fn_Quiksilver 1636 Posted April 7, 2016 Hi guys, trying to configure a vehicle to be slingable. Specifically the amphibious APCs. I have defined slingLoadCargoMemoryPoints array but seems there are some other requirements. Any ideas? class CfgVehicles { class LandVehicle; class B_APC_Wheeled_01_base_F; class B_APC_Wheeled_01_cannon_F { slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; }; }; I'm guessing I also need to define some model positions for slingloadcargo1,slingloadcargo2,... ? Unsure how to go about doing this. Share this post Link to post Share on other sites
Jackal326 1182 Posted April 7, 2016 I'm guessing I also need to define some model positions for slingloadcargo1,slingloadcargo2,... ? Unsure how to go about doing this. They're points within the Memory Lod (the clue is in the name 'slingLoadCargoMemoryPoints' ;) Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 7, 2016 They're points within the Memory Lod (the clue is in the name 'slingLoadCargoMemoryPoints' ;) I haven't done any config editing or modeling, comments like these aren't helpful ;) Share this post Link to post Share on other sites
Tom_48_97 523 Posted April 8, 2016 What Jackal wants to say is defining these memory points (which are used as anchors for the rope) in the config is not enough. The memory points need to exist in the memory lod of the given object (the P3D). Although, such memory points don't exist in the memory lod of the vanilla APCs (they are deemed too heavy and don't have anchors). 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 8, 2016 ok thanks. If I wanted to set an APC as slingable there is no easy way without modifying the p3d? Share this post Link to post Share on other sites
ravenleg 37 Posted April 18, 2016 Perhaps this doesn't exactly solve your problem, but the Advanced Sling Loading mod will allow you to slingload cargo, regardless of whether or not its config file has a populated slingLoadCargoMemoryPoints[] array. I found that this was the answer to my problem with most of the CUP units not being slingloadable (since the original A2 models were never designed to support it). Best of all, it operates realistically as it still takes the cargo's weight into consideration, so even though it'll let you literally connect the ropes from a Little Bird to a main battle tank, you won't be able to physically lift it off the ground. In order to do so, the cargo's mass (https://community.bistudio.com/wiki/getMass) must be less than the helo's slingLoadMaxCargoMass config value. Share this post Link to post Share on other sites