Meiestrix 25 Posted April 23, 2016 Hi, I want to ask if it is possible to force a specific difficultly setting in the server settings with Arma version 1.58. I think this Wiki entry is obsolete: https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu#Server_Side_Difficulties_Override With the new settings you can still chose and change the difficulty at mission start. https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu#Configuration Share this post Link to post Share on other sites
leddzepp 14 Posted April 23, 2016 Greetings, I am a server manager at the SealTeamSloth community. One of our developers, Kevin, has given a video tutorial as to how you might do this. You must force the difficulty in both the username.Arma3Profile AND config.cfg file. The difficulty setting syntax we have used made by Killzone_Kid is in the description of the video! Share this post Link to post Share on other sites
Meiestrix 25 Posted April 23, 2016 But you still can adjust the difficulty in the mission select screen manually so the difficulty is not really forced by server settings. Share this post Link to post Share on other sites
leddzepp 14 Posted April 23, 2016 The mission selection screen only shows to admins, it will not show if you set the difficulty in the basic.cfg AND enable automatic initiation of the mission file. Additionally, the difficulty option players choose will be overrided by the servers difficulty settings. If you set it to 'Veteran' or 'Mercenary' then players will be forced to play with that difficulty regardless of their own options. In order to force a custom difficulty, you must edit the config.cfg to have the following. This will stop the 'Mission selection screen' from appearing, and force a custom difficulty. class Missions { class mission { template="NameofMission_mission.Altis";// omit the .pbo suffix difficulty="Custom";// difficulty: recruit, regular, veteran, mercenary or Custom (see CfgDifficulties in the main game config) }; }; As well as do what the above video states. If you want to autoinit the mission file so that it does not come up with mission select screen, add -autoinit to the command line for the arma3server.exe or .bat file you use to launch your server. NOTE: You MUST define a default mission where it says 'template=' above. All of these combined will make the server automatically start without the option to select the mission or difficulty. Again I will say only admins who have logged in via #login will be able to change the mission difficulty/choose a mission. Share this post Link to post Share on other sites
rekkless 240 Posted April 24, 2016 Seriously why did this have to get messed with? While fiddly it was perfect the way it was.So now we can only customize a "Custom" difficulty setting. Why was it such an issue we could customize what regular, veteran were. It was great having Veteran and Regular the same only one locks 3rd person it made it easy for server admins to keep all missions uniform while allowing 3rd person for more layed back missions. So now server admins can't easly switch back and forth the difficulty settings while keeping everything else uniform.For example we had the UI, name tags, map markers, group icons removed from every difficulty setting and had 3rd person enabled in regular and disabled in veteran. It was super easy depending on the mission to lock 3rd person but keep players UI's clean from all the unrealistic garbage.Now regular is FORCED on us to be how it comes out of the box, veteran is FORCED on us how it comes of the box and we get ONE custom difficulty setting where we can chose how we want the game to played.Man I thought 1.54 was a bad patch.Now if I'm wrong. Can someone please let me know how I can customize the difficulty with 1.58. Below is what we used to have in 1.56 and previous and now it doesn't work. version=1; blood=1; singleVoice=0; gamma=1; brightness=1; class Difficulties { class recruit { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; StanceIndicator=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; aiLevelPreset=0; }; class regular { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=0; HUDPerm=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; StanceIndicator=1; AutoSpot=0; Map=0; WeaponCursor=0; ClockIndicator=0; 3rdPersonView=1; CameraShake=1; UnlimitedSaves=0; DeathMessages=0; NetStats=1; VonID=0; }; aiLevelPreset=3; skillAI=0; precisionAI=0; }; class veteran { class Flags { HUD=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; StanceIndicator=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=0; 3rdPersonView=0; CameraShake=1; DeathMessages=0; NetStats=1; VonID=0; }; aiLevelPreset=3; skillAI=0; precisionAI=0; }; class mercenary { class Flags { HUD=0; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=1; VonID=0; }; aiLevelPreset=2; }; }; 1 Share this post Link to post Share on other sites
Meiestrix 25 Posted April 24, 2016 Yes the old system was much easier. I dont really like the new adjustment. 1 Share this post Link to post Share on other sites
jgaz-uk 132 Posted April 26, 2016 "I dont really like the new adjustment." You can say that again! Our most popular server setting was simply everything off except personal markers (which in this age of the GPS is realistic) That, it would seem, can no longer be done. Now to have personal markers on requires "Regular" which forces extra markers, etc, into the settings. This is one improvement that really is NOT bis. Share this post Link to post Share on other sites
TheJamesFarley 0 Posted April 26, 2016 So I have a question. With the new 1.58 update, my customdifficulty option seems to not want to work. It will set the dedicated server to custom but disregards the thirdpersonview. Below is the code im using, I simply want 3rd person for vehicles and not the rest of the ground guys, any suggestions? version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=128; difficulty="Custom" class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=0; deathMessages=0; vonID=0; mapContent=0; autoReport=0; multipleSaves=0; }; //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom). //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel. aiLevelPreset=2; }; class CustomAILevel { skillAI=0.5; precisionAI=0.5; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=3.125; volumeCD=8; volumeFX=10; volumeSpeech=8; volumeVoN=10; vonRecThreshold=0.029999999; Share this post Link to post Share on other sites
jgaz-uk 132 Posted April 28, 2016 Managed to get our dedicated server to accept settings as per the old system (pre 1.58) with; See; https://forums.bistudio.com/topic/190122-third-person-view-and-veteran-difficulty/page-2#entry3016505 Edit settings to suit, worked when tested & was the same for all following missions after selecting "custom" in the first mission. Share this post Link to post Share on other sites