TheJamesFarley
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Squad/Clan List - Please read the rules in first post!
TheJamesFarley replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: [ST10] SEAL Team 10 Realism Unit Timezone/location: US Eastern Time Gamemode preference: COOP/PVE Website address: sealteam10.us | sealteam10.us/forum | youtube.com/c/st10realism | steamcommunity.com/groups/2ndbatST10 | units.arma3.com/unit/sealteam10realism Short description: With our roots back all the way to OFP, and many members playing since A2, SEAL Team 10 has been around. SEAL Team 10, starting in 2015 has come a long way to be where we are currently. We operate as a full platoon with aviation assets to support our missions. We are structured and resemble as closely as possible to the real life SEALs, and their supporting assets. We take pride in realism however, we do not sacrifice the fact that this is a game. Language: English -
3rd person script addAction
TheJamesFarley replied to TheJamesFarley's topic in ARMA 3 - TROUBLESHOOTING
bump, anyone know the answer? -
3rd person script addAction
TheJamesFarley replied to TheJamesFarley's topic in ARMA 3 - TROUBLESHOOTING
im not great at Scripting, I can read them but when it comes to typing my own up i'm not the best clearly. Any suggestion on how the AddAction can be done? -
with the new 1.58 update is there anyway to make the External and internal views for aircraft usable through an addAction? What I have so far: Initialization for vehicle - vehicle player addAction ["Internal","Internal.sqf"]; vehicle player addAction ["External","External.sqf"]; Internal.sqf - vehicle player switchCamera "INTERNAL"; sleep 0.1; External.sqf - vehicle player switchCamera "External"; sleep 0.1; (It works for like 1 millisecond, both with a sleep command and without.)
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Allow 3rd Person View just for Vehicles / helicopters
TheJamesFarley replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
with the new 1.58 update is there anyway to make the External and internal views for aircraft usable through an addAction? What I have so far: Initialization for vehicle - vehicle player addAction ["Internal","Internal.sqf"]; vehicle player addAction ["External","External.sqf"]; Internal.sqf - vehicle player switchCamera "INTERNAL"; sleep 0.1; External.sqf - vehicle player switchCamera "External"; sleep 0.1; (It works for like 1 millisecond, both with a sleep command and without.) -
ArmA Updates Are Really Feeling Rushed And I'm Seriously Questioning Buying Apex
TheJamesFarley replied to rekkless's topic in ARMA 3 - GENERAL
thanks for that, ill give it a try -
ArmA Updates Are Really Feeling Rushed And I'm Seriously Questioning Buying Apex
TheJamesFarley replied to rekkless's topic in ARMA 3 - GENERAL
so has ANYONE found out how to setup a windows dedicated server and allowing 3rd person on Custom? I STILL cant find anything that works lol -
1.58 Force difficulty settings on server side
TheJamesFarley replied to Meiestrix's topic in ARMA 3 - TROUBLESHOOTING
So I have a question. With the new 1.58 update, my customdifficulty option seems to not want to work. It will set the dedicated server to custom but disregards the thirdpersonview. Below is the code im using, I simply want 3rd person for vehicles and not the rest of the ground guys, any suggestions? version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=128; difficulty="Custom" class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=0; deathMessages=0; vonID=0; mapContent=0; autoReport=0; multipleSaves=0; }; //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom). //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel. aiLevelPreset=2; }; class CustomAILevel { skillAI=0.5; precisionAI=0.5; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=3.125; volumeCD=8; volumeFX=10; volumeSpeech=8; volumeVoN=10; vonRecThreshold=0.029999999; -
82nd Airborne Division 2-508th PIR
TheJamesFarley replied to mitchell_noble's topic in ARMA 3 - SQUADS AND FANPAGES
Youtube has been updated to have our new series, "Major Minutes" https://www.youtube.com/playlist?list=PLhV3tXzYqeFHWBxaGnJJbw3p1iAxiQ8Vl