SHJ-Studio 103 Posted February 27, 2016 Download Closed Title: Arma Rearmed 2 Author: SHJ-Studio Co- Developer: OMAC Version: 1.4.1 Mission type: SP Campaign Side: BLUEFOR Islands CAA1: Sahrani, Rahmadi, Porto Islands SMD: Sahrani a2 v1.5.0 Arma 2 OA Version: 1.63 Arma 2 Version: 1.11 Date: 2016 Description: With the ArmA Rearmed 2 mod you can play the Arma campaigns on the Arma 2 OA platform. The modification contains the following campaigns: Sahrani Conflict (languages: English, German) Rahmadi Conflict (languages: English, Czech, German, Polish, Russian, French, Spanish, Italian) Royal Flush (languages: English, Czech, German, Polish, Russian, French, Spanish, Italian) 7 SP missions (languages: English, German) 6 Training camp missions (languages: English, German) Required AddOns: Arma 2 OA Version: 1.63 Arma 2 Version: 1.11 Optional: Spoiler J.S.R.S. Sound Mod Core Patch for ACR DLC Requires A2CO_ACR_LITE Changelog: Spoiler Changelog v1.4.1: fixed: Duplicate group name in the editor correcting. Launcher Arma Rearmed 2 Steam Added. Original campaigns and scenarios were reactivated. Some add-ons have been replaced with the new version of @SRA Mod. fixed: Final Countdown - Tsunami. Add repair trucks. fixed: Final Countdown - Tsunami. Add savegame when an outpost was captured. fixed: Final Countdown - Tsunami. Mortar fire on players has been changed. fixed: Saboteur Big Bang Team Switch Disabled. fixed: Saboteur Big Bang mission debriefing (done). fixed: Saboteur Big Bang group members all now the evacuation point in the helicopter when it starts. fixed: Saboteur Big Bang OPFOR_SpawnBmp.sqs fixed: Enemy Territory Team Switch Disabled. fixed: Enemy Territory (support Abram tanks) damage reduced. fixed: Big Bang Attack Convoy mission debriefing (HMMWV done). fixed: Reclaiming (Counterattack: marker) Text language English\German. fixed: Gryphons (Tandag Base: hint) Text language Englis\German. fixed: Rahmadi The President Action menu. Text language English\German. fixed: Rahmadi Conflict. BIS_fnc_infoText. fixed: Rahmadi Conflict. animations. fixed: Rahmadi All missions Revised and Added some new features. fixed: Last Resort Overview Text. fixed: Royal Flush Store only one (Flare Green M203) for sale. fixed: Royal Flush Mission Camp new Secondary ammunition depot Added with (Flare Green M203). fixed: Royal Flush Mission Camp obj3Cam.sqs concerns Edit (Flare Green M203) revised. fixed: Royal Flush Mission Camp hint (they were discovered) Text language English \ German. fixed: Royal Flush Mission Realityshow (enemygroup.sqs) Error. Warning: Bad Vehicle Type KPFS_SoldierGB. fixed: Royal Flush Mission Ameeting (utekprincezny.sqs) Error: Warnmeldung: Bad vehicle type KPFS_SoldierGB. fixed: ANN Newscaster, ANN war correspondent, arms Dealer and Queen's Gambit chancellor. Optional: Arma Rearmed 2 Extension: Title: Arma Rearmed 2 Extension Author: SHJ-Studio Co- Developer: OMAC Version: 1.0 Date: 2016 Description: This modification disables the original island of ArmA 2 OA, the original campaigns and scenarios. Required AddOns: Arma 2 OA Version: 1.63 Arma 2 Version: 1.11 ArmA Rearmed 2 Version: 1.4 Download Closed Installation: You need to copy the AddOns folder from ArmA 2 and add it to the Arma 2 Operation Arrowhead directory! Start modification:Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@SRA;@SHJS_AR2 With JSRS: Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@JSRS;@SRA;@SHJS_AR2 With ACR: Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@SRA;@corepatch;@SHJS_AR2 With ACR and JSRS: Code: -mod=@CBA_CO;@caa1;@smd_sahrani_a2;@JSRS;@SRA;@corepatch;@SHJS_AR2 Thanks to: CAA1 Team, Project RACS, Marseille77, SchnapsdroSel, The Sahrani Mod Dev Team, Foffy, Salvatore_Lee, Gowan, Brainbug, Trauma, Xeno426, goliath86 Robert Hammer, Stiltman, Assault Mission Studio, ArmA 2 Base, Armed Assault Info, Mr-Murray. Special thanks to OMAC for playtesting, detailed diagnosis and reporting of critical mission and scripting issues, and fixing English translations of briefings, overview text, and debriefings. Contact: Closed Script Errors and .RPT Viewing Script Errors and notes in the file .RPT I have not changed. Because there are too many Script Errors and .RPT items of required modifications. 2 Share this post Link to post Share on other sites
Wiki 1558 Posted March 2, 2016 Nice. However, if I remember it well, there were 10 SP missions in ArmA. Do you plan to add the 3 left? Share this post Link to post Share on other sites
SHJ-Studio 103 Posted March 3, 2016 Hi wiki, Thanks for your feedback. No I Plan no further missions. I Plan for the future AR2 In A3 to Import. 1 Share this post Link to post Share on other sites
Wiki 1558 Posted March 3, 2016 Thanks for all your hard work! Share this post Link to post Share on other sites
OMAC 254 Posted March 6, 2016 Version 1.4.1 released! B) Share this post Link to post Share on other sites
ripley 24 Posted March 6, 2016 Nice!Will there be a patch or do I have to download the whole 1.1 GB again? Tks for info in advance and this great mod. Share this post Link to post Share on other sites
OMAC 254 Posted March 6, 2016 ^ ^ Download everything again*. There is no patch. *including optional Extension Pack. Share this post Link to post Share on other sites
rambo919 3 Posted September 3, 2017 Uhm strange question maybe, the first game's campaign was really really annoying in general (half of it making no sense or being in badly designed or small maps).... was any tweaking done to make it function more fluidly like in Arma 2's campaign? Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted September 3, 2017 @rambo919 10) Do not dig up old threads Threads older than 4 months should not be dug up unless something significant is being added. If in doubt as to what is "significant", contact a moderator and they will give you their opinion. As always old threads will remain open or be closed at the moderator's discretion. Share this post Link to post Share on other sites
rambo919 3 Posted September 4, 2017 1) That rule works for a discussion thread, this is a info thread, 4 months is not old for a info thread... 12 is. 2) this is a mod thread, it only really dies when the mod dies. 3) ask daddy whether or not what you want to ask is important enough to ask? The circular logic of that makes no sense unless it's meant to silence questioning in the first place. 4) any previously unanswered question about the nature of a mod is automatically a "significant" question. I'm not being needlessly obstinate this is just.... obvious logic. Share this post Link to post Share on other sites
SHJ-Studio 103 Posted October 8, 2017 On 3.9.2017 at 10:29 AM, rambo919 said: Uhm strange question maybe, the first game's campaign was really really annoying in general (half of it making no sense or being in badly designed or small maps).... was any tweaking done to make it function more fluidly like in Arma 2's campaign? Hello, sorry the I only now report. I find the campaigns of Arma 1 not annoying, it is always in the sense of the viewer. The Campaign Story was not changed. Nothing has been done to make it more fluid, as in the campaign of Arma 2. I'm currently working on a remake for A3 (Sahrani Conflict) Thanks for your feedback. Share this post Link to post Share on other sites