FAILIX 32 Posted April 23, 2016 Hi Guys, I've added a small script to the mission on our dedicated server, that only allows a player to switch to 3rd Person view while in a vehicle. While on food it disables 3rdpersonView. The changes to difficulty options in 1.58 screwed up the script. Here is what is in the script now: if (!isDedicated) then { //preventing start on server waitUntil {!isNull (findDisplay 46)}; //making sure player is spawned //changed from "if (difficultyEnabled "3rdPersonView") then" to adjust for difficulty changes in v1.58 if (difficultyOption "3rdPersonView") then { while {true} do { waitUntil {cameraView == "EXTERNAL" || cameraView == "GROUP"}; if ((vehicle player) == player) then { player switchCamera "INTERNAL"; }; }; }; }; As I understood it, I just need to change difficultyEnabled to difficultyOption. But this does nothing right now. I've also tried to replace "3rdPersonView" with "thirdPersonView", but that also didn't help. Does anyone has an idea how to fix the script? Share this post Link to post Share on other sites
Lala14 135 Posted April 23, 2016 Hi Guys, I've added a small script to the mission on our dedicated server, that only allows a player to switch to 3rd Person view while in a vehicle. While on food it disables 3rdpersonView. The changes to difficulty options in 1.58 screwed up the script. Here is what is in the script now: if (!isDedicated) then { //preventing start on server waitUntil {!isNull (findDisplay 46)}; //making sure player is spawned //changed from "if (difficultyEnabled "3rdPersonView") then" to adjust for difficulty changes in v1.58 if (difficultyOption "3rdPersonView") then { while {true} do { waitUntil {cameraView == "EXTERNAL" || cameraView == "GROUP"}; if ((vehicle player) == player) then { player switchCamera "INTERNAL"; }; }; }; }; As I understood it, I just need to change difficultyEnabled to difficultyOption. But this does nothing right now. I've also tried to replace "3rdPersonView" with "thirdPersonView", but that also didn't help. Does anyone has an idea how to fix the script? I've never used the command but looking at the wiki page difficultyOption returns a number now instead of a bool which difficultyEnabled did. Share this post Link to post Share on other sites
FAILIX 32 Posted April 23, 2016 Oh, this slipped through as I looked it up at the page. So I probably just need to switch the true to 1 and it might work then. Thanks, I will let you know if it works. Share this post Link to post Share on other sites
FAILIX 32 Posted April 23, 2016 Oh, this slipped through as I looked it up at the page. So I probably just need to switch the true to 1 and it might work then. Thanks, I will let you know if it works. Damn, this did not work. Anyone else here who knows how to get this fixed? Share this post Link to post Share on other sites
hoverguy 177 Posted April 23, 2016 Damn, this did not work. Anyone else here who knows how to get this fixed? Isn't it thirdPersonView instead of 3rdPersonView, along with what lala14 said, should work. hint str (difficultyOption "thirdPersonView") Returns 1 for me, means activated. Using your code: if(!isDedicated) then { waitUntil {!isNull (findDisplay 46)}; // Wait for main display if((difficultyOption "thirdPersonView") isEqualTo 1) then { while {true} do { waitUntil {cameraView isEqualTo "EXTERNAL" || cameraView isEqualTo "GROUP"}; if((vehicle player) isEqualTo player) then { player switchCamera "INTERNAL"; }; }; }; }; Share this post Link to post Share on other sites
FAILIX 32 Posted April 23, 2016 Isn't it thirdPersonView instead of 3rdPersonView, along with what lala14 said, should work. hint str (difficultyOption "thirdPersonView") Returns 1 for me, means activated. Yes, that is true. I've actually tried both. Now having "thirdPersonView", while checking it in game it also returns 1. But the script still doesn't work :( Here is what the script looks like now: if (!isDedicated) then { //preventing start on server waitUntil {!isNull (findDisplay 46)}; //making sure player is spawned if (difficultyOption "thirdPersonView") then { while {1} do { waitUntil {cameraView == "EXTERNAL" || cameraView == "GROUP"}; if ((vehicle player) == player) then { player switchCamera "INTERNAL"; }; }; }; }; Share this post Link to post Share on other sites
hoverguy 177 Posted April 23, 2016 Yes, that is true. I've actually tried both. Now having "thirdPersonView", while checking it in game it also returns 1. But the script still doesn't work :( I edited my post with your code. Share this post Link to post Share on other sites
FAILIX 32 Posted April 23, 2016 Hey Hoverguy... your code works! Thanks a lot for your help, very much appreciated! Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 23, 2016 Now I am lost https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu thirdPersonView = true; // 3rd person view indicates a bool return not scalar yet (difficultyOption 'thirdPersonView') returns a number? Share this post Link to post Share on other sites
hoverguy 177 Posted April 23, 2016 Now I am lost https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu thirdPersonView = true; // 3rd person viewindicates a bool return not scalaryet (difficultyOption 'thirdPersonView') returns a number? In the config, yeah it is a bool but the command interprets it as a scalar because of this #define true 1 #define false 0 Or maybe they simply changed it to scalar in the config, either way is correct. If you want to make your own presets use 0 or 1 or define true to be interpreted as 1 etc... because I dont know if the conversion is handled by the command or simply just defined in the default config as stated just above.EDIT: Useful info page 6 here ->https://forums.bistudio.com/topic/188661-difficulty-overhaul/page-6 last two posts from rebelvg and That1Drifter Share this post Link to post Share on other sites
leonidmanylov 12 Posted June 8, 2016 Isn't it thirdPersonView instead of 3rdPersonView, along with what lala14 said, should work. hint str (difficultyOption "thirdPersonView") Returns 1 for me, means activated. Using your code: if(!isDedicated) then { waitUntil {!isNull (findDisplay 46)}; // Wait for main display if((difficultyOption "thirdPersonView") isEqualTo 1) then { while {true} do { waitUntil {cameraView isEqualTo "EXTERNAL" || cameraView isEqualTo "GROUP"}; if((vehicle player) isEqualTo player) then { player switchCamera "INTERNAL"; }; }; }; }; Where do I stick it? Share this post Link to post Share on other sites
kylania 568 Posted June 8, 2016 You could drop that code into initPlayerLocal.sqf Share this post Link to post Share on other sites