inlesco 234 Posted March 19, 2016 I fondly remember collecting player kills was standard campaign feature in OFP / OFPR. My Q: is there any built-in functionality to get this going in official / user campaigns in Arma 3? I was searching for something like this, but to no avail. The only thing I found was the leaderboards for trials / races. A simplistic table like this - http://i.imgur.com/zlvii2O.jpg- should be enough for a start. P.S. TBH, sometimes checking out your own stats is a motivator large enough to get you playing a campaign one more time :) ( In Arma 2 / A2CO, there was no such functionality either, but I remember King Nothing, one of the most prolific mission makers, integrated a stats system (covering your teammates, too!) into his awesome campaign, The Forgotten Few. I loved every second of it. ) Share this post Link to post Share on other sites
jshock 513 Posted March 19, 2016 Save all necessary data to the player's profileNamespace, then build a dialog around that. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 19, 2016 Im working on something like that that you can use in any mission/campaign but thats a nice reminder of the OFP dialog Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 19, 2016 Save all necessary data to the player's profileNamespace, then build a dialog around that. If the missions are run in a proper campaign environment, I'd advise to use the campaign space. Share this post Link to post Share on other sites
jshock 513 Posted March 20, 2016 If the missions are run in a proper campaign environment, I'd advise to use the campaign space. Ah, was unaware of that option, and tbh, have zero campaign creation experience :p. Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 20, 2016 Ah, was unaware of that option, and tbh, have zero campaign creation experience :P. The major advantage this has is that the variables cannot be overwritten from outside of the campaign. Also, if you set and saveVar something like var = 1 in mission A, var = 2 in mission B, and var = 3 in mission C, the value will be back at 2, respectively 1, if the player reverts or replays mission A or B. With profileNameSpace, you'd only have the latest value available in every mission, regardless of how far the player reverts back. Share this post Link to post Share on other sites
inlesco 234 Posted March 20, 2016 The major advantage this has is that the variables cannot be overwritten from outside of the campaign. Also, if you set and saveVar something like var = 1 in mission A, var = 2 in mission B, and var = 3 in mission C, the value will be back at 2, respectively 1, if the player reverts or replays mission A or B. With profileNameSpace, you'd only have the latest value available in every mission, regardless of how far the player reverts back. Thanks for the suggestions, guys! How do you access camp. variables outside of a campaign's mission? Is their scope global? Or did BIS simply export all the data to a file and created a dialog with it in the main menu? Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 20, 2016 Thanks for the suggestions, guys! How do you access camp. variables outside of a campaign's mission? Is their scope global? Or did BIS simply export all the data to a file and created a dialog with it in the main menu? You cannot, that's the point of it. Within the campaign environment, a previously saveVar'd variable becomes a global variable in all following missions. But it's impossible to access these outside of the campaign. Share this post Link to post Share on other sites
inlesco 234 Posted March 20, 2016 You cannot, that's the point of it. Within the campaign environment, a previously saveVar'd variable becomes a global variable in all following missions. But it's impossible to access these outside of the campaign. Alright, so any idea what kind of a workaround BIS made for this? Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 20, 2016 Alright, so any idea what kind of a workaround BIS made for this? Why would they create a workaround? They're probably just using these vars within the campaign environment as intended. Share this post Link to post Share on other sites
inlesco 234 Posted March 20, 2016 Why would they create a workaround? They're probably just using these vars within the campaign environment as intended. I'm referring to the table drawn outside the campaign (check the OP's screen). Since the vars are out of scope, I assume they're written to file or smth. (Or there's smth I've misunderstood) Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 20, 2016 I see. Yeah, that seems to be outside of the missions as well. I don't know if that is still possible in Arma 3. Or could one mod the campaign menu as well? Share this post Link to post Share on other sites
inlesco 234 Posted March 20, 2016 I see. Yeah, that seems to be outside of the missions as well. I don't know if that is still possible in Arma 3. Or could one mod the campaign men as well? What do you mean by "campaign men"? Thought it's a typo, elaborate please :D Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 20, 2016 What do you mean by "campaign men"? Thought it's a typo, elaborate please :D Duh, it's a typo. :D I meant campaign menu. Share this post Link to post Share on other sites