Bnae 1431 Posted March 26, 2016 Hi, I'm not sure if it's impossible or i'm just missing a command, but is it possible to attach object to player so the object is not in the "level of terrain" (I do not know the right word)? So the object would turn and change angle along with the player. setVectorDirAndUp is not the thing, it's only for adjusting the position and i'm not after that. And i know about mempoints, still not the thing i'm after. For example: I wan't to create backpack into players back without using addBackpack or anything like that. Or Attach upside down magazine next to primary weapons magazine. Any thought or ideas? Share this post Link to post Share on other sites
flyinpenguin 30 Posted March 26, 2016 https://community.bistudio.com/wiki/attachTo That should contain everything you need. Share this post Link to post Share on other sites
ussrlongbow 116 Posted March 26, 2016 You can attach to a certain selection of a character, but if character moves or gets down - attached object would keep its orientation (it will look like backpack standing on person gone prone) Share this post Link to post Share on other sites
Bnae 1431 Posted March 27, 2016 You can attach to a certain selection of a character, but if character moves or gets down - attached object would keep its orientation (it will look like backpack standing on person gone prone) Indeed. Only way i can think doing this without any specific command is just to refresh the players position every 1/10 second to adjust the position with the movement of player. If there is no specific command or easier way, i'll leave this topic here open for answers. Share this post Link to post Share on other sites