zonekiller 174 Posted March 31, 2016 If I spawn animals via script using _animal = createAgent [_animal,_pos,[],0,"NONE"]; they only seen to be able to walk in a straight line when spawned on a Dedicated Server They seem to still do their Animations but walk or run only in one direction. but in SP they move in any direction and I can use the MoveTo command. Anyone else seen this ? Is this just a update bug or do we also have to write our own animation scripts if you want Animals injected into your mission Via script. Hopefully someone has a work around. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 7, 2017 Hello there zonekiller! Personally , i haven't notice that ( so i don't know really the issue!) but , i am using the Engima script , for spawning animals and it's working pretty good actually, aso on a dedicated server . ( the post is actually to attract the devs's attention , just in any case you want or anyone to try about , putting animals) Engima's Civilians by Engima http://www.armaholic.com/page.php?id=30371 footage from Zombie survival Course (mission) Share this post Link to post Share on other sites
phronk 898 Posted December 8, 2017 From my tests, the animals work better as units rather than agents, as far as being able to follow waypoints and animate. I THINK it worked fine on a dedicated server too. 1 Share this post Link to post Share on other sites