Jump to content
Sign in to follow this  
Guest

Arma 3 Development Compensation

Recommended Posts

Guest

Hi,

 

I'm developing a mod and just a bit confused about the licenses.

 

As i understand, i can't sell my mod to others, period. This is ok.

 

But what about those kind of monetization for someone running a server (with my mod or any other mod):

 

1) Charge people for VIP treatment on the server.

2) Ask for donations.

 

Thankyou a lot.

 

Right now i'm considering put my mod in Git Hub to gain some attention.

 

Actually all the client code is send to the client by the server using public variables, so the client SQF files are all one line like that:

call SvToCli_construct;

Donnovan.

 

Extra case:

 

infiStar antihack for Arma 2 and Arma 3 is a payd program. They have any BI deal? Is it legal?

 

Thankyou again.

Share this post


Link to post
Share on other sites

But what about those kind of monetization for someone running a server (with my mod or any other mod):

 

1) Charge people for VIP treatment on the server.

2) Ask for donations.

Here's the presumably relevant FAQ regarding server monetization. What you have to determine is whether you're OK or not with your mod being used on monetized servers, and whether or not your mod is including/using any source files (i.e. models or scripts) from someone who is not OK with derivatives of their work being used on monetized servers.

Share this post


Link to post
Share on other sites
Guest

My mod code is original.

 

For the art i use some images found in the internet, basically from real food and drink, and some images from the BI wiki (they have nice pics of the units and buildings). Also i use some free sounds from the internet.

 

Thanks a lot, it's a very interesting link!

Share this post


Link to post
Share on other sites
Guest

Again, thanks for the link.

 

I clicked bellow in the monetization rules:

 

Since the text is generic, i can think most of the monetization is donations (real donations), custom skins and clothes (all the Arma 3 clothes, hats, glasses, etc)... there are any other possibilities?

Share this post


Link to post
Share on other sites

My mod code is original.

 

For the art i use some images found in the internet, basically from real food and drink, and some images from the BI wiki (they have nice pics of the units and buildings). Also i use some free sounds from the internet.

 

Thanks a lot, it's a very interesting link!

Do you hold the copyright or permission to use the images sourced from the internet/Bi wiki?

  • Like 1

Share this post


Link to post
Share on other sites
Guest

R0adki11,

 

No, i don't.

 

I removed the mod download source as can be seen in my signature.

 

Sorry for any inconvenience.

 

If i can do anything to correct my negligence, i will do.

 

Thankyou for all the help.

Share this post


Link to post
Share on other sites
Guest

LOL, my fault.

 

Thanks for the message, R0adki11.

 

If someone can answer post #4, i really apreciate.

Share this post


Link to post
Share on other sites
Guest

Since views are growing here, i will do an update: The mod is on APL-SA license, like can be seen in this page: www.brpvp.com.br

Share this post


Link to post
Share on other sites
Guest

Disregard for what?

 

Loot System:
Can run with any map with no extra configuration.
Segmented Loot needs manual association of buildings and loot for each map.
 
Two Sides AI:
There are two AI sides that fight aginst each other.
The two AI sides fight against the players.
On foot AI. Land Vehicle AI. Inside houses AI.
 
Eat & drink:
Player needs to eat from time to time to not die. Food is found on the loot.
 
XP system:
Player gain XP for: walk, eat, kill AI (XP based on AI skill), kill other players.
Player lost XP for: die.
 
Walkers:
The walkers are agents that walk all over the map and start to follow a player when he finds one.
If the walker is having dificulty to reach the player he found, he starts to run.
When the walker reachs the player, he can explode or give items.
Player need to deal with the explosion possibilitie.
 
Save all on BD:
There is no lost of information if the player game crash or if he press alt+F4.
Bec run a bat file 20 seconds before the server restart and this generate a mass save of everything in the server.
After the mass save, the mission in ended and the server restarted.
To stop the server manually you just need to run the bat file, or connect to MySQL and run a query, the mass save will be performed.
 
Real security time:
When the player leave the game (normal leave, alt+F4, crash, etc) his soldier stay on the world for more 10 seconds.
If the soldier is killed, the player will perform a fresh spawn when rejoining the server.
 
Sky Dive:
Ubber Fun spawn! You can sky dive while spawning.
This allow you to reach a specific spot before opening your parachute.
Sky dive cover distance is limited but varies acordingly to player sky dive skill.
You can be killed while sky diving and after opening the parachute.
 
Virtual Personal Vault:
When in a civilized place (mostly cities) you an access a personal vault.
You can put itens and take then from the personal vault.
 
Vehicles:
Vehicles saves on the data base.
A new vehicle is spawned each time one vehicle dies (those spawns happens on restarts).
You have weak, normal and heavy vehicles (land and air vehicles). They are connom, not so connom and rare.
Vehicle damage is not saved on the database, but if the vehicle dies, it is removed from the database.
 
Full data base save:
Player are saved in its fully state, including the 3 weapons and weapons assigned items.
Containers save the weapons correctly but disassembly their assigned items.
 
Construction:
You can place buildings from the game on the map.
You can rotate, move up and down, translate and alling to the terrain.
Detailed commands explanation.
 
Map icons:
Plenty of map icons. AI units on map. Vehicles on map.
Loot buildings on map. Player and his friends. Your dead bodies.
Visibility of those icons can be associated with the amount of XP the player have.
 
Sounds:
New sounds.

Share this post


Link to post
Share on other sites

 

Disregard for what?

I edited my initial post.

 

Sounds more to me like a mission not an addon (so calling it a mod might be considered misleading as "mod" is synonymous with 'addon').

 

Is the purpose of this thread to advertise the mission, or to clarify the legalities of monetising the server? If its the latter the details regarding the mission itself aren't really necessary, and if its the former this thread is in the wrong place.

 

As far as the monetisation rules go, chortles already posted the link that pretty much covers it.

You're fine to provide "VIP" benefits to people if they donate (voluntarily, else it would be considered "pay-to-play"). However these benefits are limited to cosmetic features only - forum titles and ingame clothing being prime examples (provided they don't give the players any advantages (e.g. less visible camouflage or increased armour). New skins for vehicles - so long as access to the same type of vehicle is NOT limited I believe this is fine (again, provided the camo isn't affected).

I'm not sure if you want a list of everything that could be considered OK, but cosmetic effects would be a broad umbrella term...

 

Other than that I'm not sure what else would need covering....

Share this post


Link to post
Share on other sites
Guest

Not really want to upset anyone.

 

But lets get DayZ as an example.

 

What is the relevant importance of the 6 mega file dayz_code.pbo, a pbo that have only code, over the 640 mega pbo file  dayz_new_vehicles.pbo?

 

If dayz_new_vehicles.pbo is original work, so it's relevant development, but if its a addon incorpored by the mod, it's not relevant development.

 

So a work like that is a Mod:

DayK_code.pbo (original work)

DayK_vehicles.pbo (third part communit addon)

DayK_weapons.pbo (third part communit addon)

DayK_units.pbo (third part communit addon)

 

And a work like that is a Mission?

DayK_code.pbo (original work)

Share this post


Link to post
Share on other sites

I am also interested in question. Monetization rules covers server monetization, but not mission or mod.

Share this post


Link to post
Share on other sites

I don't really understand the comparison. If what you're working on is indeed an addon, then fair enough. From what I'd read it seemed as though it was code incorporated in the mission file itself. Its a moot point anyway as the monetisation rules apply to servers regardless of what mission/addons they run (however, permission to monetise addons must be granted by the relevant authors).

How would it be possible to legally monetise an addon other than by using it on a server? If you sell the addon BI will nail you for violating the tool's EULA. The only way to do so would be to accept voluntary donations (as many authors on these forums do) However, these donations would not be able to enable/prevent people from accessing the addon (as it would equate to selling the content).

There would be little or no point in trying to monetise individual missions as it is again against the EULA for the game/tools, as well as easy for someone to simply rip your mission and host it themselves.

The monetisation rules only apply to servers, because servers are the only viable way for BI to monitor and enforce such a measure.

Share this post


Link to post
Share on other sites

If you sell the addon BI will nail you for violating the tool's EULA. The only way to do so would be to accept voluntary donations (as many authors on these forums do) However, these donations would not be able to enable/prevent people from accessing the addon (as it would equate to selling the content).

There would be little or no point in trying to monetise individual missions as it is again against the EULA for the game/tools, as well as easy for someone to simply rip your mission and host it themselves.

The monetisation rules only apply to servers, because servers are the only viable way for BI to monitor and enforce such a measure.

You are allowed to monetize the content of the addon, as long as that content is done using commercial viable tools you have a license for or doesn't require one, but not the addon itself

Share this post


Link to post
Share on other sites
Guest

I use BI Tools to create PBO signatures. There is a way to do that other than BI Tools?

 

I completelly understand what you say Pufu. You don't lose rights over your creation (models, paa files) just because used then in a Arma 3 addon. But if you used BI Tools to create then, the content is under BI Tools license.

 

But for code, since it's specific to Arma Series, there is no way to separate it from the game.

Share this post


Link to post
Share on other sites

what you wanna sell in the first place?

Share this post


Link to post
Share on other sites

what you wanna sell in the first place?

Indeed, and why do you want to sell content? As i believe Arma3 should all be about the community and not trying to gain money by some addon/mission.

  • Like 1

Share this post


Link to post
Share on other sites
Guest

I'm just investigating the possibilities to leave my formal work and live of Arma 3 development.

Share this post


Link to post
Share on other sites

I'm just investigating the possibilities to leave my formal work and live of Arma 3 development.

Good luck with that...

giphy.gif

  • Like 3

Share this post


Link to post
Share on other sites
Guest

I'm sure lots of people would love to do that.

Share this post


Link to post
Share on other sites

Wanting to do something and actually being able to do something are two very different things.

I would love to win the lottery tomorrow and never have to work again (not to mention the aspirations of a three-way with Scarlett Johansson and Katy Perry), however, the prospects of doing either are not exactly what one would describe as "likely".

  • Like 4

Share this post


Link to post
Share on other sites
Guest

Lottery is a matter of luck... Scarlett and Katy, who knows.

 

But in my opinion they don't worth a try.

Share this post


Link to post
Share on other sites
Guest

I understand why you laugh at other people desires, but this is not a reason to give up, right? Arma 3, Katyes, whorever...

 

No offense, i just don't have a answer image.

 

Lot's of people interested in the theme, but this is going too sentimental for me.

 

Thankyou for all the help. Best wishes.

Share this post


Link to post
Share on other sites

The only way you're going to make an actual living from ArmA3 is if you get a job working for BI. Its as simple as that.

No-one is going to pay you enough money to give up work to make addons/missions/scripts/whatever as a full-time "job".

The closest you'll get is donations (and only then if your work is good and popular enough to warrant them) from people who wish to show their gratitude. Expecting to fully subsidise your income through ArmA is not only unrealistic, but laughable, hence my initial responses.

You can desire it as much as you like, but its just as out of reach as my Katy Perry/Scarlett Johansson three-way analogy...

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×