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TheJamesFarley

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About TheJamesFarley

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  1. Squad name: [ST10] SEAL Team 10 Realism Unit Timezone/location: US Eastern Time Gamemode preference: COOP/PVE Website address: sealteam10.us | sealteam10.us/forum | youtube.com/c/st10realism | steamcommunity.com/groups/2ndbatST10 | units.arma3.com/unit/sealteam10realism Short description: With our roots back all the way to OFP, and many members playing since A2, SEAL Team 10 has been around. SEAL Team 10, starting in 2015 has come a long way to be where we are currently. We operate as a full platoon with aviation assets to support our missions. We are structured and resemble as closely as possible to the real life SEALs, and their supporting assets. We take pride in realism however, we do not sacrifice the fact that this is a game. Language: English
  2. TheJamesFarley

    3rd person script addAction

    bump, anyone know the answer?
  3. TheJamesFarley

    3rd person script addAction

    im not great at Scripting, I can read them but when it comes to typing my own up i'm not the best clearly. Any suggestion on how the AddAction can be done?
  4. TheJamesFarley

    3rd person script addAction

    with the new 1.58 update is there anyway to make the External and internal views for aircraft usable through an addAction? What I have so far: Initialization for vehicle - vehicle player addAction ["Internal","Internal.sqf"]; vehicle player addAction ["External","External.sqf"]; Internal.sqf - vehicle player switchCamera "INTERNAL"; sleep 0.1; External.sqf - vehicle player switchCamera "External"; sleep 0.1; (It works for like 1 millisecond, both with a sleep command and without.)
  5. with the new 1.58 update is there anyway to make the External and internal views for aircraft usable through an addAction? What I have so far: Initialization for vehicle - vehicle player addAction ["Internal","Internal.sqf"]; vehicle player addAction ["External","External.sqf"]; Internal.sqf - vehicle player switchCamera "INTERNAL"; sleep 0.1; External.sqf - vehicle player switchCamera "External"; sleep 0.1; (It works for like 1 millisecond, both with a sleep command and without.)
  6. so has ANYONE found out how to setup a windows dedicated server and allowing 3rd person on Custom? I STILL cant find anything that works lol
  7. TheJamesFarley

    1.58 Force difficulty settings on server side

    So I have a question. With the new 1.58 update, my customdifficulty option seems to not want to work. It will set the dedicated server to custom but disregards the thirdpersonview. Below is the code im using, I simply want 3rd person for vehicles and not the rest of the ground guys, any suggestions? version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=128; difficulty="Custom" class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=0; deathMessages=0; vonID=0; mapContent=0; autoReport=0; multipleSaves=0; }; //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom). //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel. aiLevelPreset=2; }; class CustomAILevel { skillAI=0.5; precisionAI=0.5; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=3.125; volumeCD=8; volumeFX=10; volumeSpeech=8; volumeVoN=10; vonRecThreshold=0.029999999;
  8. TheJamesFarley

    82nd Airborne Division 2-508th PIR

    Youtube has been updated to have our new series, "Major Minutes" https://www.youtube.com/playlist?list=PLhV3tXzYqeFHWBxaGnJJbw3p1iAxiQ8Vl
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