Jump to content

Recommended Posts

zjKiuGo.jpg?1

 

Download

Closed

 

 

ELYr6sj.jpg  zTQf17j.jpg

 

Title: Arma Rearmed 2

Author: SHJ-Studio

Co- Developer: OMAC

Version: 1.4.1

Mission type: SP Campaign

Side: BLUEFOR

Islands CAA1: Sahrani, Rahmadi, Porto

Islands SMD: Sahrani a2 v1.5.0

Arma 2 OA Version: 1.63

Arma 2 Version: 1.11

Date: 2016

 

Description:

With the ArmA Rearmed 2 mod you can play the Arma campaigns on the Arma 2 OA platform.

The modification contains the following campaigns:

 

Sahrani Conflict (languages: English, German)

Rahmadi Conflict (languages: English, Czech, German, Polish, Russian, French, Spanish, Italian)

Royal Flush (languages: English, Czech, German, Polish, Russian, French, Spanish, Italian)

7 SP missions (languages: English, German)

6 Training camp missions (languages: English, German)

  

Required AddOns:

Arma 2 OA Version: 1.63

Arma 2 Version: 1.11

Optional:


 Changelog:

Spoiler

Changelog v1.4.1:

fixed: Duplicate group name in the editor correcting.

Launcher Arma Rearmed 2 Steam Added.

Original campaigns and scenarios were reactivated.

Some add-ons have been replaced with the new version of @SRA Mod.

fixed: Final Countdown - Tsunami. Add repair trucks.

fixed: Final Countdown - Tsunami. Add savegame when an outpost was captured.

fixed: Final Countdown - Tsunami. Mortar fire on players has been changed.

fixed: Saboteur Big Bang Team Switch Disabled.

fixed: Saboteur Big Bang mission debriefing (done).

fixed: Saboteur Big Bang group members all now the evacuation point in the helicopter when it starts.

fixed: Saboteur Big Bang OPFOR_SpawnBmp.sqs

fixed: Enemy Territory Team Switch Disabled.

fixed: Enemy Territory (support Abram tanks) damage reduced.

fixed: Big Bang Attack Convoy mission debriefing (HMMWV done).

fixed: Reclaiming (Counterattack: marker) Text language English\German.

fixed: Gryphons (Tandag Base: hint) Text language Englis\German.

fixed: Rahmadi The President Action menu. Text language English\German.

fixed: Rahmadi Conflict. BIS_fnc_infoText.

fixed: Rahmadi Conflict. animations.

fixed: Rahmadi All missions Revised and Added some new features.

fixed: Last Resort Overview Text.

fixed: Royal Flush Store only one (Flare Green M203) for sale.

fixed: Royal Flush Mission Camp new Secondary ammunition depot Added with (Flare Green M203).

fixed: Royal Flush Mission Camp obj3Cam.sqs concerns Edit (Flare Green M203) revised.

fixed: Royal Flush Mission Camp hint (they were discovered) Text language English \ German.

fixed: Royal Flush Mission Realityshow (enemygroup.sqs) Error. Warning: Bad Vehicle Type KPFS_SoldierGB.

fixed: Royal Flush Mission Ameeting (utekprincezny.sqs) Error: Warnmeldung: Bad vehicle type KPFS_SoldierGB.

fixed: ANN Newscaster, ANN war correspondent, arms Dealer and Queen's Gambit chancellor.

 

Optional:

Arma Rearmed 2 Extension:

 

Title: Arma Rearmed 2 Extension

Author: SHJ-Studio

Co- Developer: OMAC

Version: 1.0

Date: 2016

 

Description:

This modification disables the original island of ArmA 2 OA, the original campaigns and scenarios.

 

iET9on5.png Fcx182r.png

 

rO5UVoy.png L2U6RPm.png

 

Required AddOns:

Arma 2 OA Version: 1.63

Arma 2 Version: 1.11

ArmA Rearmed 2 Version: 1.4

 

Download

Closed

 

 

Installation:

You need to copy the AddOns folder from ArmA 2 and add it to the Arma 2 Operation Arrowhead directory!

 

Start modification:
Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@SRA;@SHJS_AR2
With JSRS:
Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@JSRS;@SRA;@SHJS_AR2

With ACR:
Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@SRA;@corepatch;@SHJS_AR2
With ACR and JSRS:
Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@JSRS;@SRA;@corepatch;@SHJS_AR2

 

Thanks to:

CAA1 Team, Project RACS, Marseille77, SchnapsdroSel, The Sahrani Mod Dev Team,

Foffy, Salvatore_Lee, Gowan, Brainbug, Trauma, Xeno426, goliath86

Robert Hammer, Stiltman, Assault Mission Studio,

ArmA 2 Base, Armed Assault Info, Mr-Murray.

 

Special thanks to OMAC for playtesting, detailed diagnosis and reporting of critical mission and scripting issues, and fixing English translations of briefings, overview text, and debriefings.

 

Contact:

Closed

 

Script Errors and .RPT

 

 

Viewing Script Errors and notes in the file .RPT I have not changed.

Because there are too many Script Errors and .RPT items of required modifications.

 

  • Like 2

Share this post


Link to post
Share on other sites

Never mind...

Share this post


Link to post
Share on other sites

Nice.

However, if I remember it well, there were 10 SP missions in ArmA. Do you plan to add the 3 left?

Share this post


Link to post
Share on other sites

Hi wiki,

 

Thanks for your feedback.

No I Plan no further missions. I Plan for the future AR2 In A3 to Import.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for all your hard work!

Share this post


Link to post
Share on other sites

Version 1.4.1 released!  B)

Share this post


Link to post
Share on other sites

Nice!

Will there be a patch or do I have to download the whole 1.1 GB again? Tks for info in advance and this great mod.

Share this post


Link to post
Share on other sites

^ ^ Download everything again*.  There is no patch.

 

*including optional Extension Pack.

Share this post


Link to post
Share on other sites

Uhm strange question maybe, the first game's campaign was really really annoying in general (half of it making no sense or being in badly designed or small maps).... was any tweaking done to make it function more fluidly like in Arma 2's campaign?

Share this post


Link to post
Share on other sites

@rambo919 

10) Do not dig up old threads

Threads older than 4 months should not be dug up unless something significant is being added. If in doubt as to what is "significant", contact a moderator and they will give you their opinion. As always old threads will remain open or be closed at the moderator's discretion.

 

Share this post


Link to post
Share on other sites

1) That rule works for a discussion thread, this is a info thread, 4 months is not old for a info thread... 12 is.
2) this is a mod thread, it only really dies when the mod dies.

3) ask daddy whether or not what you want to ask is important enough to ask? The circular logic of that makes no sense unless it's meant to silence questioning in the first place.

4) any previously unanswered question about the nature of a mod is automatically a "significant" question.

 

I'm not being needlessly obstinate this is just.... obvious logic.

Share this post


Link to post
Share on other sites
On 3.9.2017 at 10:29 AM, rambo919 said:

Uhm strange question maybe, the first game's campaign was really really annoying in general (half of it making no sense or being in badly designed or small maps).... was any tweaking done to make it function more fluidly like in Arma 2's campaign?

Hello,
sorry the I only now report. I find the campaigns of Arma 1 not annoying, it is always in the sense of the viewer. The Campaign Story was not changed. Nothing has been done to make it more fluid, as in the campaign of Arma 2. I'm currently working on a remake for A3 (Sahrani Conflict)
Thanks for your feedback.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×