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domithious

Helicopter waypoints

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I thought i'd give the 3d editor a try and i'm slowly learning the basics. I am trying to create a simple helicopter pick up and drop off, but for the life of me i can't get it to work. I've searched Youtube for tutorials, but i think there have been some changes in syncing waypoints with the release of Eden(?). I've seen mention about using 'Switch' but i can't find that. So far i have the following steps, which sometimes work, and sometimes doesn't.

 

A recon team, with me as the player - player

A Hummingbird - heli

 

I have a trigger - Radio Alpha - to Move the Hummingbird to the pick-up position. (I have placed an invisible helipad at the pick up position)

I then have a Load waypoint (i find that without this, the Hummingbird moves directly to the drop off position)

Followed by a Land waypoint - with a timer value of 20 seconds

 

I then have a Move waypoint to the drop off position (I have placed an invisible helipad at the drop off position)

Followed by a Land waypoint - with a timer of 10 seconds

 

Then a Move waypoint for the Hummingbird to move away from the Landing Zone. 

 

This does appear to work, but it's very clunky. Its certainly no where near as nice as what i see in other scenarios. Is there a better way to do this, using waypoints? The hummingbird sits in the air for a while, before landing, even though i have the Load and Land waypoint on top of each other. Also using the timer isn't the best. Is there a way to use moveInCargo to trigger the next way point? e.g. when i get in Move, when i get out, Move.

 

I also find the Hummingbird flies very high, which adds time to landing. Plus team mates will spot vehicles which they wouldn't see if the Hummingbird was flying low. 

 

This is probably basic stuff, but i have tried to find a solution. I appreciate any help

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scenario1: if your team uses waypoints then the only thing you need is synchronizing a GETIN waypoint of your team with a LOAD waypoint of the helo

result: the helicopter lands and waits for your team to board, then moves on to the next waypoint, the helipad is always useful to add

scenario 2: you are hellbent on not giving waypoints to your team, you need to add to the helicopter's waypoint activation this line: this land "GET IN";
now your waypoint needs something to complete it so you either sync it to radio alpha trigger or 
in the same waypoint's condition field you put some sort of code, for example: {_x in vehicle this} count (units player) == {alive _x} count (units player);

result: the helo lands and waits for player's team to board and takes off once your guys boarded

personally i dont trust the advanced waypoints i.e. LAND

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Put up the AIs skill level, that will make it a little bit better. Reducing the speed (by changing the movement speed in the squad options) will make the pilot require less time to break.

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The flying high problem i just to fix with the FlyinHight command

 

Name the heli with a name.

 

in the INIT field you write : HELI FLyInHight 7.

 

The Heli be the name will make it fly 7 MTR over water level, but make a path with no trees or you will crash or you can make it fly just over them..

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