krihelion 12 Posted March 1, 2016 How is this done? Is there a way I can turn the 3D file into an SQM? Share this post Link to post Share on other sites
sarogahtyp 1108 Posted March 2, 2016 How is this done? Is there a way I can turn the 3D file into an SQM? If u mean how to convert the binariezed mission.sqm to a text format mission.sqm: "Save As:" >> delete the hook from save binariezed. Share this post Link to post Share on other sites
starcos 15 Posted March 7, 2016 And is that the same as if I was saving it with the 2d editor? Let me ask it in other way: if I save it not binarized, can I load it to 2d editor? Many times saving them in Eden breaks missions that work all right if saved in 2d editor, it'd be nice to have a workaround like this. Share this post Link to post Share on other sites
moricky 211 Posted March 8, 2016 While the Eden Editor can import 2D scenario files, 2D editor is incapable of loading Eden editor scenarios. It's intentional, we're abandoning 2D editor completely. Share this post Link to post Share on other sites
leonidmanylov 12 Posted March 8, 2016 Just pile up without thinking about the consequences, the 3D editor is not able to export the objects in a clear manner for Arma3 server, the 3D structure does not translate in 2D, what's next? Share this post Link to post Share on other sites