instructions. I bet without the instruction it will be tricky for a lot of people. On 16.4.2017 at 3:55 AM, AggrOnline said: Also your instructions point 4, says : Drag and drop the **extDB** folder from **External Files** to **@ExtDB3** and choose to replace everything But there are no extDB folder included in your download? The link still takes you to the installation page where it instructs you to download the C++ redist and so on from what I can see. Seems like some people still can't install ExtDB3 properly though... Working on releasing the hotfix for that folder thing. It's been there for a while even though I removed that folder way back... Also sorry for not checking these posts enough, I need an email alert or something. If anyone has problems hop onto our Discord server <3 1 Share this post Link to post Share on other sites
Greatman 10 Posted April 24, 2017 On 4/22/2017 at 7:00 AM, kerkkoh said: The link still takes you to the installation page where it instructs you to download the C++ redist and so on from what I can see. Seems like some people still can't install ExtDB3 properly though... Working on releasing the hotfix for that folder thing. It's been there for a while even though I removed that folder way back... Also sorry for not checking these posts enough, I need an email alert or something. If anyone has problems hop onto our Discord server <3 no worried, I spoke to you on discord, and was able to get everything working. 1 Share this post Link to post Share on other sites
kerkkoh 35 Posted May 21, 2017 (edited) I've been working on this huge update for a while and now I have to release it before my exams start again. Well, it's huge in files, but not that much in features. Stringtables are finally a thing so you can get translating RPFramework to your favorite language! You can also manage RPFramework a tiny bit easier with configs that have some variables in them. ~ With <3, Kerkkoh Downloads (5.0.2) GitHubDropbox Armaholic Changelog 5.0.2 - Fixed the server PBOs to be lower case to make Linux user's lives easier - Fixed a small ATM bug Changelog 5.0.1 - Fixed the crashing issues that many were experiencing Changelog 5.0.0 - Licenses module - Default values for inserting players into DB - Fixed ATM and money system - Stringtables - Configs for everything - Fixed fishing system - Fixed many bugs - Included extDB3 and FLOSS exception Edited June 2, 2017 by kerkkoh Hotfix 5.0.2 1 Share this post Link to post Share on other sites
Guest Posted May 22, 2017 Thanks for informing us about the update :) The Armaholic mirror has been updated with the new version: RPFramework v5.0.0 Share this post Link to post Share on other sites
Exonical 1 Posted May 29, 2017 Framework is actually pretty nice, if only I knew what I was doing! 1 Share this post Link to post Share on other sites
NightPotato 2 Posted July 6, 2017 Amazing work! I am looking forward to creating content for this. 1 Share this post Link to post Share on other sites
kerkkoh 35 Posted August 2, 2017 I was on a break and hence there were no released updates in a while, but now we have worked on something new that we're ready to release. Hope you enjoy! With <3, RPFramework Team Downloads (5.1.0) Armaholic GitHubDropbox Changelog 5.1.0 Key system for vehicles, keys get saved to the database and each vehicle has a unique randomized key Garage module now saves all vehicles regardless of if you put them in the garage or not (this can be disabled in the config) Fixed Arma 3 Language update's font issue by changing the font for RscTexts Changed the shop system module to spawn shops to positions ATL (setPosATL) and not ASL. Fixes some of the default shops not spawning. Psst! Join our Discord for support. The link is in the readme on GitHub! Share this post Link to post Share on other sites
Guest Posted August 3, 2017 Thanks for sending us the update :) The Armaholic mirror has been updated with the new version: RPFramework v5.1.0 Share this post Link to post Share on other sites
kerkkoh 35 Posted October 17, 2017 After another break due to my finals, I'm back again. We've worked hard on the new release to get some crucial fixes and updates out. With <3, RPFramework Team Downloads (6.0.0) Armaholic GitHubDropbox Changelog 6.0.0 Fixed interaction key not working Added French translation by chick69 (http://www.armaholic.com/users.php?m=details&id=52837&u=chick69) (It's a bit partial at the moment but most of the translations are done) New rpf_weapons addon adding dummy weapons that cause essentially no damage but still make a sound and the custom bullets can be registered with event handlers (paintball or training maybe?) Revamped ShopSystem module New core system for registering simple hotkeys. Interaction menu now has sub-categories that have interaction items inside of them. New utility function for animating dialog controls Small fixes Psst! Join our Discord for support. 2 Share this post Link to post Share on other sites
Guest Posted October 17, 2017 Thanks for sending us the updated version :) The Armaholic mirror has been updated with the new version: RPFramework v6.0.0 Share this post Link to post Share on other sites
1para{god-father} 105 Posted January 24, 2018 This is a Great framework indeed ! only suggestion is to show the image when you are at a shop so you can see what you are buying :) Share this post Link to post Share on other sites
kerkkoh 35 Posted March 20, 2018 Hey, people who follow our stuff on these forums! I've been super busy with my finals again and I actually have my physics finals tomorrow soo... I'm gonna try to keep it brief. We have a bunch of small fixes and a few new features in the newest version 6.1.0. Also, the project is still very much active and we constantly update the development branch on our GitHub. I will personally inform everyone over here if we for a reason or another cease the development so don't worry! Oh and also we have some new cool modules out on our website. Check them out! With <3, RPFramework Team Downloads (6.1.0) GitHubDropbox Armaholic Changelog 6.1.0 A lot of optimization & cleanup of the code A lot of small fixes / tweaks Portuguese translation Houses module storage: You can now store stuff in houses Added credit to new contributors Modified the install tutorial to include using a different database name Support for shift, ctrl and alt keys in Hotkeys Visibility check for PlayerNames module so you can't see through walls New items An optional vehicle stats save loop for Garage module Garage module now correctly saves damage Share this post Link to post Share on other sites
Guest Posted March 20, 2018 Thanks for sending us the updated version again! The Armaholic mirror has been updated with the new version: RPFramework v6.1.0 Share this post Link to post Share on other sites
kerkkoh 35 Posted April 17, 2018 Hi! I've been working on this update on and off for the past few weeks and hence, it's a big one. Even though there aren't many amazing new features, this update is a major release due to the very big changes that were done to how a lot of things work in the framework. The most significant change is that the interaction system now gets initialized on the server's side instead of the client's. We hope that these changes really improve the security of the framework and you will have fewer people going around executing their crazy scripts. With this release, it's important to stress that you need to again update your database to suit the changes with the new SQL file included as well as the rpframework.ini for ExtDB3. All our major changes that require you to change how your current modules work have been documented in our wiki. You should at least check out: https://github.com/RPFramework/RPFramework/wiki/Trunk https://github.com/RPFramework/RPFramework/wiki/Module-Documentation#interaction-menu https://github.com/RPFramework/RPFramework/wiki/Module-Documentation#adding-usable-items https://github.com/RPFramework/RPFramework/wiki/Hotkeys In short, you need to move your interaction menu initialization to the server's side of your module files and make it the first thing ran in your module's init file. You also need to move back to the old fashioned way of adding hotkeys in your modules since we had to remove the Hotkeys system that we introduced previously. The trunk system has also been updated to have a whitelist for all functions that it can run with the 'action' variable so you should introduce a new 'trunkWhitelist.hpp' in your module. The usable items system has also been updated to have a whitelist for all functions it can run so you should add a new 'usableWhitelist.hpp' in your module. With these new changes, we also have fixed a lot of the previously broken things and tried to optimize things even more. Most of the shops, ATMs, garages, mining system's objects and plants have all been switched over to be super simple objects, which should give the server a huge performance boost. I hope the changes aren't too much, but if they are, you can always contact us on our discord server and we'll help you adapt. With <3, RPFramework Team Downloads (7.0.0) GitHubDropbox Armaholic Changelog 7.0.0 Major security overhaul: Removed "call compile" from where it didn't belong Interaction initialization is now on the server side and then transferred to the clients upon init Removed hotkey system Modified the ShopSystem module to be more secure Added whitelists for functions called by using items and vehicle trunk Hopefully, your server won't get blown up by a hacker as likely now Even more optimization & cleanup than before Even more fixes and tweaks of broken things Fixed licenses Fixed and improved Taser module Fixed BasicMedical module's "zombies" at spawn and disconnecting issues Fixed first aid kits spawning in all vehicles Switched all inanimate objects from vehicles to simpleObjects improving performance significantly Added more plants to the Farming module Added new items Added uses for a lot of previously unused items Added a forced respawn for impatient unconscious players Implemented vehicle license plates with the new Arma 3 commands Implemented checks for possibly full player inventory Complete overhaul of the methLab module: you can now cook a lot of things in the lab Share this post Link to post Share on other sites
Guest Posted April 17, 2018 Thanks for sending us the updated version again! The Armaholic mirror has been updated with the new version: RPFramework v7.0.0 Share this post Link to post Share on other sites
kerkkoh 35 Posted April 24, 2018 (edited) Hey! Just a heads-up, I just reverted a few things in the code and it's definitely not worth the release but here it goes anyways. Should help with some of you having problems with your old shop configs. My bad! Should have done this before 7.0.0, Sorry! Downloads (7.0.2) GitHubDropbox Armaholic Changelog 7.0.2 Commented testing code out. I don't know how I forgot to do this. Changelog 7.0.1 Reverted ShopSystem's positions back to positionATL Edited April 28, 2018 by kerkkoh 7.0.2 Share this post Link to post Share on other sites
Guest Posted April 24, 2018 Thanks for sending us the updated version again! The Armaholic mirror has been updated with the new version: RPFramework v7.0.1 Share this post Link to post Share on other sites
Ry4nD 84 Posted June 12, 2018 Hey this is great! I just set up a test server for Malden. Just need to figure out how to interact with the modules. Share this post Link to post Share on other sites