veles-zv 176 Posted April 19, 2016 Hello everyone Im currently working on a Toz 122 rifle its my first mod :D what I have completed is the following - Wood Stock HP - Barrel / receiver HP - Spoon bolt handle HP - Front and Rear Sights HP - Groves for scope mount - Weaver Rail mount for toz-122-11 ver - Trigger / Base plate HP - Front sight hood HP I would like some advise on somethings such as if i want to make rounds in a magazine, is there a model I can use from the game of a 7.62x51 round or should I make my own :S 2 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted April 19, 2016 Nice! Any screenshots? Share this post Link to post Share on other sites
veles-zv 176 Posted April 25, 2016 Nice! Any screenshots? Yes :D sorry for the long wait ive been away for sometime. they are on the low side of res but its still very much a WIP so i just made some renders images in 3ds max and posted them up. a few small things have to be done with the HP mesh. has a 10 round magazine not sure if its a good idea since the mag is non transparent maybe I should just add 4 rounds instead without a follower. 2 Share this post Link to post Share on other sites
infrareddimming 195 Posted April 25, 2016 A promising start. Will you be making use of the weapon eventhandler framework? Share this post Link to post Share on other sites
veles-zv 176 Posted April 25, 2016 A promising start. Will you be making use of the weapon eventhandler framework? yes most likely as this mesh is not only going to be a mod, its is going to be a test bed for new ideas and for learning about what works best. I have a PTRS, APS, ADS and a dragunov which I stopped working on until i can master my skills. 2 Share this post Link to post Share on other sites