ViseVersa 0 Posted March 20, 2016 Hi, I'm trying to find a safe and flat position anywhere on the map, so I'm using BIS_fnc_findSafePos. _safepos = [getMarkerPos "center",0,8500,(_this select 0),0,0,0]; _position = _safepos call BIS_fnc_findSafePos; But sometimes it spawns on hills to. How can I prevent that? Apparently you can set the terrain altitude, but that doesn't seems to work, as I tried it with _safepos = [getMarkerPos "center",0,8500,(_this select 0),0,999,0]; Nothing seems to work, it will spawn on hills and then everything looks crap. Anybody got an Idea? Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 20, 2016 I've found findsafepos is unreliable when using large radii. Share this post Link to post Share on other sites
ViseVersa 0 Posted March 20, 2016 I've found findsafepos is unreliable when using large radii. That`s because of the scope. If you wait untill the Script finished it's 1000 Attempts it`s fine. The thing is just it won't find a flat position, it'll just find any position that is free :/ Share this post Link to post Share on other sites
Nikander 123 Posted March 20, 2016 I'm trying to find a safe and flat position anywhere on the map Hello ViseVersa, have you tried isFlatEmpty ? Nikander Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 20, 2016 Usually if findsafepos fails, it returns islandCenter as defined in the islands config Share this post Link to post Share on other sites
ViseVersa 0 Posted March 20, 2016 Hello ViseVersa, have you tried isFlatEmpty ? Nikander Hello, I haven't tried it directly, but I`m using BIS_fnc_findSafePos, which is using that function to. It's basically build - in. ---------------------------- It's not that BIS_fnc_findSafePos is failing, it's working "ok", it's more the fact, that it will not actually find a flat position, it will only find an empty Position. That's the main Problem I got at the Moment, as I'm using WAI (An AI spawning Framework) to spawn in smal side Missions, but they look extremely ugly due to that they spawn on hills a lot (Napf Map). Share this post Link to post Share on other sites