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MarcusJClifford

Resistance dedicated server 1.88 beta

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I've been having som serious problem with Dedicated Servers 1.85 through 1.88.

They simply will not start when using the sockets netcode, dplay works fine.

Whenever I try to start the server using sockets I get this error:

error message

opfds.jpg

As opposed to this when I've added the -dplay switch:

correct start up

opfds2.jpg

The server is a Win2k Pro SP3 Athlon XP machine that is run as a dedicated server, administred with VNC.

There is no problem opening a listening socket on port 2302 with any other applications, and it is not in use (accodring to netstat) when trying to start the OpFlash DS.

Any ideas?

Edit: Fixed images.

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did you copy the flashpointservere.exe + .bat files to the OFP dir? Maybe you forgot the .bat file...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (hoz @ Oct. 28 2002,04:17)</td></tr><tr><td id="QUOTE">I often see this message...

Server  is loosing connection.

Anyone know what is causing this?

Hoz<span id='postcolor'>

On a Linux Server (the machine will dual boot in WIN so the HW is ok) we keep getting

Server is loosing connection - short time later all players disconnect and noone can rejoin.

Help Please !!!!!!!!!!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (JRMZ @ Nov. 04 2002,15:37)</td></tr><tr><td id="QUOTE">did you copy the flashpointservere.exe + .bat files to the OFP dir? Maybe you forgot the .bat file...<span id='postcolor'>

Yup, I did.

The same install dir actually works fine on a different machine with Windows XP... (???).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (hoz @ Oct. 28 2002,05:17)</td></tr><tr><td id="QUOTE">I often see this message...

Server  is loosing connection.<span id='postcolor'>

This issue will be fixed in the next Linux server version.

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I see the server loosing connection on a windows box, not linux. I see this message often.

Hoz

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Correction: it will be fixed in the next server version, both for Linux and for Windows.

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Suma

and what about not-disappearing bodies? will you correct this bug on the next patch? confused.gif

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Server Loosing Connection. (Linux)

By setting MaxMessages=256 I have now been able to cure this problem and the server no longer looses connection.

However, now getting sement errors after 10 to 15 mins of play.

Where to send the log?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sas_razor @ Nov. 06 2002,15:06)</td></tr><tr><td id="QUOTE">Server Loosing Connection. (Linux)

By setting MaxMessages=256 I have now been able to cure this problem and the server no longer looses connection.

However, now getting sement errors after 10 to 15 mins of play.

Where to send the log?<span id='postcolor'>

So it seems that this setting has a big effect on server. Would be interesting to see exactly which effects smile.gif.

What's the bandwidth of your server? And RAM/proc could be uselfull to, it perhaps has effect on seg fault error.

For our server, bandwidth is 100Mb/s, MaxMsgSend=256, we keep getting SERVER loosing connection (but it doesn't happens that often, unless many pple are connected), no seg fault.

Whis'

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Well i found a small bug in 1.88.

I cant see anyone else mentioning it, and would be intrested to know if anyone else gets it, what is it ...

As admin the "I'm ready" button Vanishes when in the lobby and therefore unable to start the game.

Fix - Well I just logout and ask another of my server admins (Theres always another non-vote admin around when i play) to login and start the game. The other admins have also reported this bug to me.

Also the "custom face bug" as reported earlier in this thread by Daddldiddl - we have a 40kb limit for the custom files. you can connect with one face fine - then if server kicks everyone out after a red-box, you get kicked as it says invalid face.jpg in the tmp#### folder. You have to remove your face to connect. This can be solved by deleteing the tmp#### folders in OFP directory and restarting the server. It is annoying - especially as it doesnt echo the error to the person connecting - just to the people in the lobby and to the server console.

We also have a bug which seems to affect only our server, but would be intrested to know if anyone else gets this.

The server can be up - many players can connect but some players cant - if connecting via ASE or Gay-Spy the see the server but get "connecting failed" if using direct IP some players will not be able to see or connect to the server for half hour to a few hours at a time.

We have spoke with the server ISP and have found no problems, maybe its a router issue? I dont think its a OFP issue but if anyone can help / has a similar problem then please contact me (or Lipton@suicidesquad.com)

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