domithious 22 Posted April 4, 2016 I thought i'd give the 3d editor a try and i'm slowly learning the basics. I am trying to create a simple helicopter pick up and drop off, but for the life of me i can't get it to work. I've searched Youtube for tutorials, but i think there have been some changes in syncing waypoints with the release of Eden(?). I've seen mention about using 'Switch' but i can't find that. So far i have the following steps, which sometimes work, and sometimes doesn't. A recon team, with me as the player - player A Hummingbird - heli I have a trigger - Radio Alpha - to Move the Hummingbird to the pick-up position. (I have placed an invisible helipad at the pick up position) I then have a Load waypoint (i find that without this, the Hummingbird moves directly to the drop off position) Followed by a Land waypoint - with a timer value of 20 seconds I then have a Move waypoint to the drop off position (I have placed an invisible helipad at the drop off position) Followed by a Land waypoint - with a timer of 10 seconds Then a Move waypoint for the Hummingbird to move away from the Landing Zone. This does appear to work, but it's very clunky. Its certainly no where near as nice as what i see in other scenarios. Is there a better way to do this, using waypoints? The hummingbird sits in the air for a while, before landing, even though i have the Load and Land waypoint on top of each other. Also using the timer isn't the best. Is there a way to use moveInCargo to trigger the next way point? e.g. when i get in Move, when i get out, Move. I also find the Hummingbird flies very high, which adds time to landing. Plus team mates will spot vehicles which they wouldn't see if the Hummingbird was flying low. This is probably basic stuff, but i have tried to find a solution. I appreciate any help Share this post Link to post Share on other sites
Play3r 147 Posted May 21, 2016 http://arma3editor.com/ Try this homepage, i did alot for me.. Share this post Link to post Share on other sites
Vrae 6 Posted May 29, 2016 scenario1: if your team uses waypoints then the only thing you need is synchronizing a GETIN waypoint of your team with a LOAD waypoint of the heloresult: the helicopter lands and waits for your team to board, then moves on to the next waypoint, the helipad is always useful to addscenario 2: you are hellbent on not giving waypoints to your team, you need to add to the helicopter's waypoint activation this line: this land "GET IN";now your waypoint needs something to complete it so you either sync it to radio alpha trigger or in the same waypoint's condition field you put some sort of code, for example: {_x in vehicle this} count (units player) == {alive _x} count (units player);result: the helo lands and waits for player's team to board and takes off once your guys boardedpersonally i dont trust the advanced waypoints i.e. LAND Share this post Link to post Share on other sites
WurschtBanane 11 Posted September 8, 2016 Put up the AIs skill level, that will make it a little bit better. Reducing the speed (by changing the movement speed in the squad options) will make the pilot require less time to break. Share this post Link to post Share on other sites
Play3r 147 Posted October 9, 2016 The flying high problem i just to fix with the FlyinHight command Name the heli with a name. in the INIT field you write : HELI FLyInHight 7. The Heli be the name will make it fly 7 MTR over water level, but make a path with no trees or you will crash or you can make it fly just over them.. Share this post Link to post Share on other sites