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Hello everyone Im currently working on a Toz 122 rifle its my first mod :D 

what I have completed is the following

- Wood Stock HP

- Barrel / receiver HP

- Spoon bolt handle HP

- Front and Rear Sights HP

- Groves for scope mount 

- Weaver Rail mount for toz-122-11 ver

- Trigger / Base plate HP 

- Front sight hood HP

 

I would like some advise on somethings such as if i want to make rounds in a magazine, is there a model I can use from the game of a 7.62x51 round or should I make my own :S

 

 

 

 

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Nice! Any screenshots?

Yes :D sorry for the long wait ive been away for sometime.  they are on the low side of res but its still very much a WIP so i just made some renders images in 3ds max and posted them up. a few small things have to be done with the HP mesh. has a 10 round magazine not sure if its a good idea since the mag is non transparent maybe I should just add 4 rounds instead without a follower. 

toz122_rufin1_by_alfa_utg-da0a7ft.jpgtoz_122_rufin4_by_alfa_utg-da0a7su.jpg

toz122_rufin4_by_alfa_utg-da0a7qq.jpg

toz122_rufin3_by_alfa_utg-da0a7n5.jpgtoz122_rufin2_by_alfa_utg-da0a7lk.jpg

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A promising start. Will you be making use of the weapon eventhandler framework?

yes most likely as this mesh is not only going to be a mod, its is going to be a test bed for new ideas and for learning about what works best. I have a PTRS, APS, ADS and a dragunov which I stopped working on until i can master my skills. 

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