Razor[42JTF] 10 Posted March 4, 2016 Does anyone know of a mod or can help me mod in the ability to initialise objects that are in zeus so that I can execute code on units placed in zeus. For example disabling move on an AI which you could do in the editor but not in zeus EDIT: Problem solved for admins Is there a way to activate the init line for non admin zeus Share this post Link to post Share on other sites
Tajin 349 Posted March 7, 2016 Is there a way to activate the init line for non admin zeus Trust me, you don't want that. Giving direct script-access to non-admins is not a good idea at all. Share this post Link to post Share on other sites
jinker 20 Posted May 19, 2016 I still can't figure this out. I have the Game Master module down and set to #adminLogged but I don't see an init line on dedicated servers. I want the init line for units and objects. What am I doing wrong? Share this post Link to post Share on other sites
Gilatar 272 Posted May 26, 2016 *bump* Anyone? I could be wrong, but try setting enableDebugConsole = 1; in your description.ext and then logging in as admin on the server. Share this post Link to post Share on other sites
jinker 20 Posted May 26, 2016 I have that set in Eden, but I will give it a try. Share this post Link to post Share on other sites
ravenleg 37 Posted May 26, 2016 If I remember right, the Ares mod has Zeus modules which you can use to execute code on units while the game is running. Share this post Link to post Share on other sites
RRyanward 0 Posted May 27, 2016 How do you do this I want to know? Share this post Link to post Share on other sites
stu81 45 Posted May 27, 2016 Use mcc sandbox. It adds exactly what you are looking for. You can double click an item in Zeus and you will see execute code option were you can type or use the built in 3d editor that comes with it and you will have some default codes to run on unit or again type your own. Share this post Link to post Share on other sites
jinker 20 Posted May 27, 2016 MCC is bloatware :P I just want the debug line. Share this post Link to post Share on other sites
kylania 568 Posted May 27, 2016 MCC is bloatware :P I just want the debug line. This didn't work for you as gilitar said? In your description.ext file: enableDebugConsole = 1; Followed by logging into your server as admin then pressing ESC to bring up the debug console? Share this post Link to post Share on other sites
jinker 20 Posted May 28, 2016 I didn't try it to be honest. I thought that Eden took care of all of that so you don't need a Description.ext. I guess not. EDIT It worked... I should have tried it sooner. Share this post Link to post Share on other sites
ravenleg 37 Posted May 28, 2016 I thought that Eden took care of all of that so you don't need a Description.ext. I guess not. All Eden does is give you a way to edit parameters of the description.ext file without (necessarily*) having to manually create one. But you still have to configure it from within Eden. Said differently, it doesn't do anything for you, it just makes doing the same thing easier. *However, there are still many aspects of the description.ext file which cannot yet be edited from within Eden and still require manually writing those aspects into the file. And if you have something defined both in Eden and manually in the file, what's in the file takes precedence. Share this post Link to post Share on other sites